MMORPG Podcast Interview with Ryan Dancey


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Goblin Squad Member

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AvenaOats pointed this out in another thread.

MMORPG.com: Pathfinder Online Videos: Ryan Dancey Talks Crafting And More (48:12)

Goblin Squad Member

One thing that really struck me was late in the interview when Ryan gives the following example of a higher level Merit Badge:

Ryan Dancey wrote:
If you want to become a great Cleric, it might become necessary for you to find all of the mementos in the game world that represent the deeds of famous Clerics.

I know a lot of people have been interested in hearing what kinds of things we'll have to do to earn Merit Badges.

Scarab Sages Goblin Squad Member

Is there a transcript of this anywhere? I'd love to read it, but don't have time to listen to the who podcast at work.

Goblin Squad Member

No transcript yet, that I'm aware of. I don't know if MMORPG usually provides one. It's going to take a lot of time for me to produce, since the podcast is nearly an hour long, but if we don't get one from elsewhere, I'll go ahead and give it a try.

Goblin Squad Member

Imbicatus wrote:
Is there a transcript of this anywhere? I'd love to read it, but don't have time to listen to the who podcast at work.

This is the same boat I am in.

Really looking forward to listening to this later on, as I will be focused on crafting.

Nihimon, is there a lot of new information in regards to crafting in the podcast?

Goblin Squad Member

If you've been paying as much attention as I have, there's not a whole lot of new information in it, but there's enough that I certainly feel like it was worth my time to listen to.

I may give it another listen and try to highlight things that stand out...

Goblin Squad Member

Ok, that would be great.

I’ve been following the boards more often of late, but I was gone for a bit and there were probably some things I’ve missed (including regards to crafting). I’m guessing some (or a lot) of the highlights you give will probably be new to me.

Thanks.

Goblin Squad Member

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@Nihimon, I'm not sure even Ryan has been paying as much attention as you have. =P

Goblin Squad Member

Listening to Ryan, at least he has given the reasoning of why River Kingdoms was chosen sport for PFO. Good reasoning, I agree with.

Goblin Squad Member

DarkOne the Drow wrote:
Listening to Ryan, at least he has given the reasoning of why River Kingdoms was chosen sport for PFO. Good reasoning, I agree with.

As far as I'm aware it's a "ready made" sandbox; especially the whole upheaval with the Crusader Road and World Wound.

-

It's mostly general: I can't remember hearing too much on crafting. One bit that did stick out was Ryan's appreciation of how Rockstar created a "natural" tutorial for the (Spaghetti) Western sandbox rpg: Red Dead Redemption, which might be a pointer of sorts. IE the player is already making interesting decisions with the tools they're made of already - less bread-crumbing/hand-holding on rails. :)

Goblin Squad Member

Nihimon wrote:

One thing that really struck me was late in the interview when Ryan gives the following example of a higher level Merit Badge:

Ryan Dancey wrote:
If you want to become a great Cleric, it might become necessary for you to find all of the mementos in the game world that represent the deeds of famous Clerics.
I know a lot of people have been interested in hearing what kinds of things we'll have to do to earn Merit Badges.

This sounds really great. Could take years to collect them... :)

Goblin Squad Member

Looks like the only way to get the best equipment is to have it crafted by players.

Goblin Squad Member

DarkOne the Drow wrote:
Looks like the only way to get the best equipment is to have it crafted by players.

Yup. If you want that legendary dragon sword, you won't find it by defeating a dragon; if it requires dragon skin to be bound around the hilt, then you will then need to slay a dragon to acquire that (valuable) material to hand over to a crafter. Quote-unquote. ;)

Goblin Squad Member

Very excited to hear of the idea that eventually players may be able to create content, such as dungeons, which could be sold to other players through the GW Store and the company would split the profit with the authors.

That would be fantastic if well done and provided rigorous Quality Review. It might even capitalize on a reputation/review system so potental buyers can avoid the bad and pick up the good!

Goblin Squad Member

DarkOne the Drow wrote:
Looks like the only way to get the best equipment is to have it crafted by players.

