Dhampir and the Healing hex


Rules Questions

Shadow Lodge

I think I know the answer to this question but it bears asking, does a dhampir affected by the healing hex heal damage or take damage?


Quote:
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Yup. They take damage.

Shadow Lodge

Crap well does anyone know of a hex that allows you to heal undead?


I ended up making a feat that allowed my witch to heal the dhampir or heal the other party members. For her case it was the hedge witch healing ability that I needed it for rather than the healing hex.

Shadow Lodge

Ahh well the dhampir in question is heading gravewalker and I'm hoping to find someway to keep him healed while at the same time not having to prep a ton of inflict spells to do it.


Wand of Inflict is your friend. And cheaper than a feat, in the long run. Especially if you plan to take Craft Wand eventually and make your own wands on the cheap.

EDIT : If you take the cauldron hex, you can make inflict potions instead, which is what our witch did when I played a dhampir.

Liberty's Edge

I have a wand of Inflict Light on me at all times... i was "healed" by the Pregen cleric the other day, and she did more damage than the enemy. So it is also best to let any healers in your party know that you are a undead creature.


Number 9 wrote:
I have a wand of Inflict Light on me at all times... i was "healed" by the Pregen cleric the other day, and she did more damage than the enemy. So it is also best to let any healers in your party know that you are a undead creature.

Dhampirs aren't undead. They're living, but they react to negative/positive energy the way that an undead would rather than a living creature.


theres a feat in blood of the night that lets the dhampir take half heals from neg and half heals from pos. No damage from either.

Grand Lodge

Interesting - will need to look into that

Shadow Lodge

Pendagast wrote:
theres a feat in blood of the night that lets the dhampir take half heals from neg and half heals from pos. No damage from either.

Yeah but that only works on channeled energy not on general cure/inflict abilities.


doc the grey wrote:
Pendagast wrote:
theres a feat in blood of the night that lets the dhampir take half heals from neg and half heals from pos. No damage from either.
Yeah but that only works on channeled energy not on general cure/inflict abilities.

Cure Light Wounds: When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

I think the bolded phrase pretty much speaks for itself


Look in the Advanced Race Guide. Dhampir is one of the featured races and one item available to them is a ring which allows them to take 1/2 healing from positive energy.


Wand of Inflict Light Wounds definitely seems like the best option.

For in-combat healing, buy a scroll of Inflict Moderate or Inflict Serious and keep it in a spring-loaded wrist sheath. Or just prepare one Inflict spell at your highest spell level - if he needs in-combat healing you can use it on him, otherwise you can use it offensively.

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