Pit Seven


Play-by-Post

201 to 235 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

No you couldn't see me from B10


Round 3

Arbiter:
Ready action to Cast Snowball should Morskitter come into view.

No visible actions


Well,.. question for the arbiter: can I use scent to track down Elik.Survival DC would be 10 to follow his track when Morskitter picks up his scent.Don't know if the arena is too small for this though.

arbiter:

Standard drink mutagen Dex +4 +2 nat armor

Durations:
Mutagen 200/200 rnds
Mage Amor 1h(guess that won't run out)
Obscuring mist B-C 10-11 7/10 rnds
See Invis 300 rnds(guess that wont run out either)

End of my turn.


Based on this page I'd say you can track him, though you take a -5 penalty to move at speed while doing so. Essentially you'd move as far along the last track he moved on as you can at your speed. If you don't make it to him, you'd need to continue following his speed as you move (so if he took a double move for example it'd be difficult to catch up).


Nice.:) I`m gon getchu boi.:P


Pop goes the weasel/rat! lol

Round 4

Arbiter:
Continue with readied action to cast snowball as soon as he becomes visible.


arbiter:

Standard drink extract of expeditious reatreat

Survival check to track 1d20 + 4 ⇒ (20) + 4 = 24

Buffs
Mage Armor
Dex Mutagen
See invis
Expeditous Retreat 20/20

Obscuring Mist 6/20

About tracking again.I rolled survival 24 to track, can I now pick up Eliks track or do I have to get within 30 ft first?

End of turn


You need to be within 30 ft. to track him via scent.


Thanks for the quick ruling.


Round 5

Arbiter:
Activate Prescience 1d20 ⇒ 19
Ready action to cast snowball should Morskitter reveal himself.

Done.


Arbiter:

Standard drink extract of Reduce Person
Move to E-11
Stealth 1d20 + 20 + 20 ⇒ (8) + 20 + 20 = 48

Buff Durations
Mutagen
Mage Armor
See Invis
Reduce Person 20/20
Expexitious Retreat 9/10( I made a Mistake there earlier saying I drank an Extract,but its a potion CL 1)

Obscuring Mist 5/10

Ok if you are in the squares behind the wall in F-G 16 I can pick up your scent now(only directly behind the wall so F or G 17).So you tell me, do I pickup your scent?

Also stealth 48 ,if you are within 5 ft of me its 28


You do not smell me.

Round 6

Also, are you still invisible? Because total concealment by itself as far as I am aware from the rules, does not give you +20/40 to stealth like invisibility does.

Arbiter:
Activate Prescience 1d20 ⇒ 12
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Ready action to cast snowball if morskitter shows himself.

Perception = 29


Well that is how the arbiters ruled it in my last fight.As long as I am within the mist you cannot use Sight to locate me at all, that much is clear, so its the same effect as being invisible.

If you want I'll give you time to discuss this with the arbiter.


Ah I didn't know they had already ruled on it although perception is more than just sight. That said I won't rehash it if they already ruled on it so we are good to go.


Sorry,don't want to profit from unclear rules situations.But it does make sense to me.And I do think I should get some kind of big bonus to stealth for being imperceptible by sight.

arbiter:

Standard drink extract of Vanish

move to E-4 Stealth 1d20 + 20 + 20 ⇒ (20) + 20 + 20 = 60

Durations

Mage Armor
Mutagen
See Invis
Expeditious Retreat 8/10
Reduce Person 19/20
Vanish 3/3

Obscuring Mist 4/10


If you are anywhere behind the F-G 5 wall I can see you now and you don't have cover,so you can't use stealth.If you have see invisibility active you can see me.

Stealth 60


Gotcha, Agree to disagree I guess but like I said I'm good with the ruling.

Round 7

Arbiter:
Activate Prescience 1d20 ⇒ 14
Ready action to cast snowball if Morskitter reveals himself

Done


So are you behind the wall in F-G 5, and if yes what square?


Sorry yes, I'm in G4


arbiter:

Cast Obscuring mist Center D-E 4-5

Durations
Mage Armor
Mutagen
See Invis
Expeditious Retreat 7/10
Reduce Person 18/20
Vanish 2/3

Obscuring Mist B-C 10-11 3/10
Obscuring Mist D-E 4-5 10/10

Another obscuring mist cloud springs up close to Eliks postion,Center D-E 4-5 ,outer edges E-1,H4-5,D-E-8,B-4-5.


Arbiter:
Activate Prescience 1d20 ⇒ 14
Move directly north towards the center of the obscuring mist in an attempt to find Morskitter. Readying an action to cast snowball if he gets a sign of him. Readied attack acid snowball: 1d20 + 4 ⇒ (20) + 4 = 24
acid damage: 5d6 + 10 ⇒ (1, 5, 6, 1, 4) + 10 = 27
Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Elik, seeing the mist suddenly spring up near him, moves towards the center of it looking for his wily quarry.

