Frontline Alchemist, lvl 5.


Advice

Sczarni

So I'm debating what to splash for Heavy Armor Proficiency, I'm leaning towards just vanilla Fighter at lvl 1. So was hoping to poll folks on that here.

Next up was to vivisectionist or not, I want to go master chymist, so I really only gain a few d6, ie 3-4d6 over the build in sneak, but if I stay with bombs I end up with 9d6 ultimately. The utility of having something to throw seems pretty decent to outweigh the sneak attacking.

Race I've decided on Oni Spawn, alternate racial traits, maw or claw, prehensile tail, and fiendish sprinter. lvl 5 stats look like

Str 20
Dex 12
Con 12
Int 14
Wis 14
cha 5

Rise of the rune lord traits and APG traits, so went with monster hunter and family ties.

Feats I'm thinking on are fiendish sightx2 (so I can see in dark) and Armor of the pit +2 natural ac.

For the two discoveries, Feral mutagen for sure (increase the die and add another natural attack) and the second was a bit of a debate but was thinking Spontaneous healing or Explosive bomb.

Opinions, thoughts, and advice please? The goal is a frontliner that can take some hits. I was originally going to make a invulnerable barbarian, but as we have a barbarian (just vanilla) I wanted to do something a bit unique.

-edit-
Also gear advice, about 7k to spend. I know Amulet of mighty fist and plate armor are on my lists of things, but curious on any other suggestions. I do plan on using blistering invective too perhaps so intimidate bonuses work well too if cheap (like those cracked ioun stones)


Could you talk to your GM about maybe letting the sneak attack dice grow in place of your bombs? Sounds like a reasonable replacement for me, and in melee alchemist aren't exactly melee monsters even with sneak attack. Maybe if you dipped into barbarian you could have almost fulltime claws for when you rage and medium armor. I've always thought make a melee alchemist was messy myself.

If you had a high dex I'd suggest mithril breastplate and Armor Expert.

I think the best way to see in the dark is an Ioun torch myself. I'm not familiar with fiendish sight, but 2 feats to see in the dark sounds like a bad deal to me.

Sczarni

I have full time claws due to tiefling claw or maw.

two feats is a bit rough, but it's a sweet ability.

Quote:
See in Darkness (Su) The creature can see perfectly in darkness of any kind, including that created by deeper darkness.

forget darkvision, I see everything! heh. With the dex of 12, I figure the plate armor isn't a bad option for max ac.


With 12 dex, if you never bother to get any higher dex you'll get the most out of plate. However it has medium armor proficiency as a prereq, and alchemist only have light to begin with. So you'll have to dip to get proficiency without 2 feats. That, or talk with your DM over a rich and delicious desert. I suggest cheesecake myself.

I really wish I had more to say, but any build I've tried to make for a melee alchemist I just can't bring myself to use. Probably just me.

Sczarni

I don't think you read the above crunch before commenting. There's a level of fighter splashed.


Paladin. Then you can have the DM give you funny looks and wonder what to do about a paladin with split personalities. Does he fall? is his other personality actually a fighter?

You could look at Armored Hulk for a barbarian option. Beyond those two I think its only Fighter and paladin who get heavy armor. With full BAB and martial niceness anyway. Mendevian Priest would be a wierd option.

Sczarni

aye, there's a few other niche cases I glanced at like metal oracle, cavalier, etc.


instead of fighter have you thought of armored hulk barbarian? you lose the fighter feat but then get to rage, which is arguably better. and still get heavy armor proficiency.


Dual Cursed Oracles, if you can stomach 2 curses of your choice have the amazing Misfortune ability. You don't look like you'll be eating up swift actions right? I love a GMs face when I can tell him no.


Armored Hulk with perhaps the Ragechemist archetype? Stacks with Vivisectionist last I checked, and the extra Str boost is pretty neat.

Downside's kinda nasty though.

Sczarni

yeah I've been debating going the armored hulk and using ragechmyist. I'll probably be using the rage chymist but the armored hulk, looking at things, I think 4 rounds of rage won't be worth it compared to getting a straight up feat like weapon focus claws from the fighter...

but I'm not sure.


Unarmed fighter 1/ MoMS 2. Get crane style and wing, and snake style and fang. Frontline badassery with tons of attacks on and off off your turn. I am building one of these as well, but I am going sleepless detective PrC.


You lose a BAB, but for any martial getting Unarmed Fighter 1/MoMS is amazingly fun. You don't have much BAB to begin with, and if you don't use fractional a level in monk might hurt, but styles with natural attacks or unarmed fighting goes a long way. I'm a big fan of abilities that let you tell your GM no or, in the polite way of putting it, save your life.

Sczarni

yeah I was talking with my bud about it a bit ago during the lunch break, he was really pushing for the monk or ninja. Ninja if focusing on bombs, and Monk if not.

Is there no concern with delaying mutagen discoverys? I'd think the +6 then +8 would be worthwhile.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Two levels of ranger can give you Rending Claws as a combat style feat (Natural Weapons) and medium armor, as well as some extra skill points and Favored Enemy or Ranger's Focus (guide archetype). Three levels of urban ranger gives Trapfinding, if you want to be the one to deal with locks and traps.

Sczarni

It's been a interesting thing to think about, I think though that if you don't go master chymist, a good option is actually the monk for two levels and ignore the feral mutagen.

it's strange for sure to think about all the possibilities. there's about 6 different ways to go about alchemist in my head.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm looking at a similar character. The two dips for mine were cavalier (gendarme, for heavy armor and power attack feat), and at 5th level MoMS taking tiger style/tiger pounce.

My thinking was that tiger pounce would help with staying in full attack range, as well as helping offset the power attack penalty since I'm slightly behind 3/4 BAB curve with the monk dip.

Later feats will pick up feral combat training (claws) and the dragon/ferocity style feats to keep the damage up at higher levels (shades of AMY, but not looking to come out of the gate that fast).

I agree two feats is awfully steep for darkvision. Get heightened continual flame cast on an ioun torch for those deeper darkness situations.

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