kmal2t wrote:
Just because there is a TPK doesn't mean the game can't go on unless you have an unflexible bad DM who can't figure out how to tie back in to this new group the NPCs you need to know somehow and get you the items you need.
"BUT THATS NOT IN THE AP WHAT I DO?"
It depends on the game. If it's an AP style thing where you just happen to be the guys that got involved in the hunting down the MacGuffin or whatever, then sure, you can hack something together to give a new party some excuse to get involved. Of course, picking up where you left off with new characters sort of defeats the purpose of "hard mode".
OTOH, if the campaign is actually tied to your individual characters motivations and personal lives, then it doesn't make a lot of sense.
Not all campaigns just need a NPC to hand out missions and a couple of plot items.