Lvl. 6 In a 4-5 Scenario


Pathfinder Society

Grand Lodge 1/5

Ok, so I've got a gaming session coming up this Saturday. The first scenario is 1-5 and the second scenario is also 1-5, now my PC will hit lvl. 6 at the end of the 1st scenario.

Am I legally allowed to play the second one? I'm just wondering.

The Exchange 5/5

2 people marked this as a favorite.

You are legally allowed to play the second one--with a new 1st level PC.

As you suspected a level 6 PC would be "out of tier" in a Tier 1-5 scenario. This would be a good opportunity in your timeline to start a new PC anyway. You don't want there to be too large of a gap between the characters you can play. What will happen when you level up to 8 and then the only scenario offered is a 3-7? Now you can't bring in a new 1st level character and you can't play with your existing one. Time to make a new PC. In fact, make a few new characters. That way you will have some flexibility if the Tier 1-2 party is lacking an important party role.

The Exchange 5/5

Pathfinder Rulebook Subscriber

Multi part adventures are a good reason to go slow progression at 5th level, 7th, and 11th, in case a series comes up that you want to play all with the same character.

Sovereign Court 2/5

Alternatively you could use the slow advancement track, only receive 1/2 XP (and downsized PP and gold). That way you're still 5th lvl when the second adventure starts and go up to 6th by the end of the second adventure.

Though I would recommend what Doug Miles posted, flexibility within the party is always a good thing.

5/5

Júlíus Árnason wrote:

Alternatively you could use the slow advancement track, only receive 1/2 XP (and downsized PP and gold). That way you're still 5th lvl when the second adventure starts and go up to 6th by the end of the second adventure.

Though I would recommend what Doug Miles posted, flexibility within the party is always a good thing.

slow advancement can only be chosen at each level up -- it sounds like he's sitting at 5.1 so opting for slow advancement won't work in this instance ... the new character is really about the only option avilable.

4/5 *

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Purple Fluffy CatBunnyGnome wrote:


slow advancement can only be chosen at each level up -- it sounds like he's sitting at 5.1 so opting for slow advancement won't work in this instance ... the new character is really about the only option avilable.

I always thought that was a silly rule..does anyone know why it's in place?

5/5

I think so there is a standard across the board ... w/out the rule you'd have people with odd numbers and such .. this way it's even ... just think if you could switch on each scenario ... oops .. i died ... guess i'll be at full progression to get the money to rez and stuff .. and oh next scenario i'll go back to half progression cause i want to play more.

5/5 *

Mrs. bunnygnome took it from my thoughts. Dying is worse in slow progression, so you could just say "I'm going to go ahead and take this one full." for the money when you die.

Plus, it would also open up more shenanigans when attempting to play Eyes of the Ten and making sure you land at 12.0 correctly. right now the only way to screw up is to play a module being past level 11 in regular or 11.2 or more in slow track.

5/5

CRobledo wrote:
Mrs. bunnygnome

Ms. BunnyGnome, lol .. haven't been a Mrs. in about 6 years and I like it that way.

ooorrrrrr:
you can always go with Mistress BunnyGnome, but that might be a bit much for some people hehehehe

The Exchange 4/5

Changing on the fly for progression could create a lot of awkward problems. It also prevents a character from having a half experience for their entire career.

I would "go slow" for every session I played down, and make sure to go fast for every session I played up, which would artificially increase my gold intake.

honestly I think the slow progression rule is pretty odd, why wouldn't you want to play more new characters?

HOWEVER I really like "going slow" for levels where I apply a GM credited module, or an Adventure path chronicle. That way I still play the same number of times, and I get the nifty AP or Module credits :). it also makes you only lose 1 PP from the module or AP credit instead of 2 :)


Matt Haddix wrote:
Purple Fluffy CatBunnyGnome wrote:


slow advancement can only be chosen at each level up -- it sounds like he's sitting at 5.1 so opting for slow advancement won't work in this instance ... the new character is really about the only option avilable.
I always thought that was a silly rule..does anyone know why it's in place?

Not to mention the Chronicle has already been signed and reported by the coordinator, too late to change it now.

4/5 *

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Purple Fluffy CatBunnyGnome wrote:
I think so there is a standard across the board ... w/out the rule you'd have people with odd numbers and such .. this way it's even ... just think if you could switch on each scenario ... oops .. i died ... guess i'll be at full progression to get the money to rez and stuff .. and oh next scenario i'll go back to half progression cause i want to play more.

But you can already do that, just only for those scenarios when you're exactly at the level cutoff.

5/5

right .. but it's once per level, vs. every time the person plays

once per level negates the constant switching - reasons given in above posts.

Community / Forums / Organized Play / Pathfinder Society / Lvl. 6 In a 4-5 Scenario All Messageboards

Want to post a reply? Sign in.