Moving north to E4 looking for Morskitter.
Perception = 29 (natural 20 not that it matters lol)

You're turn! :-)


Sorry having problems with my internet conection.

arbiter:

move half speed(25 ft) to E-9
stealth1d20 + 20 + 20 ⇒ (12) + 20 + 20 = 52
attack with acid bomb 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
damage 1d6 + 4 ⇒ (1) + 4 = 5 +1d6 ⇒ 1 next round

Out of nowhere Elik gets hit with a bottle of acid.
Stealth 32(sniping included),attack 19 vs flatfooted touch AC damage 5+1 next round ,acid damage.


Even though I can't see you I should be able to see which direction the flask came from at least. Or was that covered in the other match as well?


Yeah it came from east.


Ok thanks. Heading home on train and will post when i get there.


Quick question, if you stealth and then leave cover or concealment, do you keep hidden or are you immediately seen?


If you start and end your movement in a spot that gives you cover or concealment you keep your stealth,otherwise not.


Home now, thanks for the answers. :-)

Round 9

Arbiter:
Activate Prescience 1d20 ⇒ 10
Move out of the cloud towards the east to E10
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Stop and cast Snowball if he sees morskitter at any point.
Ranged touch attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 5d6 + 10 ⇒ (4, 5, 4, 3, 6) + 10 = 32

Move 30' to E10
Perception = 19 (If I come within 5' of you at any point does that negate the total concealment? also I think the sniping penalty lasts until your next turn which means you would have a net -20 + your normal stealth + whatever your d20 roll was)
If I do see you, another acid blob ranged touch attack = 22
Damage if hits = 32

You're up! Another cat and mouse game...though this time its mouse vs old guy lol.


Nope,I keep my stealth the way it is.I moved invisibly +20, and took a -20 penalty on my stealth so those cancel each other out.This was also handled in the last match you could look it up in pit one if you're unclear about it.

arbiter:

move to E-7
stealth 1d20 + 20 + 20 ⇒ (4) + 20 + 20 = 44
attack with acid bomb 1d20 + 12 ⇒ (15) + 12 = 27,damage 1d6 + 4 ⇒ (5) + 4 = 9+1d6 ⇒ 3 next round
use quick runners shirt to move to C-5
stealth 1d20 + 20 + 20 ⇒ (1) + 20 + 20 = 41

...another Acid Bomb hits you this time from directly west of you.Attack 27vs flatfooted touch AC.Damage 9 +3 next round.Stealth 41.


Definitely unclear but it's whatever. Under these rules it's literally impossible for me to find you because you never lose the +20 bonus from total concealment which I don't quite understand. For instance if you are invisible and moving stealthy through an area of dim light, and suddenly you lose invisibility, wouldn't you also lose the +20 from total concealment from the invisibility as you no longer have that? Also, I looked through the other thread but I didn't see where this was discussed. It seems to me that you only get the bonuses if they currently apply, not if they applied at some point in the round because it is easier to see someone in concealment vs total concealment but in this case that isn't what is happening. Not trying to be difficult I hope you understand, I just want to make sure I get it for future fights and builds.


Link to the ruling.


Definitely don't agree with the ruling, not the fact that you can stay concealed but that you still get the +20, but that's bound to happen every once in a while. In which case good win as you don't have to do anything else, the next rounds acid damage will kill me on it's own.


I can see that its frustrating.That was sort of the plan with this build.If everyone can percieve me normally within the mist I wouldn't need to make a build around it. But you almost oneshotted me in round 1 4 points more and I would have been dead.


oh I don't begrudge you the win or the build, I just dont agree that someone who isn't currently in total concealment should get the +20 bonus from being in it, not that you can't stealth at all...and yeah that roll was almost exactly average damage for me so that's how the dice fall sometimes. My max damage without critting with that is 40 points lol.

Elik clutches his heart as the acid begins eating at his face...somehow causing the wrinkles to shrink and skin to smooth. You've taken 20 years off his looks. Definitely worth the death and loss! ;-)


For me its more about the sniping penalty.I don't see why you should be able to locate me just because I made a ranged attack against you earlier, you didn't see where it was coming from.So if the penalty carries over the bonus should aswell.


We did see where it is coming from though as far as the direction if not the exact square. I am not convinced that concealment should give the same benefits as invisibility in itself but thats neither here nor there lol. My issue is the difference between total concealment and regular concealment.

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pit Seven All Messageboards

Want to post a reply? Sign in.