Drinking Game for Player Character's (PCs and NPCs)


Homebrew and House Rules


I've done a recent quick Internet search and couldn't find any relevant information on a drink game for PCs. I've run these rules once and they seemed to work well. Can I get your feedback to give me further ideas on how to improve my rules.

NOTE: Our player's don't drink alcohol while gaming so these rules are only for the characters.

Each drink is a +1 to constitution saving score Example= 1 Drink is a Con save of +1

HOWEVER, when you get to +11 when drinking (with a Con of plus 10 as an example) drink you start making a saving throw because Con is a 10.

If you saving throw fails by less than 5 points add +1 to saving throw after reaching your Con saving throw score.

If saving throw is more than 5 points lower than you pass out.

These rules are meant to give the person with a higher Con score more of an advantage with resisting a failed saving throw.


2 people marked this as a favorite.

Many years ago we performed a (non-scientific) experiment to see what happens when the players drink at the same rate as their characters while role-playing in town. I, as DM, gave out some inappropriately powerful magic items, while one of the players literally lost balance and would have fallen into traffic if not for the reflexes of another player (not in game). Due to these and other events, we concluded that the experiment should not be repeated, and that casual drinking, if any at all, if preferable.

:)


Ciaran Barnes wrote:

Many years ago we performed a (non-scientific) experiment to see what happens when the players drink at the same rate as their characters while role-playing in town. I, as DM, gave out some inappropriately powerful magic items, while one of the players literally lost balance and would have fallen into traffic if not for the reflexes of another player (not in game). Due to these and other events, we concluded that the experiment should not be repeated, and that casual drinking, if any at all, if preferable.

:)

I'm confused how this relates to my topic? I don't allow alcoholic drinking ever in my home. I notated this in my original comment.


The Shackled City adventure path features a drinking contest at one point ("Drink Down The Flood"). I think it simply involved making Fortitude saves with various DCs.

I believe there was a recent Pathfinder Society scenario with some kind of drinking game as well.


hogarth wrote:

The Shackled City adventure path features a drinking contest at one point ("Drink Down The Flood"). I think it simply involved making Fortitude saves with various DCs.

I believe there was a recent Pathfinder Society scenario with some kind of drinking game as well.

I found the Skull & Shackles, The Wormwood Mutiny, module and the Heave drinking game. Is this what you're referring to?

The Heave drinking game have some similar Fort saves to what I'm doing but there are some differences as well.


I generally go with characters being able to drink up to their con bonus with negative effects, unless the player specifically states the PC does not drink. After the bonus is exceeded I then add a penalty, -1 per drink, on any rolled action up to the character's con score before they pass out. Characters without a con bonus start drinking with penalties.

My 2 cp for what it is worth.


Monkplayer wrote:
hogarth wrote:

The Shackled City adventure path features a drinking contest at one point ("Drink Down The Flood"). I think it simply involved making Fortitude saves with various DCs.

I believe there was a recent Pathfinder Society scenario with some kind of drinking game as well.

I found the Skull & Shackles, The Wormwood Mutiny, module and the Heave drinking game. Is this what you're referring to?

The Heave drinking game have some similar Fort saves to what I'm doing but there are some differences as well.

No, I'm referring to the module "Flood Season" from the (3.5) Shackled City adventure path. And the Pathfinder Society scenario I'm thinking of with a drinking contest is called

mild spoiler:
Severing Ties (#4-07)


You might find this useful: http://paizo.com/pathfinderRPG/prd/mastery/drugsAndAddiction.html

Some of the stuff in there is (strong) alcohol, so weaker alcohol would presumably work the same way (but with less effect).


Derek Vande Brake wrote:

You might find this useful: http://paizo.com/pathfinderRPG/prd/mastery/drugsAndAddiction.html

Some of the stuff in there is (strong) alcohol, so weaker alcohol would presumably work the same way (but with less effect).

Derek,

The info from the Pathfinder Addiction Table was helpful," Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour equal to the number of drinks above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction."

So, I need to alter my "house rules" by allowing the players to drink TWICE the Con score by adding; after they reach twice their Con score, Roll D20+ Con Modifier=double con. If they fail be more than 5 they pass out and if they fail by less tha 5 add one to the saving throw. \

Example: If a player has a Con save of +8-they can drink 16 drinks (each ale=+1 to Con save)
When they reach +16 (16 drinks) they make a saving throw while adding their Con bonus (if any) so if their Con Ability bonus is +2 they add +2 to their roll (I know it's already in their saving throw). The character would need to roll a 14 to save in this instance. If fail by more than 5 pass out if fail by less than 5 +1 to the next saving throw and +1 added if they take another drink=18 to saving throw.

What do you all think of the rules?


2 people marked this as a favorite.
Monkplayer wrote:
I'm confused how this relates to my topic? I don't allow alcoholic drinking ever in my home. I notated this in my original comment.

