| Cerberus Seven |
Wanted to get this boards take on a system I was thinking of introducing to an upcoming homebrew game. Essentially, it's just a way to introduce the called shot effects, which we've already dabbled in and started calling 'wounds', into critical hits to liven things up a bit. On every critical hit that's confirmed, a randomly targetted area of the body is hit and applies the corresponding call shot effect, or wound. For critical hits that do over 50 points of damage, a critical called shot effect will be applied; those that do over 100 points will apply a debilitating called shot effect. These wounds will otherwise be treated exactly as in the variant rules set I linked to on the SRD. The targetted part of body is determined by a d100 roll: 1-20 arms, 21-40 legs, 41-60 chest, 61-70 hands, 71-80 vitals, 81-90 head, 91-93 ears, 94-96 eyes, 97-99 throat, 100 heart.
Now, they're getting a customized resource similar to hero points as well at fairly early level. One of the default uses of this point system is to lessen the severity of a 'wound' received from a critical hit down one tier as an immediate action. Except in rare cases of certain 'boss' fights, enemy NPCs / monsters will not have such a resource to undo the severity of wounds dealt to them.
That's it. If people can let me know their opinion and if this seems unbalanced, I'd really appreciate it.
| Big Lemon |
I've been using these for a few weeks now and my players love them. One of my players lost a hand and he was only upset until he realized that now he could work on acquiring a hook-shot hand, something that never would have come up otherwise.