| Lacan |
Played 3.x for about 6 years, and then spent about 2 years playing a 4e campaign, and have just recently started DMing a Pathfinder campaign. Needless to say, the rules jumbled in my mind and I find myself trying to do things, or allow things, that are in one ruleset and not another.
So I wanted to start this thread that I could share with my players (who have been with me throughout the years who are also having the same issues. If you spent any amount of time playing 4e, which rules do you often confused between games?
For instance: In 4e you could take a move action, and then a standard action to charge. In Pathfinder it appears that your whole movement must be in a straight line to your target.
| Gauss |
I have not played 4th edition but I have players who have. The smaller actions (swift, immediate and free in PF) often seem to be confused with the 4e counterparts. A number of times I have had a player with 4e try to incorrectly use a swift action and when told about it he quotes a rule that came out of 4e.
- Gauss
| Lurk3r |
Since you mentioned action types- you cannot 'downgrade' to get extra swift actions in PF like you can in 4E. You can use your standard action to make a move, but you can't have more than one swift action. I've always thought this is silly. I think being able to quantify the action types as having a distinct hierarchy makes sense rules-wise. However, multiple swift actions means multiple quickened spells per turn...
Also, you have a right to be confused about the charging thing because it is both a full round action and a standard action. If you are limited to only taking a standard action (such as in the surprise round), you can still charge, but only up to your normal move.