
Serisan |

Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
Yup. They take damage.

Kazaan |
I have a wand of Inflict Light on me at all times... i was "healed" by the Pregen cleric the other day, and she did more damage than the enemy. So it is also best to let any healers in your party know that you are a undead creature.
Dhampirs aren't undead. They're living, but they react to negative/positive energy the way that an undead would rather than a living creature.

Kazaan |
Pendagast wrote:theres a feat in blood of the night that lets the dhampir take half heals from neg and half heals from pos. No damage from either.Yeah but that only works on channeled energy not on general cure/inflict abilities.
Cure Light Wounds: When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
I think the bolded phrase pretty much speaks for itself

RumpinRufus |

Wand of Inflict Light Wounds definitely seems like the best option.
For in-combat healing, buy a scroll of Inflict Moderate or Inflict Serious and keep it in a spring-loaded wrist sheath. Or just prepare one Inflict spell at your highest spell level - if he needs in-combat healing you can use it on him, otherwise you can use it offensively.