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AvenaOats pointed this out in another thread.
MMORPG.com: Pathfinder Online Videos: Ryan Dancey Talks Crafting And More (48:12)

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One thing that really struck me was late in the interview when Ryan gives the following example of a higher level Merit Badge:
If you want to become a great Cleric, it might become necessary for you to find all of the mementos in the game world that represent the deeds of famous Clerics.
I know a lot of people have been interested in hearing what kinds of things we'll have to do to earn Merit Badges.

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Is there a transcript of this anywhere? I'd love to read it, but don't have time to listen to the who podcast at work.
This is the same boat I am in.
Really looking forward to listening to this later on, as I will be focused on crafting.
Nihimon, is there a lot of new information in regards to crafting in the podcast?

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Listening to Ryan, at least he has given the reasoning of why River Kingdoms was chosen sport for PFO. Good reasoning, I agree with.
As far as I'm aware it's a "ready made" sandbox; especially the whole upheaval with the Crusader Road and World Wound.
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It's mostly general: I can't remember hearing too much on crafting. One bit that did stick out was Ryan's appreciation of how Rockstar created a "natural" tutorial for the (Spaghetti) Western sandbox rpg: Red Dead Redemption, which might be a pointer of sorts. IE the player is already making interesting decisions with the tools they're made of already - less bread-crumbing/hand-holding on rails. :)

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One thing that really struck me was late in the interview when Ryan gives the following example of a higher level Merit Badge:
Ryan Dancey wrote:If you want to become a great Cleric, it might become necessary for you to find all of the mementos in the game world that represent the deeds of famous Clerics.I know a lot of people have been interested in hearing what kinds of things we'll have to do to earn Merit Badges.
This sounds really great. Could take years to collect them... :)

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Looks like the only way to get the best equipment is to have it crafted by players.
Yup. If you want that legendary dragon sword, you won't find it by defeating a dragon; if it requires dragon skin to be bound around the hilt, then you will then need to slay a dragon to acquire that (valuable) material to hand over to a crafter. Quote-unquote. ;)

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Very excited to hear of the idea that eventually players may be able to create content, such as dungeons, which could be sold to other players through the GW Store and the company would split the profit with the authors.
That would be fantastic if well done and provided rigorous Quality Review. It might even capitalize on a reputation/review system so potental buyers can avoid the bad and pick up the good!

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Looks like the only way to get the best equipment is to have it crafted by players.
This is something that has been known for awhile, but always glad to hear this again.
Very excited to hear of the idea that eventually players may be able to create content, such as dungeons, which could be sold to other players through the GW Store and the company would split the profit with the authors.
Ok, now THAT is awesome! I had thought about specializing in crafting for structures. And if this info holds true, I definitely will be doing so.
At least I am assuming dungeons would fall under 'structure', although maybe it won't. Either way, this sounds a great idea!

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Being wrote:Very excited to hear of the idea that eventually players may be able to create content, such as dungeons, which could be sold to other players through the GW Store and the company would split the profit with the authors.Ok, now THAT is awesome! I had thought about specializing in crafting for structures. And if this info holds true, I definitely will be doing so.
At least I am assuming dungeons would fall under 'structure', although maybe it won't. Either way, this sounds a great idea!
Ryan was talking about "building" dungeons not as an in-game crafter constructing them, but as a game designer designing levels and making those modules available for purchase in something like an app-store.

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I'm guessing it would take a version of Unity with a PFO-specific list of art assets to make it consistent with the gameworld.
This would be a very desirable product element.
Setting up a quality control & content review/approval system would take some work, but imagine if the community became as active as Skyrim modding.
<sithlord>I may be overcome by the sensation of absolute POWER</sith lord>

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Oh, my misunderstanding then. I actually had thought 'buying' the dungeons was through PFO currency, as I wouldn't expect players able to (legally) make real life money from playing the game.
Although the more I think about that, in making dungeons as crafters, would be quite removed from ICC and wouldn't make any sense. Nevermind me. :)

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I think most or all of what will be available in the GW Store using RL money is also to be available using in-game currency.
Possibly the author's share purchased with in game currency is paid to his account in in-game currency? Seems about right.
If the deal is to share real life money with authors then I see no real legal problem to it. There are royalty agreements after all, just like Amazon with electronic publishing agreement royalties: no appreciable difference.
The author may have to concern him or herself with tax liabilities but that is on the author, not Pathfinder unless GW determined it was in their interest to take care of that, just as they would for a contractor.
No need to add headaches. It would be a good way to add PvE content.

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One thing that really struck me was late in the interview when Ryan gives the following example of a higher level Merit Badge:
Ryan Dancey wrote:If you want to become a great Cleric, it might become necessary for you to find all of the mementos in the game world that represent the deeds of famous Clerics.I know a lot of people have been interested in hearing what kinds of things we'll have to do to earn Merit Badges.
I guess this goes with the whole risk vs reward thing. If you want to be the best cleric, you need to travel into the wild to find the mementos. I'm hoping that merit badges for non-combat oriented PCs there will be non-combat merit badges. I'm hoping that even non-combat clerics will be able to advance as clerics if the player prefers that play style.

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I mentions this in the Player-Generated contet thrad, but I think the in-game explanation for the player created modules would be to have them taking place in a demiplane and player gate there from the normal game area. There is already spells and lore in pathfinder for there to be demiplanes that don't have to be tied to the crusader road area.

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I mentions this in the Player-Generated contet thrad, but I think the in-game explanation for the player created modules would be to have them taking place in a demiplane and player gate there from the normal game area. There is already spells and lore in pathfinder for there to be demiplanes that don't have to be tied to the crusader road area.
I think it could be done in other ways also. Maybe a scroll you could buy off the marketplace or found (mob, player trade, etc) that would lead you to the module.