This is something that has been known for awhile, but always glad to hear this again.

Being wrote:

Very excited to hear of the idea that eventually players may be able to create content, such as dungeons, which could be sold to other players through the GW Store and the company would split the profit with the authors.

Ok, now THAT is awesome! I had thought about specializing in crafting for structures. And if this info holds true, I definitely will be doing so.

At least I am assuming dungeons would fall under 'structure', although maybe it won't. Either way, this sounds a great idea!

Goblin Squad Member

I presume making dungeons to be sold wouldn't be an ingame skill but rather some editor, otherwise only crafters would get to partake, so. Still, who knows what the future holds.

Goblin Squad Member

Hobbun wrote:
Being wrote:
Very excited to hear of the idea that eventually players may be able to create content, such as dungeons, which could be sold to other players through the GW Store and the company would split the profit with the authors.

Ok, now THAT is awesome! I had thought about specializing in crafting for structures. And if this info holds true, I definitely will be doing so.

At least I am assuming dungeons would fall under 'structure', although maybe it won't. Either way, this sounds a great idea!

Ryan was talking about "building" dungeons not as an in-game crafter constructing them, but as a game designer designing levels and making those modules available for purchase in something like an app-store.

Goblin Squad Member

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I'm guessing it would take a version of Unity with a PFO-specific list of art assets to make it consistent with the gameworld.

This would be a very desirable product element.

Setting up a quality control & content review/approval system would take some work, but imagine if the community became as active as Skyrim modding.

<sithlord>I may be overcome by the sensation of absolute POWER</sith lord>

Goblin Squad Member

Oh, my misunderstanding then. I actually had thought 'buying' the dungeons was through PFO currency, as I wouldn't expect players able to (legally) make real life money from playing the game.

Although the more I think about that, in making dungeons as crafters, would be quite removed from ICC and wouldn't make any sense. Nevermind me. :)

Goblin Squad Member

I think most or all of what will be available in the GW Store using RL money is also to be available using in-game currency.

Possibly the author's share purchased with in game currency is paid to his account in in-game currency? Seems about right.

If the deal is to share real life money with authors then I see no real legal problem to it. There are royalty agreements after all, just like Amazon with electronic publishing agreement royalties: no appreciable difference.

The author may have to concern him or herself with tax liabilities but that is on the author, not Pathfinder unless GW determined it was in their interest to take care of that, just as they would for a contractor.

No need to add headaches. It would be a good way to add PvE content.

Goblin Squad Member

Nihimon wrote:

One thing that really struck me was late in the interview when Ryan gives the following example of a higher level Merit Badge:

Ryan Dancey wrote:
If you want to become a great Cleric, it might become necessary for you to find all of the mementos in the game world that represent the deeds of famous Clerics.
I know a lot of people have been interested in hearing what kinds of things we'll have to do to earn Merit Badges.

I guess this goes with the whole risk vs reward thing. If you want to be the best cleric, you need to travel into the wild to find the mementos. I'm hoping that merit badges for non-combat oriented PCs there will be non-combat merit badges. I'm hoping that even non-combat clerics will be able to advance as clerics if the player prefers that play style.

Goblin Squad Member

I think the player created content, would be adventure modules you could run, not necessary part of the PFO world, but separate instances.

Scarab Sages Goblin Squad Member

I mentions this in the Player-Generated contet thrad, but I think the in-game explanation for the player created modules would be to have them taking place in a demiplane and player gate there from the normal game area. There is already spells and lore in pathfinder for there to be demiplanes that don't have to be tied to the crusader road area.

Goblin Squad Member

Imbicatus wrote:
I mentions this in the Player-Generated contet thrad, but I think the in-game explanation for the player created modules would be to have them taking place in a demiplane and player gate there from the normal game area. There is already spells and lore in pathfinder for there to be demiplanes that don't have to be tied to the crusader road area.

I think it could be done in other ways also. Maybe a scroll you could buy off the marketplace or found (mob, player trade, etc) that would lead you to the module.

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