Effect duration for Sun variant channelling


Rules Questions

Liberty's Edge

5 people marked this as FAQ candidate. 1 person marked this as a favorite.
Ultimate Magic, page 31 wrote:
Sun: Heal—The illumination level in the area increases by one step, and creatures gain a channel bonus on saves against blindness and light-based effects. Harm—Creatures are dazzled for 1 minute; creatures with light blindness or light sensitivity are blinded instead of dazzled.

How long does the effect last for the heal effect? Most of the listings specify (generally either 1 minute or until the cleric's next round) but this one does not. Is there errata on this somewhere?


I'd like an answer to this as well... Haven't been able to find anything. Also, I assume "in the area" is within the range of the channel...


Doing some necro:
Anything new on this one?

Silver Crusade

The Variant Channel rules have this sort of problem. They were not properly play tested. It's up to the GM. A likely ruling might be 'until the start of your next round'

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