Wealth in Season 5--Brainstorming Thread


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3/5

Jiggy wrote:
Ferious Thune wrote:
Netopalis wrote:
Regarding the playing up and applying the chronicle later, I would support this so long as the playing up PC ALSO had the opportunity to accept the playing down gold if they so chose - that would help get them out of the lower tiers and get them to apply the chronicles faster.
That was my intention, yes. The player should always have the option to take the rewards at their tier. I'm driving cross country today so I'll leave it to everyone else to discuss, and I'll check in later with some thoughts.

That's a very nice addendum to that idea.

To sum up this solution so far:
If you play up, you can either immediately take a chronicle sheet for the lower tier (as though you hadn't played up), or take the higher-tier (the tier you played) rewards but have to hold it until you reached a certain level.
If the player chooses the delayed high-tier chronicle but needs to resolve conditions (including death), the resources of that chronicle can be applied to the resolution of those conditions. Any conditions (including death) which are not removed will be immediately applied to the PC (not delayed until the chronicle would be applied).

Overall, I really like this idea. Probably my favorite so far.

This is very similar to the podcast thing from one perspective:

Either way, it doesn´t hepl a player clear conditions on his character or dead or other stuff that is more riesked because of playing up.

The Exchange 2/5

June Soler wrote:
Chris Danford wrote:
My suggestion is similar to one already provided. Make the adventures levels 2, 5, 8, 11 and people can play the adventure if they are one level off. This means one set of monsters/traps no varying dcs. Plus 12th level characters would have more to choose from.

Chris I like this idea!

Tiers would be:

1-3
4-6
7-9
10-12

basing the GP off of levels

2
5
8
11

Sounds good to me.

To be honest this is a monster thread and many people have put out some great things. Lets just say this happens - that fixes the issues being brought up during Season 5 and on.

What would be the option for Seasons 0-4?

Maybe for seasons 0-4 there could be a chart that says if your character is level X, they earn X gold in these scenarios, regardless of what subtier they are playing in?

The Exchange 2/5

Sewicked wrote:

[

And the suggestion from the podcast is just like what we played in RPGA. And I don't miss it AT ALL. If there really is a need to prevent this problem then this one is pretty good.

Frankly, the only time I've seen someone playing up or down like this, is to make sure the game makes and to make sure everyone has fun. I think the very best option is to leave it as is.

This. A thousand times this. But if we're not just leaving it alone, I like Chris' idea.

3/5 RPG Superstar 2013 Top 16

Jeff Kosky 360 wrote:

This seems to be getting realy complicated and it does not have to. There is already a cap on how much you can spend on a certain item based on prestige. All we have to do is put a similar cap on total wealth (items+consumables used+gold) based on level or prestige and the problem goes away. If you play up and the gold you would get would put you over the cap you just don't get that gold. If you are forced to play down then you can recoup that money later by playing up with no game breaking effects.

This is even more complicated than any other solution I've seen. This would require the GM to go through every single chronicle on every single character at the table, add up all the gold ever earned, and compare it to some chart somewhere. It's just not feasible, especially at a con.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Hayato Ken wrote:

This is very similar to the podcast thing from one perspective:

Either way, it doesn´t hepl a player clear conditions on his character or dead or other stuff that is more riesked because of playing up.

Read more carefully: I specifically said that if you needed to clear conditions, you could use the resources of the high-tier chronicle to do so, and then hold the remainder for later.

So if you play up into tier 6-7 of a 3-7 scenario, you can use the 6-7 gold to help pay for your raise, just like you currently can. Then (assuming you're alive now), you hold the rest of the chronicle sheet for later.

Grand Lodge 4/5 ***

David Bowles wrote:
Cold Napalm wrote:
David Bowles wrote:
I'm against builds as the ruin the scenario as much as anyone, but I find that is *builds* that are the killer, not the gold being thrown around. Feat combinations and class feature combinations are the killer, not $$. I personally don't see what the big deal about wealth is at all. At higher levels, a deviation of 5-10K is not the difference between effective and ineffective characters.
But the issue isn't that the deviation is 5-10k gold. By level 6, the difference can already be 12k gold IF played at tier for none dead levels. If you play up every single session, the difference will more likely be around 26 grand difference. That isn't a small amount issue. The big thing is, the proposed change really won't stop the 12k gold difference anyways as you have the option of play up or down at dead levels anyways. It does stop the 26k difference...but really how many people play up EVERY single session to cause this? Are we gonna make it harder to run PFS, make people have to use pre-gens more just because of a tiny fraction of the player base?
Even the theoretical 26K is not worth making it harder to play. 26K still doesn't trump build differentials.

