
Darth Smoke |
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Hello everyone! I just wanted to share with you a custom way of handling death in the Carrion Crown Campaign i started 5 months ago.
So far we had many instances where the players almost died, and one actually did, at the hands of the Headless Horseman, after some failed Heal Checks. Through this Fix we gave life to a neglected Skill, and gave our group the chance to heavily invest in their characters, while altogether having truly dramatic moments as PC's try to revive their fallen comrades! What do you think of it?

Lithrac |

Darth Smoke, I like your idea. However, maybe we should look at the problem from another angle, techniques of avoiding deaths (when possible). At my table, we've severely limited the number of deaths via a certain number of explicit or tacit rules/choices:
The hero points optional rule helps tremendously. It adds a certain amount of tension ("Should I use my hero point now to reroll my saving throw, or should I keep 2 hero points to cheat death at a later point?") and tactics to the game. So far, it has no cons for us. It promotes playing intelligently on the players' part, because if you don't your hero points will melt like snow at the end of the Reign of Winter AP.
A careful, well-planned approach by my players is also a tremendous factor. They've found out that charging blindly into the fray usually results in deaths they could have avoided. You could see it as "trial and error". I've found out that player choices have their share of responsibility in some PC's deaths. It's not just bad rolls.
A lenient appreciation of certain rules is also in order in some cases. It happens when players are in deep trouble (mostly on the verge of a TPK) and come up with a creative use of their abilities. One example of this was a RotRL session two months ago when...
Fudging the dice rolls should be rare, and used only at a critical point when you judge that your players are going to meet a dreadful fate that would disrupt the game flow as well as their fun because of a series of bad rolls. A slight tip of the balance can help fate not becoming doom for them, and keep the fun in one's games.
Despite all these techniques, death still happens, and should be made part of the story. My players had a great session once trying to find a cleric who could raise a dead PC and raise the funds for the diamonds required for the spell. It created a story in itself, and it worked so well that the dead PC came back to life only to embrace a newfound faith in Desna, the deity who had come to guide him from the afterlife back to his companions (and who had sanctioned the Raise Dead spell, of course).