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ok, I'm prepping to run this tonight and I have a few issues that reading the above thread didn't resolve for me... maybe I missed answers?
1) "The Precipice" - why wouldn't Kal try to Take 10 on the climb checks up the cliff? That is, after he falls in... it states...
"If he survives, he rises and crosses the 30–foot long canyon along the bottom. He then tries to scale the 70–foot cliff wall on the other
side and continue his journey. To do this, Kalkamedes must succeed on a DC 18 Climb check for every 15 feet he climbs."
Well, he has a climb of 10 so ... Taking 10 he would make the climb in slightly less than 5 rounds...
At the higher Tier he has to make a higher DC and will fail (so I guess he'll have to roll?) - unless the PCs come up with a way to "Aid" him...
Anyway, my question here is "why wouldn't Kal just Take 10 on the climb checks up the cliff?"
Because him just automatically making all those checks would be rather anticlimactic. It's one of those cases where the GM has a good case to disallow Take 10 for dramatic reasons.
3) "The Gorgon’s Privateers" - this is at night right? in the woods? a group of Human bandits ambush the PCs... in dim light (or less)... so, unless the PCs are carrying lights there is no sneak dice and the bandits suffer from 20% miss chance right? or am I missing something here? Or is the assumption that the PCs are going to be using lights?
While it looks a lot like sneak attack, they're actually using a teamwork feat, precise strike, which doesn't have the prohibition against using it vs enemies with concealment.
Miss chance should still apply, unless the PCs use light sources.
4) The Door & Ray of Enfeb... the spell lasts a round from the wand - so is there any way to use it on two PCs and have one aid another?... This looks like the only way it is going to get done is with several PCs Aiding (so they only have to roll a final 10) that get to add enough +2s to overcome the DC ... but mostly this encounter seems to just be a time sink. It's a Cute puzzle!, but once the players figure out what it does I may just hand wave all the dice rolling. Otherwise it could take an hour to get the dice gods to align. It'll feel like they are playing Yatzee.
Nothing wrong with handwaving it once they figure it out. It's just to be a funny puzzle.
I think one PC with a regular strength below 10 could do it with a Take 20?