No it does not...but the 26k does make build differential even more when the guy with the bad build is playing down at dead levels and has 26k gold less (this doesn't even begin to deal with people who have level 4-5 character that are playing down in 1-2 games for multiple sessions). Builds may trump gold...but gold ain't exactly a trivial issue either. So really the question remains, do we even care of gold equalization? Because there is a way to do that...but we need to separate gold and tiers if we are gonna do that.

Grand Lodge 4/5 ***

Cormac O'Bron wrote:
Netopalis wrote:
Cormac - That would make the time spent to fill out chronicles much, much longer. It already takes a good bit of time to fill them out at many tables - let's not make that worse.

I'm gonna go out on limb here and guess that most GMs are gonna have access to a calculator.

Time for science!!!!

I'm gonna take a random number: 2613

I'm gonna take six sheets of paper.

I'm gonna multiply that number by 1, .95, .90, .85, .80, and .75

I'm gonna write the results one each on the six sheets of paper.

I'm gonna time myself doing all this.

Result: elapsed time 1:35

One minute and thirty five seconds does not seem to me to be in the category of "much much longer."

Now do that without a calculator. You can't assume your gonna have one on hand.

Grand Lodge 4/5 ***

RainyDayNinja wrote:
June Soler wrote:
What would be the option for Seasons 0-4?
We could go with the "Out-of-tier gets average gold" method for the old ones. It shouldn't be any harder to calculate than slow-track gold is now.

How is averaging two numbers the same as circling a number already on sheet?!?

Yeah not exactly hard math here...but it is disingenuous to say they are the same.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Cold Napalm wrote:
Cormac O'Bron wrote:
Netopalis wrote:
Cormac - That would make the time spent to fill out chronicles much, much longer. It already takes a good bit of time to fill them out at many tables - let's not make that worse.

I'm gonna go out on limb here and guess that most GMs are gonna have access to a calculator.

Time for science!!!!

I'm gonna take a random number: 2613

I'm gonna take six sheets of paper.

I'm gonna multiply that number by 1, .95, .90, .85, .80, and .75

I'm gonna write the results one each on the six sheets of paper.

I'm gonna time myself doing all this.

Result: elapsed time 1:35

One minute and thirty five seconds does not seem to me to be in the category of "much much longer."

Now do that without a calculator. You can't assume your gonna have one on hand.

1:35 can be a lot of time if you have the next table of a convention breathing down your neck. You also have to figuer in the time that it takes to give everybody different gold on their chronicle and to make sure that everybody gets the right sheet for the right number. Day Jobs already take an inordinate amount of time compared to what we get out of them.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Cold Napalm wrote:
RainyDayNinja wrote:
June Soler wrote:
What would be the option for Seasons 0-4?
We could go with the "Out-of-tier gets average gold" method for the old ones. It shouldn't be any harder to calculate than slow-track gold is now.

How is averaging two numbers the same as circling a number already on sheet?!?

Yeah not exactly hard math here...but it is disingenuous to say they are the same.

Slow-track gold is not already written on the sheet in older seasons. The GM has to do math.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Jiggy: Nobody plays slow track.

Grand Lodge 4/5 ***

Jeff Kosky 360 wrote:
This seems to be getting realy complicated and it does not have to. There is already a cap on how much you can spend on a certain item based on prestige. All we have to do is put a similar cap on total wealth (items+consumables used+gold) based on level or prestige and the problem goes away. If you play up and the gold you would get would put you over the cap you just don't get that gold. If you are forced to play down then you can recoup that money later by playing up with no game breaking effects.

So...by not complicated, you mean exceedingly time consuming and complicated? Because tallying up several dozen chronicle sheets seems to be epitome of complicated to me....

Grand Lodge 3/5

Netopalis wrote:
Jiggy: Nobody plays slow track.

Just because no one does it where you are does not mean no one does it world wide.

Lantern Lodge 3/5

Cold Napalm wrote:
Actually playing up every game from level 1 can net you 3-4 times WBL. Playing up at dead levels gives you about 150% of WBL and playing down at dead levels will net you about 75% of WBL. If we assume play at tier is some up and down at dead levels, you end up pretty close to WBL.

Yeah, it depends on what level you land at. Our level 7's for GenCon Bonekeep craziness are 9k short of 3x WBL in the CRB.

Liberty's Edge 5/5

3 people marked this as a favorite.

I prefer the "delaying credit" idea (Ferocious Thune and I seem to have come up with it at the same time, but he's obviously a higher level ninja) better than the "single level per scenario" idea, simply because the current tiering and delaying credit both make things much easier on the organizer.