It wasn't meant to help your dilemma. I believe it is called an anecdote. You can see them in other threads.


I am a little confused by your wording but i think i puzzled it out. When you say "(each ale=+1 to Con save)" you mean "Increase the save DC by +1"

I am going to try and clear things up with the language. There is a "Con Modifier" a "Con Score" and there is a "Fort Save Bonus" there is no "Con Save"

So say we have a Con Score of 18, that is a +4 Con Bonus, and suppose with other modifiers the Fort Save Bonus is +7.
Then, by the addiction rules this character can drink 9(1+ 2*4) drinks before becoming sickened.

I like your idea though, because the number of drinks seems a little low and I like randomness. I would go something like this.
At 1+2*CON MOD you are safe, every drink after that you have to make a Fort save, DC = 5 + # of drinks consumed.
(if very strong alcohol DC = 2*#drinks consumed)
Fail by 5 or more, pass out.
Fail by less than 5, become nauseated for 1hour per # of drinks over max. If already nauseated become sickened. If already sickened, throw up.
(Note that sickened gives them a -2 on all checks and saves.)

I also like drinking games where there is some sort of skill contest involved. To accurately represent this i would adjust their Dex score and i would scale it like this:
#drinks = .5*CON MOD - -1 to Dex Score
#drinks = CON MOD - -2 to Dex Score
#drinks = 1.5*CON MOD - -3 to Dex Score
#drinks = 2*CON MOD - -4 to Dex Score
#drinks = 2.5*CON MOD - -5 to Dex Score
#drinks = 3*CON MOD - -6 to Dex Score
#drinks = 3.5*CON MOD - -7 to Dex Score
#drinks = 4*CON MOD - -8 to Dex Score
#drinks = 4.5*CON MOD - -9 to Dex Score
#drinks = 5*CON MOD - -10 to Dex Score
And so on,
You can then use Ranged attack checks, Acrobatics, Reflex saves or simple Dex checks to simulate a game.

So in our 18 Con example we have
9 drinks is -4 to dex
10 drinks is -5 to dex and make a Fort Save DC 15 (DC20 if Strong alcohol)
...assuming he makes all his saves...
16 drinks is -8 to dex and make a Fort Save DC 21 (DC38 if Strong Alcohol)

Additionally using any kind of magical bonus in these sort of games constitutes cheating.


I would suggest there would be penalties to wisdom, and possibly intelligence, not just dexterity.


Derek Vande Brake wrote:
I would suggest there would be penalties to wisdom, and possibly intelligence, not just dexterity.

Ooo I like that too... Not sure I would decrease Int, if so i would probably scale it to 1/4 of the rate of Dex loss. Booze just dosnet really make you that stupid. Or maybe make it so that if you fail your save you lose 2 Int.

Wis should decrease though, possibly at the same rate as Dex.

I also think there should be a Cha bump.... up to a point. As soon as you fail your save all Cha bonuses you have gained immediately reverse into penalties. And so i present my revised rules:

Drink Effects

#drinks = .5*CON MOD - -1 to Dex & Wis, +1 to CHA
#drinks = CON MOD - -2 to Dex & Wis, +2 to CHA
#drinks = 1.5*CON MOD - -3 to Dex & Wis, +3 to CHA
#drinks = 2*CON MOD - -4 to Dex & Wis, +4 to CHA
#drinks = 2.5*CON MOD - -5 to Dex & Wis, +5 to CHA
#drinks = 3*CON MOD - -6 to Dex & Wis, +6 to CHA
#drinks = 3.5*CON MOD - -7 to Dex & Wis, +7 to CHA
#drinks = 4*CON MOD - -8 to Dex & Wis, +8 to CHA
#drinks = 4.5*CON MOD - -9 to Dex & Wis, +9 to CHA
#drinks = 5*CON MOD - -10 to Dex & Wis, +10 to CHA

Saving Throws, DC = 5+#drinks

First Save at (2+2*CON MOD) drinks. DC = 5+(2+2*CON MOD)
Repeat save for every drink there after.
Failed Save by 5 or more, Pass Out.
Failed Save by less than 5, become nauseated for 1hour per # of drinks over max. If already nauseated become sickened. If already sickened, throw up, remain sickened. Additionally all CHA Bonuses reverse into Penalties, additional drinks bestow CHA penalties instead of bonuses.

Successful Save by 10 or more, regain CHA Bonuses if you have CHA penalties due to drinking.
Successful Save by 5 or more, remove Nauseated or Sickened condition.
Successful save by less than 5, if Sickened become Nauseated, if Nauseated remove the condition.

Also, every hour since having your first drink, reduce your #drinks total by 1. (may want to adjust this for the metabolism of different races)

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Drinking Game for Player Character's (PCs and NPCs) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules