| Haladir |
From an economic perspective, probably not in the Inner Sea Region. There's too much money in circulation. Feudalism developed when land and its production was the primary source of wealth. Too much gold, and you invalidate the need for feudalism.
That said, if you want to ignore that part, Taldor, Cheliax, and Brevoy all seem to be places where feudalism could thrive.
Tetrix
|
Cool thanks. I thought Cheliax may be one, but I was hoping for other options. Once Ultimate Adventure comes out I would love to make a campaign with some of the rules from that where the players have to navigate courtly intrigue, competing houses, pledges of fealty. I should say Game of Thrones has been a driving factor in wanting to run something like this.
| Jeven |
Molthune seems to have a serf class.
From the Inner Sea Guide-
"Most of the populace are laborers - indentured servants who till the great fields of the central plains and perform the common work."
The ones Haladir mentioned probably do as well since because they all have landed aristocracies.
Galt would be a good pick if you want a setting for a recently collapsed feudal society where the peasants have revolted and the surviving aristocrats have all fled (but are plotting a comeback).
| Elrostar |
I think it's interesting that Golarion has many of the trappings of feudal (and renaissance) culture, like guilds, landed gentry, royal courts, knights, etc, while many other aspects of the societies are much more along the lines of 19th century states. As I recall, the Korvosa sourcebook even mentions that the local bank tries to regulate the economy through monetary policy, which is 20th century economic and financial technology at the earliest. But then, I guess that the designers of Golarion aren't really as interested in the social, economic, or ecological consequences of various technologies, magical and divine forces, etc, as some of us might be :)
Essentially, if you want there to be court intrigue and machinations going on in your game, you can do that anywhere you like (with the possible exception of Galt and Andoran, which are rather unusual cases). If you want there to be feudal structures in Taldor, Cheliax, or anywhere else, you can just go ahead and make it so.
Trinite
|
Ustalav seems to be designed as a pretty straight feudalism. There are commoners who serve minor nobles, who serve counts, who serve a (weak) king. Even in the counties that have overthrown their counts, the nobles have pretty much stayed in power. Ustalav is also relatively poor and economically underdeveloped by Inner Sea standards. So it could be a good setting for feudal intrigue, if you're not averse to the Gothic horror elements.
Trinite
|
Thats the only thing about Ustalav that I was not crazy about, the gothic horror. I am thinking Brevoy might be where I base this... but we will just have to see.
Thanks everyone for the input!
I think Brevoy should fit nicely. It's a lot like Ustalav, but with less horror and more politics. Have fun, and good luck! :)
| Dreaming Psion |
I seem to recall hearing somewhere that Taldor as being the default land for a (albeit decadent) take on the stories of knights, lords and ladies, and other traditional tropes of the age of chivalry. It certainly has scheming nobles with assorted titles who lord over serfs with crushing taxes and the like.
Tetrix
|
Yup Ultimate Campaign, thats what I meant.
I dont have anything against Gothic Horror... just that we are doing Carrion Crown now, so doing more doesn't sound fun.
I read up on Taldor, and honestly that sounds like a good place to set things as well. Certainly has the old great houses vying for power. However it may be a bit too decadent for the feel I want to do.
I also read over the Kights of the Inner Sea... but in my mind you need landed nobles before the Knights matter much.