Trap items - do not buy!


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healing potions of any variety.

while buffing potions are affordable, healing potions offer way too little for their cost.

the closest you can get to a worthwhile healing potion is a 3.5 potion of lesser vigor, CL1st.

even then, a wand of 3.5 lesser vigor is the best thing out there, or if limited to PF spells, a wand infernal healing, the spell pretty much requires you to have eschew materials to utilize.

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I never understood why you would want to enchant ammo when magic ranged weapons automatically enchant the ammo they fire. Maybe because it was different in 3.5e? I'm not sure, I never played 3.5e.


Cyrad wrote:
I never understood why you would want to enchant ammo when magic ranged weapons automatically enchant the ammo they fire. Maybe because it was different in 3.5e? I'm not sure, I never played 3.5e.

enchanting the ammo opens up more situational properties

like arrows tailored to a variety of useful banes

or arrows with ghost touch, or even basic elemental damage

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Lumiere Dawnbringer wrote:
Cyrad wrote:
I never understood why you would want to enchant ammo when magic ranged weapons automatically enchant the ammo they fire. Maybe because it was different in 3.5e? I'm not sure, I never played 3.5e.

enchanting the ammo opens up more situational properties

like arrows tailored to a variety of useful banes

or arrows with ghost touch, or even basic elemental damage

Oh, I see. Though, unless you have a +3 bow or higher, wouldn't it just be cheaper to get a spare bow with the situational property?


Lumiere Dawnbringer wrote:

healing potions of any variety.

while buffing potions are affordable, healing potions offer way too little for their cost.

the closest you can get to a worthwhile healing potion is a 3.5 potion of lesser vigor, CL1st.

even then, a wand of 3.5 lesser vigor is the best thing out there, or if limited to PF spells, a wand infernal healing, the spell pretty much requires you to have eschew materials to utilize.

Generally I agree, but having a couple on hand can be useful.

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If someone in the party gets Brew Potion for free, having a few cheap cure potions on hand is not a bad idea.


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Potions are a situational thing, not a standard 'go to' heal item.

Or to put it in different terms, a fighter can pour a healing pot down the clerics mouth after the cleric goes down and is bleeding out. He may not be able to make the UMD on a wand. You might keep a couple on hand for that sort of scenario, but you'd have a wand of healing as your primary heal item

I'd never enchant ammo, but depending on how many you get at cost, you could share them out as a special thing... That is give 5 arrows to each party member to use on BBEG. At low levels, that might burn through the arrows fast, but gives everyone the arrows property instead of just 1 bow.


That and it is a LOT cheaper to have a +1 bow and a handful of arrows of each of:
Bane Undead
Bane Dragon
Bane Plant
Bane Demon
Bane Tracey's Mom
Holy/Unholy/Law/Chaos
etc

Than one bow with all of them on it (which isn't even possible)


Also, isn't there a merciful quality or something? You might never want that on a bow, but on the off chance you want to take someone alive for questioning in whatever investigation plot the gm throws in from left field....


Ecaterina Ducaird wrote:
Also, isn't there a merciful quality or something? You might never want that on a bow, but on the off chance you want to take someone alive for questioning in whatever investigation plot the gm throws in from left field....

Our group in ROTRL has a merciful hammer. It's been no end of useful.

Grand Lodge

+1 Stalking Viridium Barbazu Beard.

Go ahead, make that useful.


Cure X potions are also a good thing to have if your PC has no UMD skills and is cut off from other healing options.


Rather than using a weapon blanche for adamantine arrows, just use the ABundant Ammunition spell. Or each night cast mending on all your broken adamantine arrows to restore them to functionality.

Silver Crusade

LovesTha wrote:

That and it is a LOT cheaper to have a +1 bow and a handful of arrows of each of:

Bane Undead
Bane Dragon
Bane Plant
Bane Demon
Bane Tracey's Mom
Holy/Unholy/Law/Chaos
etc

Than one bow with all of them on it (which isn't even possible)

Yeah, until you factor in that each one is going to be +8300g for 50.

That's a LOT of dough for Bane arrows.

I mean, I'll use Bane arrows if a few come up in the dungeon. But I won't pay 8300g for 50 of them.