Having a single level per scenario would fix WBL, but it would make it much harder for characters to level up in general (at least for us experienced players, due to the number of available scenarios), and would make scheduling and mustering at gamedays even worse than the podcast-proposed fix (always take your tier or played tier, whichever is lower).

One of the big strengths of PFS is that the tiering system makes things flexible for organizers, which allows new players and old players to play together easily. If WBL is a concern, delaying credit (and using the exact same pregen rules that currently exist, but allowing people to play their own character up) will fix the issue without making things harder on organizers.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Kintrik wrote:
Netopalis wrote:
Jiggy: Nobody plays slow track.
Just because no one does it where you are does not mean no one does it world wide.

No, but it's rare enough that I didn't even realize the old chronicles don't have slow tier GP listed.

Grand Lodge 4/5 ***

Jiggy wrote:
Cold Napalm wrote:
RainyDayNinja wrote:
June Soler wrote:
What would be the option for Seasons 0-4?
We could go with the "Out-of-tier gets average gold" method for the old ones. It shouldn't be any harder to calculate than slow-track gold is now.

How is averaging two numbers the same as circling a number already on sheet?!?

Yeah not exactly hard math here...but it is disingenuous to say they are the same.

Slow-track gold is not already written on the sheet in older seasons. The GM has to do math.

Fine, then dividing a number by 2 still isn't the same as averaging 2 numbers. Yeah yeah still simple math. However if you don't have a calculator, one can pretty easily be done on sheet while the other has most people needing a scrap paper (unless you scribble the math on the chronicle sheet).

Liberty's Edge 3/5 5/5

Cold Napalm wrote:
Now do that without a calculator. You can't assume your gonna have one on hand.

Are we overrun by Luddite and/or Amish GMs???? I guess we would never know as they would not be on the boards. I can, and do, assume a GM has access to a calculator, or at the very least one kindhearted soul at the table just might have one BUILT INTO HIS OR HER PHONE OR TABLET.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Cormac O'Bron wrote:
Cold Napalm wrote:
Now do that without a calculator. You can't assume your gonna have one on hand.
Are we overrun by Luddite and/or Amish GMs???? I guess we would never know as they would not be on the boards. I can, and do, assume a GM has access to a calculator, or at the very least one kindhearted soul at the table just might have one BUILT INTO HIS OR HER PHONE OR TABLET.

You've never had your phone run out of batteries?

1/5

1 person marked this as a favorite.

After thinking about it for a bit, my favorite idea so far is that you have to hold credit when playing up until you reach the tier you played up into. GMs already hold onto credit for their characters until they are eligible, as do players that play pregens, so this is not a new concept for most people. It doesnt penalize people for playing up, it merely makes them wait to apply the credit as if they had played a pregen. It doesnt make it harder to form tables by restricting play, and it doesnt overly complicate things. I vote yes on this idea. If anyone sees a problem with this idea please speak up.

Grand Lodge 4/5 ***

Cormac O'Bron wrote:
Cold Napalm wrote:
Now do that without a calculator. You can't assume your gonna have one on hand.
Are we overrun by Luddite and/or Amish GMs???? I guess we would never know as they would not be on the boards. I can, and do, assume a GM has access to a calculator, or at the very least one kindhearted soul at the table just might have one BUILT INTO HIS OR HER PHONE OR TABLET.

So...it's a requirement that a calculator be on hand at PFS site now? Or that all GM have a smart phone with batteries ready to go with the aps? Yeah not saying that MOST locals won't have access to either (hell most our game locals have tablets on hand for the session). But to basically require it I don't think is a good system.

Liberty's Edge 3/5 5/5

Netopalis wrote:
Cormac O'Bron wrote:
Cold Napalm wrote:
Now do that without a calculator. You can't assume your gonna have one on hand.
Are we overrun by Luddite and/or Amish GMs???? I guess we would never know as they would not be on the boards. I can, and do, assume a GM has access to a calculator, or at the very least one kindhearted soul at the table just might have one BUILT INTO HIS OR HER PHONE OR TABLET.
You've never had your phone run out of batteries?

Not all four to seven phones at one table at one time.

Not when I bought new/charged fully knowing I was gonna GM at a Con.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

This hasn't been addressed much, but I would also like to point out that this should reduce bullying by a great deal - the newbie level 1 playing up isn't risking nearly as much, since they have several levels to clear death or they can choose to apply a dead chronicle to a new number. Only those with the higher level PCs are at risk, and if they want to risk playing up, then that is their right. I highly approve.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Tristan Windseeker wrote:

I prefer the "delaying credit" idea (Ferocious Thune and I seem to have come up with it at the same time, but he's obviously a higher level ninja) better than the "single level per scenario" idea, simply because the current tiering and delaying credit both make things much easier on the organizer.

