Can one PC physically block another PC compelled to flee?


Rules Questions

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Dark Archive

Odd, there are two different descriptions for panicked:

Here is the first:

Quote:

Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.

and here is the second:

Quote:

Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

One is under fear, and the other is under the more general list. both are in the glossary.

the second one also has problems when a they have to cower. Panicked(2) says that they must use any ability to escape, while cowering states:

Quote:
Cowering: The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any).

that they can take no actions.


Happler wrote:

Odd, there are two different descriptions for panicked:

Here is the first:

Quote:

Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.

and here is the second:

Quote:

Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

One is under fear, and the other is under the more general list. both are in the glossary.

the second one also has problems when a they have to cower. Panicked(2) says that they must use any ability to escape, while cowering states:

Quote:
Cowering: The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses his Dexterity bonus (if any).

that they can take no actions.

To invert the name of another thread: "This is why Pathfinder 2.0 needs to happen."

Dark Archive

Moved my panicked, panicked, cowering to another thread to not derail this one more:

Panicked, panicked, cowering if you wish.

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