Conjurer or Diviner (Wizard) for Kingmaker?


Advice


All,

Our group is about to make characters tonight for a Kingmaker game. I was thinking about making a Wizard optimized for Initiative, just for fun, and so I am thinking I will be an Ifrit with the +4 init racial swap-out.

However, I had been thinking Conjurer just because some of the other Ifrit swap-outs affect Conjuration and it seems thematic. But then again, with a big campaign about running a kingdom (I think? Not entirely sure whats up with Kingmaker) maybe it would be good always having some high level Divination spells in slots at all times, and I love the Divination option/subschool that lets me roll the prescient d20 a number of times a day and then basically use it for substitution. Plus divination would augment my stupidly high divination score.

Anyway, so, for Kingmaker, do you think a Conjurer or a Diviner would be best?

Thanks!


Either one would fit very nicely and be loads of fun. Which one would you, personally, prefer to play?

Note that as an ifrit with Improved Initiative, the right familiar, a decent (14) Dex, and a nice trait, you could easily have +12 initiative before the diviner bonus.


I am torn on which to play. I do know that we will use a 25 point buy, and so my Dex is likely to be 16 and my Int will be 18. So my init bonus at level 1 will be:

+2 trait
+4 improved initiative
+4 ifrit
+4 familiar
+3 dex

Even though I would probably be more effective being a Conjurer (Teleportation) Wizard, I do like the idea of Divination due to it being a Kingmaker game and due to the added init bonus and the d20 Prescience thing. Tho I guess for Kingmaker the Scrying Adept power from the basic Divination school would make more sense.

So yeah I am very much torn.

Either way tho, I will probably build as if I were a Conjurer. I want spell focus conjuration, regular and greater, and both spell penetration feats just so that my control spells are good, and I want the two summoning buff feats as well, plus improved initiative. I guess I will also use my wizard feats to pick up metamagic so that I can get Spell Perfection at 15, tho I have no clue what I want to perfect.

I could also go human, for the extra feat and for the ability to not look like a demon. :) But I like the ifrit +4 init more than the human ability to have +2 to int. I know that I should like the int more tho. :)

Thanks!


I'm currently playing Kingmaker and I'm also playing a wizard. I will note that there are quite a few things that will try to grab onto you then hurt you, so a teleportation conjuration wizard might fair very well if handled properly. Also, there is always at least one or two solid spell choices to pick for your specialization slots. The same might not be said for Divination, at least not in early levels.

Alternately, being ahead of the game in initiative and always being able to act when surprised could have come in handy for me a few times and it only gets better as you level. Not to mention the 8th level ability that the one Divination sub-school offers could be very useful.

In the end, I feel if you can get past the so-so mandatory school specialization spell choices for Divination, then Divination is overall better just by sheer school abilities. But Conjuration is an extremely close (like millimeters close) second.

I'm playing a Wood Wizard and while I'm doing pretty well, I almost feel like I would have been even better with one of the above choices.


A lot of the good conjuration stuff is in the spell list rather thn the school powers. So right now, diviner with a lot of conjuration spells looks very workable.


Cool. I think conceptually, I find the Diviner most interesting.

However the default Scrying power seems better for a Kingmaker game, whereas the Foresight powers seem better for simple fun factor. So I am torn on that.

I do have to say though that the idea of having Efreeti blood and going Conjurer and taking some of the other racial traits for matching that concept ... well, sounds cool too.

I guess I will dwell on it. I guess there is no wrong choice here, both will be good.

Thanks!


If you're thinking short-term, conjurer is better. Being able to splash things with acid, ignoring SR, several times per day, is golden at 1st-level.

Diviners do get defensive buffs, but you could easily find yourself with "empty" rounds trying to waste things with your crossbow.


Why not do both? Play a diviner who acts first and thus gets to start summoning straight away. Take Spell Focus Conj + Augment Summoning and use a mix of information-winning spells (clairaudience/voyance and arcane eye come to mind) combined with knowledge skills to determine what you'll need.

Any caster with this as a base will work. Slap on the Ifrit and tada, you got all what you want on a solid chasis ^_^ I'd skip Improved Initiative myself, as you'll be starved for feats. You could take it later on of course.


Thanks, I will consider the Diviner/Conjurer. :) Sounds good!


Wow. I ended up not going over tonight because they were gonna only casually discuss characters tonight but mostly watch episodes of Arrow so I stayed home.

I just got the text that they decided on Dwarven Cavalier, Human Urban Ranger and Human Saurian Shaman.

I dont even know what to think. :)

Dark Archive

Sounds like your team will take Kingmaker and break it over its knees, honestly! :)

Though actually a standard ranger is much better than urban ranger, since the game is about 75% wilderness 20% dungeon 5% urban. Traps barely ever come up as well.


I agree with Akalsaris about a standard ranger being better than an urban ranger in this particular campaign situation.

Seeing the group, it sounds like a good fit for a wizard.

Sovereign Court

If you're going to dedicate 4 feats to Conjuration, I really think you should take it as your school. I'm playing a conjuration wizard right now, and I know that one of my highest level slots will always be filled with a summon spell - therefore, being conjuration lets my other slot or two have anything instead of something from just divination.

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