Elamdri wrote:
LovesTha wrote:

That and it is a LOT cheaper to have a +1 bow and a handful of arrows of each of:

Bane Undead
Bane Dragon
Bane Plant
Bane Demon
Bane Tracey's Mom
Holy/Unholy/Law/Chaos
etc

Than one bow with all of them on it (which isn't even possible)

Yeah, until you factor in that each one is going to be +8300g for 50.

That's a LOT of dough for Bane arrows.

I mean, I'll use Bane arrows if a few come up in the dungeon. But I won't pay 8300g for 50 of them.

You would only buy about 5 of each, which is 830g per type. Much more affordable.

Silver Crusade

BetaSprite wrote:
Elamdri wrote:
LovesTha wrote:

That and it is a LOT cheaper to have a +1 bow and a handful of arrows of each of:

Bane Undead
Bane Dragon
Bane Plant
Bane Demon
Bane Tracey's Mom
Holy/Unholy/Law/Chaos
etc

Than one bow with all of them on it (which isn't even possible)

Yeah, until you factor in that each one is going to be +8300g for 50.

That's a LOT of dough for Bane arrows.

I mean, I'll use Bane arrows if a few come up in the dungeon. But I won't pay 8300g for 50 of them.

You would only buy about 5 of each, which is 830g per type. Much more affordable.

Which is nice...but a houserule. Certainly not PFS legal.


Elamdri wrote:
Which is nice...but a houserule. Certainly not PFS legal.

Small stacks of Bane arrows are relatively common on Chronicle sheets, and just about the only thing chronicle slots are good for, along with the similar partially-depleted wands.


Elamdri wrote:
BetaSprite wrote:
Elamdri wrote:
LovesTha wrote:

That and it is a LOT cheaper to have a +1 bow and a handful of arrows of each of:

Bane Undead
Bane Dragon
Bane Plant
Bane Demon
Bane Tracey's Mom
Holy/Unholy/Law/Chaos
etc

Than one bow with all of them on it (which isn't even possible)

Yeah, until you factor in that each one is going to be +8300g for 50.

That's a LOT of dough for Bane arrows.

I mean, I'll use Bane arrows if a few come up in the dungeon. But I won't pay 8300g for 50 of them.

You would only buy about 5 of each, which is 830g per type. Much more affordable.
Which is nice...but a houserule. Certainly not PFS legal.

How is it a houserule to go to a shop and buy less than 50 arrows at a time? If a shop has 50 +1 goblin bane arrows, and I ask to buy 5 of them, that's not a houserule. It's purchasing a certain quantity of an existing product.

The only houseruling would be if you were crafting them yourself.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

PFS is in itself a set of house rules. They do not exist anywhere in the books


Are you playing solo? Are you the only guy with bow proficiency in an all caster party?

The ranger and inquisitor have longbows. The bard has a shortbow. Arrows are arrows. Share.


Ravingdork, you're being deliberately obtuse here.

PFS rules do exist, they exist in the PFS books, and there are a lot of people who play PFS on this message board. No, that's not the core book, but no one claimed that it was.

It's also the case that crafting them yourself is done in lots of 50.

You could just as easily argue that the magic shop selling giant bane arrows is a house rule.


you can loot partially charged wands off foes

it would make sense, that if you could loot a partially charged wand off a foe, you could sell said wand to a pawn shop, and the pawn shop dealer could sell it to someone else. it makes sense.

it isn't too different from buying 10 magic arrows instead of 50, or only finding 10 in a treasure horde.

the only thing you require bane arrows for is major boss types and an inquisitor can easily conserve bane rounds by not wasting them on mooks.

in fact, the only 5 creature types you would require bane for in a typical campaign are

Dragon (for killing dragons)
Outsider (Evil) (for the powerful demons)
Humanoid (Human) (for the heavy amount of human caster BBEGs)
Undead (for vampires and liches)
Outsider (Native) (for oni and rakshasas)

these 5 creature types make up the majority of boss level creatures. whether a vampire or lich, a dragon, a rahkshasa, or even a demon.

the big bad foes are never the giants, it is always the casters. and the 5 listed types are common casters. fey is a close 6th type for caster villains. but it is rarely used. because nymph villains aren't as 'manly' as a dragon or demon.

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