
Vycamros Chandler |

Currently my group is playing a modified E6 game with a bunch of Homebrewed rules. One of our players is upset with our Homebrewed Fatigue System. So I was hoping to get some opinions on the system to improve it or rework the system. So I'll lay out the system below.
A Character has a number or Fatigue Points equal their Constitution Score. Fatigue Points are used to heal Hit Points. Only one Fatigue Point can be expended per round. Whenever a Character does not take an offensive or strenuos action or does not have an offensive action taken against them they automatically spend a Fatigue Point to Heal a number of Hit Points equal to their Character Level. Fatigue Points are automatically spent and cannot be kept if you could Heal. Fatigue Points are Healed at a rate of one point per four hours. Healing Spells no longer Heal Hit Points but instead offer hours of rest equal to the die roll result for the purpose of regaining Fatigue Points. When you are out of Fatigue Points you gain the Fatigued state.
So our Player has been upset about Constitution Damage causing loss of Fatigue as well as the amount of time it takes to get back up to Adventuring Capacity in Fatigue Points. Any thoughts on this system? Does anyone have any suggestions for improving it? Thanks.

Anonymous Visitor 163 576 |
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I'd probably not bother with adjusting fatigue according to temp. Con loss. It's a lot of time math to calculate, and the benefits don't seem to be there.
More importantly, I'd switch from a passive to an active system. Instead of giving players one more thing to calculate on their turn, allow them to spend a full round action to turn fatigue into hit points. Otherwise, no gains.
The advantage is that you reintroduce a kind of resource management, as well as an exciting choice to players: do I lose a turn to heal?
There's an easier fix for healing spells. Slow them down. That way, they are no good for combat, but still exist in the campaign world. X10 casting time should do it.

3.5 Loyalist |

It would s h i t me.
Just reading that, I'd be annoyed just using it. More clutter and more things to tally and worry about is not a positive. Doing actions and getting fatigued easily because you don't have a crazy con, ain't nobody got time for dat.
For the example of a good stamina system, consult dark souls. For the example of a bad stamina system, consult shadowrun's third and second ed spellcasting rules. You can get so tired and ripped up by casting you can die (or throw yourself into a coma).