Having a single level per scenario would fix WBL, but it would make it much harder for characters to level up in general (at least for us experienced players, due to the number of available scenarios), and would make scheduling and mustering at gamedays even worse than the podcast-proposed fix (always take your tier or played tier, whichever is lower).

One of the big strengths of PFS is that the tiering system makes things flexible for organizers, which allows new players and old players to play together easily. If WBL is a concern, delaying credit (and using the exact same pregen rules that currently exist, but allowing people to play their own character up) will fix the issue without making things harder on organizers.

I love that this uses rules that are already in place. This is easily my favorite solution so far.

Rogue Eidolon did bring up the point that if someone is playing up because they're behind, this could put them farther behind. Any thoughts on that?

My thought is that what I'm mostly hearing from folks who seem to habitually have multi-level tables is that every so often a new person joins. It seems to usually be described that the first few people get to 3rd level or so, then they add a newbie at 1st level, then again a level later, and so forth. Well, with this system, the guy who's "falling behind" would then be able to play in-tier with new arrivals for a while. Then, after a certain point, his played-up chronicles kick in and he's caught up (or close to it) with the higher-tier PCs.

In a sense, this method actually makes it a tad easier to add in newer players because the "middle group" is playing in-tier at 1-2 (and then later jumping to 4-5) instead of playing down from 3rd-4th level into tier 1-2 with a bunch of extra gold and trivializing the newbies.

Did that make sense?

Grand Lodge 4/5 ***

The trouble with the hold credit method is that the new players end up further and further behind. I have a level 1 character and am brand spanking new to PFS. If the local groups are all on their 3-4 character, I can play at multiple locals, play up at multiple locals and STILL be level 1. Yeah I have all these sheet that will be great when I hit three...but I won't hit three under this system until some of those groups decide to play level 1 games. Then when I hit three, I'll have a level 6 character while they have a 3. I think it will make level disparity issues a lot worse in smaller PFS communities.

Liberty's Edge 3/5 5/5

Robert Matthews 166 wrote:
After thinking about it for a bit, my favorite idea so far is that you have to hold credit when playing up until you reach the tier you played up into. GMs already hold onto credit for their characters until they are eligible, as do players that play pregens, so this is not a new concept for most people. It doesnt penalize people for playing up, it merely makes them wait to apply the credit as if they had played a pregen. It doesnt make it harder to form tables by restricting play, and it doesnt overly complicate things. I vote yes on this idea. If anyone sees a problem with this idea please speak up.

Two words: Instant gratification. I like my food pellets when I push the lever, please.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Jiggy wrote:
Tristan Windseeker wrote:

I prefer the "delaying credit" idea (Ferocious Thune and I seem to have come up with it at the same time, but he's obviously a higher level ninja) better than the "single level per scenario" idea, simply because the current tiering and delaying credit both make things much easier on the organizer.

Having a single level per scenario would fix WBL, but it would make it much harder for characters to level up in general (at least for us experienced players, due to the number of available scenarios), and would make scheduling and mustering at gamedays even worse than the podcast-proposed fix (always take your tier or played tier, whichever is lower).

One of the big strengths of PFS is that the tiering system makes things flexible for organizers, which allows new players and old players to play together easily. If WBL is a concern, delaying credit (and using the exact same pregen rules that currently exist, but allowing people to play their own character up) will fix the issue without making things harder on organizers.

I love that this uses rules that are already in place. This is easily my favorite solution so far.

Rogue Eidolon did bring up the point that if someone is playing up because they're behind, this could put them farther behind. Any thoughts on that?

My thought is that what I'm mostly hearing from folks who seem to habitually have multi-level tables is that every so often a new person joins. It seems to usually be described that the first few people get to 3rd level or so, then they add a newbie at 1st level, then again a level later, and so forth. Well, with this system, the guy who's "falling behind" would then be able to play in-tier with new arrivals for a while. Then, after a certain point, his played-up chronicles kick in and he's caught up (or close to it) with the higher-tier PCs.

In a sense, this method actually makes it a tad easier to add in newer players because the "middle group" is playing in-tier at 1-2 (and then...

If people are playing up because they are behind, this solution still works,because as I pointed out earlier, the low level PC could opt to take the low tier gold instead of the high tier gold, and thus apply the chronicle immediately.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Rogue Eidolon wrote:

2) There is no pregen Magus, or anything from the APG

APG stands for Advanced Player's Guide. If I'm giving a player a pregenerated character, it is not going to be an alchemist, inquisitor, or magus, because those classes are incredibly complicated. Pregens are built for ease of play while still being able to contribute.

