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I also talked about that here: Mercy Mode Type of Deal For PVP
It's a very old topic and my new proposed caravan system (which I like better) deals with some of the issues that topic was meant to address but here is the proposed capture mechanic:
If you choose to capture them, you may then open up your inventory and apply rope, manacles, gag, and/or a blindfold to them. If you have neither you can just lead them infront of you at weapon point but if you get attacked they will immediately break free. If you have a rope/manacles they will not break free unless A. They have the appropriate skills and are able to complete a "Break free" check. B. Someone sets them free. Putting a blindfold on them disables them from seeing. And gagging them disables them from using chat. All channels except /say and /yell are automatically disabled in mercy mode anyway, but you might not want them /yelling. At any point during their capture you have the choice to finish them (Incase their buddies try to mount a rescue.) and they have the choice to kill themselves (So that you can't lead them around endlessly as a way of greifing. Doing so also will count as if you killed them so that you can't avoid kills by capturing people and leading them in circles.) Criminals who are captured by lawful players will not be flagged in lawful areas, though NPC guards may demand you hand them over. Doing so will will allow you to collect any bounties on them that are available to you. The main purpose mechanically of capturing is say you think someone is a thief but you don't know, or someone is trespassing in your clan's hex and you want to make sure they leave but don't want to kill them. You can capture them until you have the info you need/have taken them out of your territory. It's also an awesome RP tool.

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You would lose many players with this 'feature'. Secondly those who are assuming this would be used only to counter griefers should consider what it would be like if the Griefer decided to do it to you, hold you captive, and torment you interminably.
How many imagine they would choose to stay alive very long in captivity?
If you chose to escape captivity by suicide should the system flag you for killing a character?

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Subduing or knock outs are fine, but if that does not allow for pvp looting bandits and or pirates will not avoid killing.
The progression that I would follow is:
Offer the opportunity to surrender loot (toll)
Beat down (subdue or knock out ) and take loot
Kill and take loot.
My consideration has nothing to do with any reputation loss. I fully expect to be Chaotic Neutral, perhaps leaning towards CE.

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I see how it would be hard to implement and frustrating for a lot of people, but on the other hand I see great RP oppurtunities. Does it not seem ridiculous that no forces would ever try to capture their enemies alive for information or perhaps because its against thier code of honor to kill enemies that surrender? Every conflict has to be reduced down to kill everyone that is an enemy, no exceptions? I hope one day we can get a MMORPG that actually emphasizes the RP.

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I believe Mr. Dancey had said NO to capture of players unless they want to willingly RP it (i.e. no mechanics to enforce it).
So it will never happen outside of some pre-planned roleplaying event between two groups. Even then rare and not very interesting as it's all pre-determined.

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It wouldn't necessarily have to be pre-planned. You could be in battle or just surrrounded and then use a /handsup or /waiveflag emote and do a /say I Surrender!! My Guild will pay a ransom if you spare me!
As the attacker, you could then accept the surrender and post a guard on the injured party to make sure they don't escape.

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It wouldn't necessarily have to be pre-planned. You could be in battle or just surrrounded and then use a /handsup or /waiveflag emote and do a /say I Surrender!! My Guild will pay a ransom if you spare me!
As the attacker, you could then accept the surrender and post a guard on the injured party to make sure they don't escape.
Yeah some type of surrender emote or graphic, like a white flag above your head so people in combat will actually notice your trying to surrender would be nice.