
wolfen |
So I did a quick search and did not really find a good yes or no answer to this question. My group is starting up a campaign tonight at lvl 5 and I have been really interested in playing a ninja, but I was wanting to make a more mystical variant so had thought of quiggong monk archetype. Without DM approval would this be allowed?

![]() |

I'm looking at something similar for PFS, though focused more on the mystical monk side of things. Really, though, the ninja is almost the more mystical class than even the qinggong monk. At 5th level, straight qinggong monk, you'll have 2 mystical powers that are different from a standard monk. By 12th level, and for most PFS, you'll have 4 (if you keep Abundant Step) or 5.
Now, as a Ninja with Forgotten Trick, you have access to many more, potentially at level 2 (though lack of Ki would be an issue there). Things like Darkvision, Feather Fall, Flurry of Stars, Ki Charge, Shadow Clone, Sudden Disguise, Vanishing Trick, Ventriloquism, and Wall Climber. Granted, at 2 Ki for Forgotten Trick (1 if you have a Ring of Ki Mastery), and then the Ki cost of the ability, you'll run short quickly. And, some of those have durations that extend beyond what Forgotten Trick can grant. For those, or for something you use a lot, you just take that with one of your higher level Ninja Tricks.
Where it gets interesting is when you combine the two, as has been suggested. I'm working on a build that would be 4th level Qinggong Monk, 2nd level Ninja. So he'll have all the bonus Ki from being a Monk with vows and favored class bonus (Nagaji, +1/4 Ki per level), but still have access to all of the Ninja Tricks through Forgotten Trick. In a home game, you can probably get your GM to approve taking Extra Ninja Tricks with feats.
Where it gets really strange for PFS is that I might actually be better off taking levels of Rogue instead of Ninja. I'd lose out on a couple of Ki, but through the Rogue Talent: Ninja Trick, still have access to Forgotten Trick. Because of RAW and the omission of Extra Ninja Trick as a feat, with a Ninja dip, you can't use feats to pick up extra Ninja Tricks RAW (I know there's debate on this, but in those instances, I take the more conservative approach). Having two levels of Rogue would seem to allow taking Extra Rogue Talent to pick up extra Ninja Tricks. So the rest of his levels can go into Monk, and he'll end up Monk 10/Rogue 2, with only 3 of the Qinggong Monk powers, but with Forgotten Trick, and potentially Ninja Tricks at 7th, 9th, and 11th level. Now that's a mystical Monk/Ninja.

Ximen Bao |

Where it gets really strange for PFS is that I might actually be better off taking levels of Rogue instead of Ninja. I'd lose out on a couple of Ki, but through the Rogue Talent: Ninja Trick, still have access to Forgotten Trick. Because of RAW and the omission of Extra Ninja Trick as a feat, with a Ninja dip, you can't use feats to pick up extra Ninja Tricks RAW (I know there's debate on this, but in those instances, I take the more conservative approach). Having two levels of Rogue would seem to allow taking Extra Rogue Talent to pick up extra Ninja Tricks. So the rest of his levels can go into...
Wouldn't work. You can only take a rogue trick once unless it says others. So only one ninja trick from that.

![]() |

Wouldn't work. You can only take a rogue trick once unless it says others. So only one ninja trick from that.
Ninja Trick (Ex): A rogue with this talent can choose a trick from the ninja trick list. The rogue can choose but cannot use talents that require ki points, unless she has a ki pool. A rogue can pick this talent more than once.
Seems like it works to me. It's odd, and strange, but the only RAW way around the lack of Extra Ninja Trick at the moment. I'd much prefer to just go with the Ninja and not jump through hoops.

j b 200 |

Seems like it works to me. It's odd, and strange, but the only RAW way around the lack of Extra Ninja Trick at the moment. I'd much prefer to just go with the Ninja and not jump through hoops.
It should only be a problem for PFS or a very strict GM.

Ximen Bao |

Ximen Bao wrote:Wouldn't work. You can only take a rogue trick once unless it says others. So only one ninja trick from that.PRD wrote:Ninja Trick (Ex): A rogue with this talent can choose a trick from the ninja trick list. The rogue can choose but cannot use talents that require ki points, unless she has a ki pool. A rogue can pick this talent more than once.Seems like it works to me. It's odd, and strange, but the only RAW way around the lack of Extra Ninja Trick at the moment. I'd much prefer to just go with the Ninja and not jump through hoops.
I totally missed that on my first read through. And I was looking for it. It's a clever idea.

![]() |

@j b 200: You are absolutely correct. For the OP's game, I'd say just ask the GM if he'll allow Extra Ninja Trick. I'm guessing he will, and then just going Monk/Ninja works.
@Ximen Bao: No problem. I've been round and round on this for a while, because I want to have everything sorted before the character hits 5th level and actually has to choose a class to dip. Really, it would be great if something changed in the rules before then so I could just take Ninja levels.
There are some advantages to going with Rogue instead. Namely Trapfinding and/or Archetypes. I'm looking at Roof Runner, because it fits in well with the whole mystical martial arts theme, and because I'm not focused on traps with this character.