[spoiler="quibble that is a distraction from the thread"]

I'm not sure that holds water, if you consider there are pregen Samurai, Ninja and Gunslinger. That last of those being both complex, and weird.

The truth is more likely that creating pregens for the 11 core classes, 7 base classes, and 2 alternate classes (Anti-paladin being out.) Would be time consuming and and a bit of a distraction. If someone comes to the table asking for a pregen and you give them 20 choices, they are going to mull. Even 7 choices drags outs sometimes.

In spite of that, I would love if the NPC Guide to be sanctioned.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Cormac O'Bron wrote:
Robert Matthews 166 wrote:
After thinking about it for a bit, my favorite idea so far is that you have to hold credit when playing up until you reach the tier you played up into. GMs already hold onto credit for their characters until they are eligible, as do players that play pregens, so this is not a new concept for most people. It doesnt penalize people for playing up, it merely makes them wait to apply the credit as if they had played a pregen. It doesnt make it harder to form tables by restricting play, and it doesnt overly complicate things. I vote yes on this idea. If anyone sees a problem with this idea please speak up.
Two words: Instant gratification. I like my food pellets when I push the lever, please.

Then you can go ahead and take the low tier gold.

Question, though - what about a level 3? Can a level 3 playing up go ahead and take high tier gold? Can somebody activate a 4-5 chronicle at level 3?

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Galnörag wrote:
Rogue Eidolon wrote:

2) There is no pregen Magus, or anything from the APG

APG stands for Advanced Player's Guide. If I'm giving a player a pregenerated character, it is not going to be an alchemist, inquisitor, or magus, because those classes are incredibly complicated. Pregens are built for ease of play while still being able to contribute.

[spoiler="quibble that is a distraction from the thread"]

I'm not sure that holds water, if you consider there are pregen Samurai, Ninja and Gunslinger. That last of those being both complex, and weird.

The truth is more likely that creating pregens for the 11 core classes, 7 base classes, and 2 alternate classes (Anti-paladin being out.) Would be time consuming and and a bit of a distraction. If someone comes to the table asking for a pregen and you give them 20 choices, they are going to mull. Even 7 choices drags outs sometimes.

In spite of that, I would love if the NPC Guide to be sanctioned.

Good news! The pregens are already sanctioned from it.

Edit: I complained about it earlier because they are not formatted in a player-friendly format, and I'd have to give out my book in order to let somebody else use them. A few of them have been reformatted by fans, but not all of them. They also are not available for level 4, which is a pain.

1/5

That really perfects the idea Netopalis. You play up you have a choice:

Either apply the chronicle immediately and take your in-tier reward
or
Hold the chronicle and apply it when you reach that tier

It's the best solution ive seen so far and so simple to implement

4/5

Galnörag wrote:
Rogue Eidolon wrote:

2) There is no pregen Magus, or anything from the APG

APG stands for Advanced Player's Guide. If I'm giving a player a pregenerated character, it is not going to be an alchemist, inquisitor, or magus, because those classes are incredibly complicated. Pregens are built for ease of play while still being able to contribute.

[spoiler="quibble that is a distraction from the thread"]

I'm not sure that holds water, if you consider there are pregen Samurai, Ninja and Gunslinger. That last of those being both complex, and weird.

The truth is more likely that creating pregens for the 11 core classes, 7 base classes, and 2 alternate classes (Anti-paladin being out.) Would be time consuming and and a bit of a distraction. If someone comes to the table asking for a pregen and you give them 20 choices, they are going to mull. Even 7 choices drags outs sometimes.

In spite of that, I would love if the NPC Guide to be sanctioned.

You quoted that reply as responding to me, but actually that post was Mergy's.

Liberty's Edge 5/5

My suggestion to address the concerns with the "delayed credit" method would be:

1) A player can choose to take low-tier gold, allowing them to get their chronicle and apply it right away.

2) A level 3 would be able to take high tier gold (since they are able to both now and under the MJM system proposed in the blog). A 1-2 playing at 4-5 would therefore get their high-tier credit at level 3.

5/5

Netopalis wrote:
Cormac O'Bron wrote:
Robert Matthews 166 wrote:
After thinking about it for a bit, my favorite idea so far is that you have to hold credit when playing up until you reach the tier you played up into. GMs already hold onto credit for their characters until they are eligible, as do players that play pregens, so this is not a new concept for most people. It doesnt penalize people for playing up, it merely makes them wait to apply the credit as if they had played a pregen. It doesnt make it harder to form tables by restricting play, and it doesnt overly complicate things. I vote yes on this idea. If anyone sees a problem with this idea please speak up.
Two words: Instant gratification. I like my food pellets when I push the lever, please.

