Help needed: A quest in Kelmarane beetween book 1 and 2


Legacy of Fire

Dark Archive

Hello fellow GMs.

I ran into a problem. Two players had to move because of education and I now have two replacements. We are beetween book 1 and 2. We just finished Fortress of the Ghoul, which was a great succes.

But the two new players are not really into all the npc's in the town and how the city is. So I need to make up a little scenario side-quest for them, so they can make a bond with the city and understand the NPC's.

I have been thinking like a maniac and have a few ideas. But I would like to know if any of you has a few ideas when you read this?

All suggestions, ideas and thoughts are welcome.

-
Mr. Hellheart


You could have them write into their background a connection to Kelmarane, one of the NPCs, or the PCs.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In my campaign, I introduced Amwyr Yuseifah and his slave caravan early, giving the PCs a chance to encounter him (and perhaps rescue some of his concubines) before he spends a year in captivity. Not much "adventuring" involved, but some nice roleplay as two of the PCs scrambled to pool all the cash and valuables they had one them, managing to buy nine of Amwyr's 12 slaves, then find respectable occupations for them around town. (Two became house servants in the Wharfmaster's Manor, two became employees at the Infusium, two became handmaidens to Lady Mayor Almah, one became an acolyte at the temple of Sarenrae, and two accompanied a PC on his nine-month journey abroad.)

Alternatively, you could try this 3rd-party adventure: Death in the Painted Canyons. With the caveat that I know nothing about this adventure past its back-cover blurb, it seems like it could be slotted in as the PCs helping Lady Almah establish her authority against conniving rivals while striking a first blow against some of the Carrion Tribes.

Actually, if anyone has uses DitPC in a Legacy of Fire context, I'd be interested in hearing about it, though its window of opportunity has long since come and gone in my game.

Dark Archive

Great suggestions.
I brought the Death in the Painted Canyons and it looks very interesting. I am going to use it for sure.

I have send alot of NPCs into the Kelmarane to establish, build the city and use its possibilities. And I would like to introduce them here.

There is Artimis, A middle-aged noble katapeshi man. He brought the inn. He is weak by psychical means and therefor found strength in money, women and lies. He named the Inn "The Sun's Lotus" and it has three sections. A gambling hall, a lounge with music, pibes and all kind of refreshments and a section with alot of sleeping chambers.
His motivation for Kelmarane is to make money on all the travellers. Their need for food, entertainment, shelter, pesh, pibes and women.

There is Behir, a fat and very rich guild master of the guild "Behirs". He is a common sight in all layers of society. He sees no difference beetween poor, slave, rich or worker. But he understands the order of Katapesh and uses it, for his own good. He is ugly and very fat, with a humor full of sexuality, which too often makes him uncharming in the eyes of women.
It is a builders guild and they are able to build everything from simple houses to military fortifications to advanced engineering. With the many costumers around Katapesh, he sends out caravans from great distances. With many slaves. This leads to a great need of guards. Which with the growth of the guild also has lead to a growth of guards, resulting in Behir having what could be called, a private army.
His motivation for Kelmarane is to help his one true love - Almah. When she left Katapesh to reconquer Kelmarane, his worry for her began to grow. But this is a very very big secret.

An Osirion necromancer guild.
With the lead of three triplets, called Arteph, Nefteph and Vexteph.
When the players cleared the Shrine of Nethys, the necromancers recived a vision, which has brought them to Kelmarane and the shrine.
What their motivation is, is not planned yet. But I am thinking about something with more tombs, mummies and mabye.. the crypt of Shirak.


There is also an adventure in Dungeon Magazine #100 called "Beast of Burden" where a larger than colossal size beast is descending on a village piloted by gnolls and slavers (or something). I'm thinking about sending it after Kelmarene in my game. It could be a good way to get the new characters invested.

Dark Archive

Very nice.
eakratz I have read so many good posts from you. If you ever are stranded in Copenhagen, tell me, I got beer.


Thank you. I do like beer.

Scarab Sages

Hey Saganen,

I had the pleasure of having a PC in my group have a nice background with Devils. It was a Swordsage from BoNS that made a deal with an 'unknown' devil that allowed him to live as long as he mastered the book of shadows. Of course, there is so much more to it than just that, but I didnt want to write a book here.

This pc gave me inspiration for adding the Stone Pact Pyramid in between Book 1 and Book 2 of LoF. (i know it is higher level than what a normal group would be able to handle, but part of my plan was to have them lvl 10 before goinf to Katapesh in AP#3)

I made the cursed sword from the Temple of Nethys add on adventure (En-Nebi, Blade of the Leopard) part of the Ghalshoaton devils curses that it had out in the world turning people in to were creatures against their will, eventually sucking their souls into hell.

With this swordsage pc having a love story develop with Haleen, it was easy motivation to get them to bite on the adventure. (Haleen ended up killing herself to stop the curse and destroy the leapard blade). So off to the Stone pact pyramid they went, they took out the devil, Haleen and her family were revenged, and the Master of Curses was shut down for 100 years...

or was he...

Master of the Curse (Su) Ghalshoaton were cursing mortals
before the spell bestow curse was ever invented. The DC
for the ghalshoaton’s curses include a +2 racial bonus. The
curse ends if the ghalshoaton dies. Most ghalshoatons
have a favorite curse they prefer to use; this enables them
to identify their brethren’s handiwork.

In this case, I used lycanthropy as the curse bestowed, Were tiger form, just like the punching dagger En-Nebi. It was probably the easiest time I had bringing a module into an AP.

(I had to make some adjustments to the premise of the adventure, Master Soan has become a recurring bad guy to the swordsage, and having the entire excavation being done by the Pactmasters allowed me to get some more background introduced on them before the trip to Katapesh in AP#3.

Plus, there was the Stone pact Curse that made the entire group share a HP pool. That curse brought some awesomeness to House of the Beast, allowing me to really lay on the heavy hitting and introduce the pact type tactics of the unchosen. Doing 100hp damage to one character in a round was now possible, healing didnt have to be appied directly to the specific PC, but when the entire party was down to 35hp, all of the were crapping a brick rather than the individual that felt the almost 200hp of damage appied to him. It was very satisfying and brought alot more out of the 2nd installment than just a typical dungeon crawl.

Hope this helped.

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