"Percy Jackson" -esque motif


Conversions


I am finally getting around to running my "Percy Jackson" game. The premise is simple: they are parented by a mortal and by one of the Golarian gods. The twist is simple: they know they're different, but don't know why.

The implementation isn't so simple. How do I decide which god fathered which character without asking their input and spoiling the plot twist? As far character changes, they're playing normal 25 pt buy characters, who will, as the game progresses, discover their hidden potential in the form of domain powers similar to inquisitor domain powers (no additional spells). Uses per day not necessarily based on wisdom score.

Here's an example of how I see a power manifesting itself: Jim the Fighter, son of Sarenrae, crits with his longsword. In addition to the damage, Jim triggers Blinding Flash as per the Light domain power. The more this happens, the more control and over his powers he gets, and the more insight into his true identity.


Have you given any thought to making them all Aasimar and assigning each one of the "variant heritages." Also, the hiding or gradual revealing of abilities, in my experience anyway, doesn't go well. Could just be the mentality of my players though. If you have a good group that can separate the metagame from the game, you might not even need to hide their abilities from them. You could tell them that their character is not yet aware of this particular power, and you will be making sure it gets revealed in a story significant way.

For example, I have a magus in one of my groups that took the Bladebound archetype. He knew he was going to get a black blade eventually, but we talked and he said he wanted the sentience of the blade to be revealed to him in a story significant way, possibly one that had the potential to change an outcome in his favor. So that's how we did it. The player knew about the blade, but the sentience of the blade wasn't revealed to the character until it made for a great story element.


may i recommend the 3rd party supergenius godling products. The godling, the mystic godling and godling ascendant. They are classes that are meant to do exactly what you are trying to do. And between the 4 types of godlings there is room for alot of character classes. At the very least they might serve as inspiration on how you might want to implement godly influence on the characters


@MendedWall
I think my players would react well to it. They may embrace their destinies, or they may resent it and fight against it. I'll ask them in a vague way their thoughts on a situation similar to what I'd like to see happen.

@Koloktroni
I will definitely check that out. That would make things much easier if the crunch is done for me.


LOL, I first read that as "Peter Jackson Motif".


Is there a question in there? Looks good to me.

Minister of Propaganda, Super Genius Games

Hey Logan.... If you don't have any of the Godling books yet, PM me and I'll make sure you get a copy free of charge. :)


I've read what's available on the srd about the Godling classes, and these look amazing. I'll have to change my original brainstorming, but I think this will work out perfectly. I'm planning on it being a pretty small party (3-4), so having them all be Godlings would be great! I'll definitely keep a campaign journal for this posted somewhere.

Thanks again for all your help!


LogantheBard wrote:

I've read what's available on the srd about the Godling classes, and these look amazing. I'll have to change my original brainstorming, but I think this will work out perfectly. I'm planning on it being a pretty small party (3-4), so having them all be Godlings would be great! I'll definitely keep a campaign journal for this posted somewhere.

Thanks again for all your help!

I tried the godling classes as the prestige class... and it didn't work very well. My guy was an infernal sorcerer and the PrC did NOT mesh well with the spontaneous caster... he was in all ways weaker then if he just kept going with Infernal sorcerer for the same basic premise.

Personally I'd enjoy the kind of surprise twist that your going for here!

For choices over which god? Personally i would NOT decide yet... give it at least a few levels before any 'revelations' occur, then go based off of how they play their characters.

Honestly though it doesn't REALLY matter what god it was. The kids powers do not HAVE to mimic the parents powers... any more then zeus' six dozen demigods are all clones of him. If they're lawful,, the kid could just as easily be chaotic... if theyr'e evil.. the kids can fight that heritage and be good... So I'd say whatever is the best story you wnat to tell :)

Have you looked at the 'mythic' rules? Honestly, that sounds like EXACTLY what your trying to do here.. creating the Hercules and perseus style 'heroes of legend' that don't necessarily 'interupt' the standard class progression.

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / "Percy Jackson" -esque motif All Messageboards

Want to post a reply? Sign in.