Then you can go ahead and take the low tier gold.

Question, though - what about a level 3? Can a level 3 playing up go ahead and take high tier gold? Can somebody activate a 4-5 chronicle at level 3?

That would be my preference. If you're in between tiers you aren't playing up out of a tier. Although that would contradict the way GMs do it, since they have to apply the lower tier. Hmm.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

For the delayed credit idea, you could probably go either way on the whole "activate the held credits at the in-between level or at the first level of the subtier" issue, and it wouldn't be a huge deal.

1/5

2 people marked this as a favorite.

I vote make it the same as a GM holding credit. If you arent in that tier, you take the lower tier. If you dont want to do that, then hold the chronicle. Exactly the same thing for GMs.

Liberty's Edge 5/5

Jiggy wrote:
For the delayed credit idea, you could probably go either way on the whole "activate the held credits at the in-between level or at the first level of the subtier" issue, and it wouldn't be a huge deal.

Yeah, I'm also ok with either holding til the first level of the high tier or the level right before. This would be up to campaign staff.

Shadow Lodge

To the people who keep bringing up the idea that "optimizing is more of a problem than wealth": perhaps, but that's not what this thread is about. There WILL be changes to the wealth system to prevent players from getting far and away above the appropriate wealth-by-level guidelines. Pretty much nothing can be done to prevent SOMETHING from changing in this regards. This thread is supposed to be about finding the BEST way to do this, and the "optimization" discussion is a bit off-topic.

Cormac O'Bron wrote:
One minute and thirty five seconds does not seem to me to be in the category of "much much longer."

Did you compare that time to the time it takes to just write down the original number? And factor in trying to figure out what the base number is, let alone what multipliers you're supposed to use? And then multiply that time difference by six or seven, to account for doing that for ALL the players?

On the topic of holding the chronicle, I'm NOT a fan. I absolutely HATE the idea of having to wait to apply the credit for my adventures, which is a major reason why I avoid playing higher level pregens like the plague. At least with the higher level pregens there's a good REASON to hold the credit: that higher level character risked a LOT less than my lower level character would. But holding the chronicle until level three, when I took the risk to play it at level one?

What happens to the consumables I used? Do they go away immediately, with me being unable to afford to replace them, or do I get to use them repeatedly? What happens if I have no choice but to keep playing at subtier 4-5 with a brand new character, because that's all that's available? Am I doomed to be forever level 1 with zip for cash?

Robert Matthews 166 wrote:

That really perfects the idea Netopalis. You play up you have a choice:

Either apply the chronicle immediately and take your in-tier reward
or
Hold the chronicle and apply it when you reach that tier

It's the best solution ive seen so far and so simple to implement

So... my choices are "wait weeks or months to apply credit for the adventure I JUST played, at the level my character ALREADY IS", or "suffer the podcast system, where I take all of the risks and get none of the rewards"?

No thank you, next idea, please.

-----

"Out of tier" rewards... tier(?): Not a bad idea, but not the most elegant. Breaks down a bit with Tier 1-7 adventures, but those are kinda unusual to begin with.

DEFINITELY better than the podcast system (and the "hold the chronicle" idea), but not something I'm particularly happy with. What happens if you don't find all of the gold in an adventure? I think I remember something about GP rewards being decoupled from what you actually find in an adventure, but I can't seem to find any hard evidence of that, and it just seems silly; being able to get 100% GP, despite completely overlooking things/failing Perception checks to find hidden treasure is not exactly sensible.

For that matter, what happens in the PODCAST system, if you play up with a lower tier character, and then don't find all the treasure?

Causes a bit of extra work at the table (figuring out what the "out of tier" rewards are in older scenarios), and just plain feels a bit "weird" to me.

-----

Bringing back standard XP: not exactly feasible. It would require going back through all four seasons of existing adventures to work out the XP for all of the encounters, and it would require converting existing characters' XP totals. Too much effort and confusion for far too little benefit.

-----

Restricting characters to only playing in subtiers that they are within one level of: one of the key goals of ANY organized play campaign is the ability to just sit down and play; anything that makes that harder to do should be avoided, if at all possible. Any character who falls within the adventure's level range should be able to play with any other character that likewise meets those requirements. A level one character can currently play in a Tier 1-7 adventure alongside a level seven character (at subtier 3-4); this is not the BEST solution, but it at least allows them to PLAY. Anything that would make harder to simply sit down and play is something that I am against.

