n1ghty Goblin Squad Member |
Hello guys,
i was just wondering about the name of "class" someone is playing. Because there are no classes but how will you name a warrior with some magic or even healing skills ? Is there a suggestions on how you may skill if you want to play a for example paladin ? Like in the game The Secret World.
Looking forward for your answers :)
Uthreth Baelcoressitas Goblin Squad Member |
I think it was either Ryan or Lee that stated that characters will be identified by their dominant class. For example, if you've obtained the merit badge for level 4 Ranger and the one for level 5 Fighter then you're a level 5 Fighter. If, however, you gain two more level merit badges for Ranger you'd be a level 6 Ranger. It might also depend on which abilities you have slotted at the time as well.
There will be set merit badges for each class that you can strive for and obtain. Doing so will keep you on the general path for that class. I expect that the vast majority of people will supplement that path with other things like skills, crafting, etc.
So, if you want to be a Paladin then just get the skills that lead to the Paladin level merit badges. If you wanted to be a Fighter with some magic then get the Fighter merit badges and get some magic skills from one of the casting classes to supplement.
n1ghty Goblin Squad Member |
Keign Goblin Squad Member |
Essentially the idea is that you train skills, then you earn 'merit badges' from those skills, and those, individually or in combination, grant you abilities (and likely a title) derived therefrom.
So, I imagine if you worked on say... the Acrobatics skill (Not that it will necessarily exist by that name, but still) you may gain a merit badge after achieving a level 6 in that skill, which also grants you the passive ability of Evasion.
Evasion, being on the Rogue train of development for my example, would count towards you being a Rogue - however, you would likely not receive any further rewards yet.
However, if you then develop your Stealth skill to level six, you may get a merit badge allowing you to use a Sneak Attack. At that point, perhaps, you officially get a minor reward for following the Rogue skill paths overall. (GW has implied that skills for a certain class archetype will be grouped, so you'll know how to progress in a single class.)
On the other hand, you could easily 'multiclass' by perhaps taking levels in the Spellcraft skill, perhaps earning the ability to cast 1st level spells. This would, however, not earn you whatever minor bonus you earned for being loyal to your single class. In this way, you have incentive to be loyal to the core features of your chosen class, but you are also able to pursue other paths, if you wish to branch out as far as possible. You won't be able to 'master' any of them this way (because you only get class rewards if you stay within the archetypes) but you will be able to have combined features from many traditional classes.
Note: My references to skills, merit badges and abilities are purely examples of how things might be based on my understanding of the intended system. I do not know that things will be implemented at these levels, with these names, or even within these class archetypes.
Richter Bones Goblin Squad Member |
Uthreth Baelcoressitas Goblin Squad Member |
We know next to nothing about how the Pathfinder skills (Diplomacy, Fly, Disguise, Knowledges, etc) will map onto PFO's skill system. However, I imagine that you'll be able to make a "skill monkey" fairly easily by just taking the Pathfinder Skills related skills and not any of the archetype abilities. It might be a cool experiment to see if that works out and is viable. In PnP Pathfinder (and moreso D20 3.5), skill monkeys are a definite character concept and classes at that point are only chosen as a means to the end of having higher and more varied skills.
Being Goblin Squad Member |
If the system allows me, I plan on making a character that doesn't fit into any of the "class" archtypes so I'm curious at how the game will label me.
My guess is that assuming you train any skills, to include crafting skills, your archetype would show up as the highest one you have slotted.
Richter Bones Goblin Squad Member |
My guess is that assuming you train any skills, to include crafting skills, your archetype would show up as the highest one you have slotted.
I'm hoping there is a type of healer/priest of Sarenrae archtype since I don't plan on working towards the combat aspects of either a cleric or paladin.
randomwalker Goblin Squad Member |
Richter Bones wrote:If the system allows me, I plan on making a character that doesn't fit into any of the "class" archtypes so I'm curious at how the game will label me.My guess is that assuming you train any skills, to include crafting skills, your archetype would show up as the highest one you have slotted.
If it fits into a combination of archetypes (ie sorcerer/barbarian/bard), ie you have archetype merit badges from different archetypes, then the game may recognize you as multiclass. Being's suggestion that your 'title' depends on slotted abilities is interesting but I expect it to depend on the highest earned merit badge.
If your character fits no archetype, ie has no class merit badges at all, my suggestion would be to label you as "Expert" (the NPC class) based on your total skills.
However, deliberately failing to qualify for any class merit badge will likely require a balancing act - the moment you want to use armor and weapons you are extremely close to becoming at least a fighter1.
Valandur |
The last word I heard on 'class' abilities will work like this. If you've trained to say level 6 within the fighter role, and 5th level within the rogue skill then it all depends on your slotted abilities for what "class" abilities you have access to.
Using my above example, if you have a mix of both skill sets slotted you won't receive any class specific benefits, roll (profession). But if you only slot skills from the rogue "tree" you will be known as a 5th level rogue and have access to skills or abilities of a 5th level rogue. So it all depends on what skill set(s) you have slotted at the time. This allows you to dip into another "classes" skill set without penalizing you for being a multi-classed character.
Hopefully I explained it well enough, it's early and the coffee hasn't hit me yet :p
Drakhan Valane Goblin Squad Member |
Imbicatus Goblin Squad Member |
Spellhammer Goblin Squad Member |
Aven Galan |
I hope there will be room for experimenting with different skills. I plan on going down the Ranger path, but I would also like to dip in some fighter skills, maybe even some stealth (rogue) and nature (druid) skills, maybe even some trade skills as well. I would imagine that there will be no cap for skills (like in the upcoming The Repopulation sandbox MMO) and we will be able to put any amount of points in any skill. And all of the different skills could have different ranks (unskilled, novice, experienced, expert, master - example). If you wanted to, you could have master rank in all skills, but that would literally take years to accomplish.
Harad Navar Goblin Squad Member |