Dex over Str for attacks


Homebrew and House Rules


Wouldn't dexterity be a better stat to determine attack bonuses for all attacks? I know this would exterminate weapon finesse, but it seems like the stat that deals with hand-eye coordination would be the one that naturally be used for targeting.

What are your thoughts?


It's a balance issue. Dex is already the most overloaded attribute in the game.

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Adamantine Dragon wrote:
It's a balance issue. Dex is already the most overloaded attribute in the game.

This.

Requiring martial characters to have a decent Strength to do damage, and a decent Dexterity to hit anything would make them weaker than they already are.


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Well think of it this way, if you have high Str your weapons/attacks:

1.) Move faster.

and

2.) Hit harder.

Both help you hit people (faster = negating dodge/deflect/etc. bonuses and hitting harder bypasses armor/shield bonuses by smashing through them).

There you go. Logical justification for a purely mechanical balancing aspect.


I think that having more strength would mean instead of brushing off their armor, that it instead pierces the armor and does damage.

Ninja'd... Sigh...


There are any number of ways to rationalize any of the attributes as making it easier to hit someone:

Str - Crash through defenses
Dex - Finesse through defenses
Con - Sheer superior stamina (OK, maybe THIS one is a stretch)
Int - Knows where to hit
Wis - Perceives opponents weaknesses
Cha - "Look, boobs!" *smack!*

Many of these, in fact, have feats to allow exactly this.

So, in the end, the current rules attempt to achieve some balance.


Jeez, all we need is a Feat that lets you use Con to-hit and the Scarred Witch Doctor really WOULD be the SADdest clown in all of SADsville.


Rynjin wrote:
Jeez, all we need is a Feat that lets you use Con to-hit and the Scarred Witch Doctor really WOULD be the SADdest clown in all of SADsville.

there's a 3rd party feat that lets air elemental sorcerers use dex as their caster stat.


Rynjin wrote:

Well think of it this way, if you have high Str your weapons/attacks:

1.) Move faster.

and

2.) Hit harder.

Both help you hit people (faster = negating dodge/deflect/etc. bonuses and hitting harder bypasses armor/shield bonuses by smashing through them).

There you go. Logical justification for a purely mechanical balancing aspect.

Dex as an attack stat makes more sense with armor as DR. Armor as DR makes a lot more sense than armor as evasion.

Dex to make the blow connect at the proper angle. Str to get through the armor DR. The MAD actually reduces the attack/defense scaling problem.


Thanks for the answers, the balance issue makes the most sense. A feat cost is not that big a deal then.


Besides balance... when I was young and didn't fight with real weapons, I thought as well: Dex would be better as to hit attribute.

The more I used real steel... the more I understood how realistic D&D rules with AC and Str to hit are. It's about control. Strength means controlled strikes. Dex means speed and speed isn't controlled but might break your weapon.

I used to fight with two weapons against guys in platemail with greatswords... that helps :)

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