Which is part of why I'm so against the podcast proposal; under that system, playing down is such a huge sacrifice that it will encourage higher-level players to resist playing down even more than they already do, and it will encourage the lower-level players to resist playing UP, even more than they already do, because THEY'RE the ones taking the most risk, and then getting jack all for it. In the end, it's going to cause a LOT of tension at the table while people hash out what tier they're playing at, and could cause players to simply walk away, if they have to repeatedly play out of tier.

Please, no.

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I see the 2XP / 1/2 XP system as the best solution for it; in reality, it's something of an analogue for what would happen in a standard XP game, wherein the lower level characters will level up faster than the higher level characters in the same encounters, because they need less XP to do so. It is a simple system that will be just as fast to run at the table as the podcast system, while keeping wealth gains more in line with level gains.

As to the potential PP issues: just give them the same change as XP. A character that, in-game, has the reputation of being a rookie, suddenly going up against threats that everyone thinks is out of their league, and then coming out of it triumphant, is going to gain a LOT more fame than a character who took out the same kinds of threats just last month.

Note that as I imagine the 2 XP system, it's just the XP and PP you adjust; you get the GP for whatever tier you played at.

5/5

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Tristan Windseeker wrote:
Jiggy wrote:
For the delayed credit idea, you could probably go either way on the whole "activate the held credits at the in-between level or at the first level of the subtier" issue, and it wouldn't be a huge deal.
Yeah, I'm also ok with either holding til the first level of the high tier or the level right before. This would be up to campaign staff.

This could actually lead to a huge simplification of three separate sets of rules: Pregen Credit, GM Credit, Player Credit.

Default for all three: Hold the credit until the level of the tier played (players) or the first appropriate level within the tier (GMs).

Pregen Option: Start a new character.
GM Option: Don't take credit.
Player Option: Take the lower tier rewards.

Boom.

5/5

SCPRedMage wrote:
"wait weeks or months to apply credit for the adventure I JUST played, at the level my character ALREADY IS"

Uh ... no? If your character is already at that level, then this entire system is irrelevant.

If your character isn't at that level, then you wait to apply the credit, and you only wait exactly as long as it takes you to get to that point, which is really up to you in a lot of ways, wouldn't you say?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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SCPRedMage wrote:

I absolutely HATE the idea of having to wait to apply the credit for my adventures, which is a major reason why I avoid playing higher level pregens like the plague. At least with the higher level pregens there's a good REASON to hold the credit: that higher level character risked a LOT less than my lower level character would. But holding the chronicle until level three, when I took the risk to play it at level one?

What happens to the consumables I used? Do they go away immediately, with me being unable to afford to replace them, or do I get to use them repeatedly? What happens if I have no choice but to keep playing at subtier 4-5 with a brand new character, because that's all that's available? Am I doomed to be forever level 1 with zip for cash?

Some of your concerns have already been answered, if you'd just slow down and read the details instead of jumping into your reply before you've finished reading.

The "hold the credit" plan gives you an OPTION:
You can choose to take high-tier credit later,
OR
You can choose to take low-tier credit now.

Are you concerned about being "forever level 1"? Then take your appropriately-tiered chronicle now and grow your character. Was this an isolated incident to make a table happen so you're not worried about falling behind? You can choose to take a delayed high-tier reward. Need to spend lots of cash to clear some conditions? You can choose the high-tier reward, spend its gold on condition removal, then hold the rest of the chronicle until you qualify. Did your high-level buddies steamroll the scenario so that you don't have any extra expenses/consumables to cover? You can choose to take level-appropriate wealth right now. Kind of an iffy situation? You get to use your best judgment.

5/5

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Jiggy wrote:
Are you concerned about being "forever level 1"? Then take your appropriately-tiered chronicle now and grow your character. Was this an isolated incident to make a table happen so you're not worried about falling behind? You can choose to take a delayed high-tier reward. Need to spend lots of cash to clear some conditions? You can choose the high-tier reward, spend its gold on condition removal, then hold the rest of the chronicle until you qualify. Did your high-level buddies steamroll the scenario so that you don't have any extra expenses/consumables to cover? You can choose to take level-appropriate wealth right now. Kind of an iffy situation? You get to use your best judgment.

It is pretty elegant.

Liberty's Edge 5/5

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SCPRedMage wrote:
On the topic of holding the chronicle, I'm NOT a fan. I absolutely HATE the idea of having to wait to apply the credit for my adventures, which is a major reason why I avoid playing higher level pregens like the plague.

