Pinstripedbarbarian
Contributor
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| 1 person marked this as FAQ candidate. |
I'm curious how a certain combination of bomb discoveries. Complex Bomb allows a Sabotuer to use discoveries that change bomb damage (asterisk discoveries) in the same bomb by using two daily uses of bombs and splitting the damage (i.e. 2d6 acid 2d4 sonic instead of 4d6).
My question is how this combines with Immolation Bomb. An Immolation Bomb normally deals 1d6+Int damage to the direct hit and splash accordingly each round for a number of rounds equal to the normal number of dice the bomb would deal.
However, Complex Bomb combines two types of bombs and halves their damage, which complicates things.
Say my level 7 Saboteur throws a Complex Bomb using Frost Bomb and Immolation Bomb. It could be any two with bonus effects, but Frost is fairly simple. How do the two combine?
Normally, a level 7 alchemist's bomb deals 4d6 damage, so 2d6 goes to discovery 1 (Frost Bomb) and 2d6 goes to discovery 2 (Immolation Bomb). Since the bomb itself is still dealing 4d6 damage, is Immolation's duration 4 rounds? Or does it get halved since the Immolation half of the Complex Bomb is only 2d6? Furthermore, does the Frost Bomb effect go off too? Immolation Bomb says it "repeats" each round and uses direct hit rules (d6+Int with no save), so mechanically this reflects a direct hit. Do additional damage or on-hit effects (Frost Bomb's cold damage and Fort-or-staggered, respectively) of the other half repeat as well?
| mplindustries |
| 1 person marked this as FAQ candidate. |
A frost/immolation complex bomb would be a combination of a 2d6 cold damage bomb, and a 2d6 immolation bomb.
So, they'd take 2d6 cold damage, and looking at the immolation bomb, they'd take 1d6 fire damage from the immolation effect. Since the immolation bomb is effectively 2d6, it would last 2 rounds, and each round it'd deal 1d6 fire damage.
Now the real question I have about Complex bombs that I've never been able to get an answer to, is what happens with your intelligence modifier.
If I use a Cold and a Force bomb at level 11 and I have a 22 Int, does my bomb deal 3d6+6 cold and 3d4+6 force? 3d6+3 cold and 3d4+3 force? 3d6 cold, 3d4 force, and 6 points of cold-force damage? I don't know...
Pinstripedbarbarian
Contributor
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I think the question of duration is between these sets of wording.
Each discovery modifies half the bomb's damage dice, rounding down.
The bomb’s effect lasts for a number of rounds equal to the number of damage dice the bomb would normally deal (for instance, a 5d6 bomb lasts for 5 rounds).
Immolation is only 'modifying' half the damage dice, and the duration depends on the 'damage dice the bomb would normally deal.' Technically when it modifies half the dice, the whole bomb deals 3d6 instead of 4d6. So the question is if the damage it modifies is treated as separate bomb - so the Immolation discovery is a separate Bomb - or if the Complex Bomb on the whole is what determines the duration.
As far as Int damage, that's part of the Throw Anything ability.
An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any.
I think it's the same issue as before. If a Complex Bomb was two bombs, it would be two splash weapons and apply Int to both. I don't think that's the way it would work though:
When the saboteur creates a bomb, he can choose to have it modified by two different discoveries that modify a bomb's damage (those discoveries marked with an asterisk)... Creating a complex bomb counts as 2 daily uses of the bomb ability.
The discovery specifically says it is a single bomb being modified, and that it counts as 2 uses of the ability, not as 2 bombs. Therefore the Int would only be applied once. Now, how it splits between different damage types, I don't know. The discovery only says it splits the damage dice, but that might be enough to just assume the Int is split with it.
There's Combine Extracts and Spell Synthesis in terms of dual-powered-things to determine precedent, but I don't think either really applies here. It's a little too... complex.