
Tels |

A wizard can just charge other wizards to copy spells out of his spellbook. He doesn't need to have the spells prepared in order to sell them.
With the release of Alchemists, Arcanists, Magus' and Witches, all Int casters that can learn 'any number of spells/extracts', a Wizard probably has a huge supply of people willing to purchase spells from him.

mkenner |

And I am definitely going to look into that book. Is it inspired by IRL Economics or what?
It's based on real life economics. It basically assumes that grain is the cornerstone of the economy and traces everything from there. It covers the whole economy of a medieval fantasy world by starting with the farmer growing grain (including things like crop yields, seed requirements and acres of land) and then tracing that grain as it moves through the whole economy, using each step to discuss another aspect of how the economy would work.
By the end it's given you a full economic system but it's also shown you how they reached their conclusions so that you can alter it for your own settings and worlds.
They use copper, silver and gold in the same denominations as D&D so it's very easy to follow along, even though it's not specifically written for Pathfinder. There's no game mechanics at all in there though, so it won't help with things like the crafting rules. It'll just help things in the setting have reasonable prices.

Aelryinth RPG Superstar 2012 Top 16 |

A wizard can just charge other wizards to copy spells out of his spellbook. He doesn't need to have the spells prepared in order to sell them.
With the release of Alchemists, Arcanists, Magus' and Witches, all Int casters that can learn 'any number of spells/extracts', a Wizard probably has a huge supply of people willing to purchase spells from him.
No.
You're assuming there's no one else willing to do the same.
The wizard who copies fireball from you happily turns around and offers to others to do the same and get his money back. The number of providers increases rapidly, and soon everyone has what they want, and only noobs coming up from lower levels are in need of what you have.
Selling spells is a happy way to make money, but it's not going to be your only source of income unless you drive everyone else out of business. There's just too many possible providers.
But if you're Fabricating suits of full plate armor, you can build up an inventory of 100 of them, so when that petty tyrant rolls into town wanting armor for his thugs, you've got it there and ready for him, and can make a ton of money with your last 100 days production.
IN short, you can make money everyday and store it up for payday, instead of depending on someone to walk through the door.
==Aelryinth

DrDeth |

Every time I have a player find something like this and he wants to exploit it I have the same canned response.
GM – "You want your character to craft these bullets instead, to make his money?"
PC– "Yeah, guaranteed GOLD!"
GM– "Yeah, no problem. Let me see your character?" *Takes Character* "Cool, he is now an NPC shopkeeper. Please write up a new character that is going to be an ADVENTURER."
PC- *blinks dazedly*
GM– "Not kidding. New character."
Yep. Generally , a PC makes money by adventuring. If they wish to pick up odd funds during downtime, they usually make Profession checks. “Check: You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems. You can also answer questions about your Profession.”
or if you wish you can use Ult Cam:
"Class Abilities: You can use a class ability to provide a service in the settlement to earn capital. For example, a fighter could train a noble's child in swordplay, a cleric could heal townsfolk, and so on. Choose either one type of capital (Goods, Influence, Labor, or Magic) or gp, and attempt a check (1d20 + your character level + your highest ability modifier — 5). You may take 10 on this check. Treat this check as your skill check result for using skilled work.
Using class abilities is less efficient than performing skilled work; this represents the fact that many classes' abilities don't have much direct benefit to a community. As with skilled work, the GM may rule that your abilities are unsuitable and reduce the amount earned by half."
Otherwise, sure, you can make the bullets. But you have no idea of how to market them or sell them.