SCPRedMage, I understand your concerns. However, without an alternate solution, the rules are changing to be that playing up is "all risk, no reward." Delayed credit allows choosing a separate option, which is "all risk, delayed reward." Players still get their extra gold, boons, and item access without going beyond expected WBL.

The other proposed solutions in this thread make organizing an event much more difficult, as now the organizer has to micromanage tables and turn away many walk-ins. Delayed credit is the best solution proposed so far IMO, though I am of course open to other ideas.

While the double experience idea is also acceptable to me, I would much prefer the simplicity of using the system that is already in place and used by GMs and people playing pregens.

4/5

This is even more complicated than any other solution I've seen. This would require the GM to go through every single chronicle on every single character at the table, add up all the gold ever earned, and compare it to some chart somewhere. It's just not feasible, especially at a con.

What you suggest is not feasible, a hard cap on total wealth would be enforced by the player on the honor system just like everything else is right now. Does a GM go through everyone cronicle sheets before every game and check to make sure everything is correct right now? Not in my experience. Even if the GM did want to do an audit, all you do is look at the final sheet and compare it to the chart, that would take 30 sec. If you are talking about gold being calculated incorrectly 7 sheets back, thats a problem already, not one being created by a hard cap.

1/5

I think this idea has the best chance of being accepted because it includes the idea that was put forth in the podcast. It just adds a choice using rules already in place therefore would be simple to implement, no rewriting of chronicle sheets, no alienating players, no turning people away because of level restrictions. It seems like the very best compromise we can possibly get.

Edit: i am referring of course to the delayed credit option

Dark Archive 5/5

Tristan Windseeker wrote:
SCPRedMage wrote:
On the topic of holding the chronicle, I'm NOT a fan. I absolutely HATE the idea of having to wait to apply the credit for my adventures, which is a major reason why I avoid playing higher level pregens like the plague.

SCPRedMage, I understand your concerns. However, without an alternate solution, the rules are changing to be that playing up is "all risk, no reward." Delayed credit allows choosing a separate option, which is "all risk, delayed reward." Players still get their extra gold, boons, and item access without going beyond expected WBL.

The other proposed solutions in this thread make organizing an event much more difficult, as now the organizer has to micromanage tables and turn away many walk-ins. Delayed credit is the best solution proposed so far IMO, though I am of course open to other ideas.

While the double experience idea is also acceptable to me, I would much prefer the simplicity of using the system that is already in place and used by GMs and people playing pregens.

This is the best solution I've seen proposed without delving into the retreat-from-the-3xp/level model.

It's straightforward in its options and doesn't mess up fame progression in seasons 0-4.

I like it. (I'd be OK with play up for double XP based on my earlier points about the flaws of the 33 xp character lifetime model)

The Exchange 2/5

Netopalis wrote:
Jiggy: Nobody plays slow track.

Not true. My 11th level character is slow track.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Wow, the Delayed Uptier Credit model is getting support from multiple other camps. That's impressive.

5/5

Jeff Kosky 360 wrote:
This is even more complicated than any other solution I've seen.

There's a lot going on in this thread, dude--which "this" are you talking about?

Jiggy wrote:
Wow, the Delayed Uptier Credit model is getting support from multiple other camps. That's impressive.

We're building consensus! I never thought I'd see the day.

4/5

Robert Matthews 166 wrote:

I think this idea has the best chance of being accepted because it includes the idea that was put forth in the podcast. It just adds a choice using rules already in place therefore would be simple to implement, no rewriting of chronicle sheets, no alienating players, no turning people away because of level restrictions. It seems like the very best compromise we can possibly get.

Edit: i am referring of course to the delayed credit option

The main trouble I see with it is that the people who are hurt the most are the ones who we least want to--totally new players who are forced to take the losses dealt by the podcast system in order to advance, as waiting and staying permanently at level 1 with lower and lower gear (as consumables disappear and aren't replaced with new money between sessions) isn't an option.

Heck, that's another big issue with it--unlike both of the other times you can delay credit, in this case you're playing your own character with your own consumables, and the problem isn't just that you might need them and lose them, it's that you might need them again next mission and be wholly unable to replace them.

Can we come up with a way to mod this idea that fixes that? I'm open to ideas--one might be to replace the non-hold option with getting double XP, all the gold for the high tier, and absolutely no increase in prestige. Essentially a combination of the two most popular ideas, but with the kicker that prestige is intentionally left at a horrible rate in the double XP case. So since it is crippling your prestige to do it, powergamers wouldn't take that option--you would only take this option if you legitimately were trying to catch up with your buddies.

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