
Skeletonkey |

Fire-Forged Steel lists a magical fireball and a campfire as two sources of heat that can power it for the extra fire damage. There is a piece of equipment that adds a shield sconce to your shield, allowing you to have the benefits of a torch on hand while still using a shield. Shield Spikes are considered a separate weapon that are on your shield, allowing you to treat them as a weapon for magical/material enhancements.
Would it be possible to attach a shield sconce to a light/heavy shield with Fire-Forged Steel spikes, and have the torch be placed in such a way that it exposes the spikes to constant fire damage, causing them to always have a +1d4 fire damage bonus?
I ask about this because I'm building a Black Orc type of barbarian (Heavy Armor Invulnerable Rager) and was thinking about how cool it would be to have a metal skull on a shield that could do fire damage with each bash.

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Weapons crafted from fire-forged steel similarly channel heat away from the wearer; this does not grant the wielder energy resistance. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. If the weapon is exposed to 10 points or more of fire damage (such as from an opponent's fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds. If the wielder is wearing fire-forged armor and using a fire-forged weapon, this bonus damage increases to 1d6 points of fire damage and lasts for 4 rounds. This bonus damage does not stack with fire damage from weapon enhancements such as flaming.
A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A torch does not increase the light level in normal light or bright light. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.
The Fire-Forged Steel requires a minimum of 10 fire damage to gain the +1d4 damage. A torch does 1 fire damage. Thus, a torch cannot activate this quality. Before you ask, "Couldn't it do it in 10 rounds?", the answer is no. The source of fire must do 10 or more fire damage, not 1 damage over 10 rounds, not 5 damage in 2 rounds, is must be 10 or more.