RoTRL module 6 help - **Probably contains spoilers**


Rise of the Runelords


Got a wizard in the last module. Battle control buffing type. Issue I have been running into is that now the rooms are SO large and the creatures are mostly huge, that my "Walls of Stone" or "Black Tentacles" don't really seem to have much of an effect. I was curious what spells would you use for Battle field control in this situation? Wizard is a level 14 Diviner.

Any Advice would be appricated


Bump, this is what i get for posting on the weekend during the playoffs.


Well, Huge is a problem. 10x10 is pit... doh.

Lets see!
I am too lazy to pull out a book, or google, so these are the top of my head spells:

Wall of Force 5th level.
Magic Jar 5th? level I am pretty sure it is (just take them over one at a time, and use beastie 1 to kill beastie 2)
Grasping Hand 7th? level (10 Str+0 Dex+14 Your level +1 Large)= 25 CMB to grapple!
Reverse Gravity 7th level.

All the Summon Monster variations... they take the hits so you don't have to!


Bump, Its Monday! I know a lot of you troll the boards while at work.

Few more updates. My prohibited school is evocation. Both "Grasping Hand" and "Reverse Gravity" got used. Being its mostly Cloud Giants we are fighting the CMB to beat out a huge creature isnt a give me. Reverse Gravity failed when I found out they could levitate. I didnt try Magic Jar. The "special" Giants we run across have true seeing so that rules out all my illusion spells.

Any more ideas yall can toss my way?


You have a problem.

I would recommend you concentrate on buffs and de-buffs at this stage - slow is always useful, as is haste. You will be able to use your Wall spells in some places, but by and large these are giants and they will simply step over attempts to form choke-points. More useful to you is the ability to close choke-points with these spells, and everything you run into is not necessarily a giant.

Play to your strengths in spying out the enemy, predicting their tactics and locating their weaknesses.

Liberty's Edge

Dabbler nailed it.

At this point your party should be a well oiled machine. If it isn't...


Thanks Arizhel, Dabbler, and Ciretose.

Not what I wanted to hear, but I will figure something out.

Dark Archive

Wall of Iron can be used to separate a group of giants and if they try to push it over then the wall will fall on one the other giants and the surface area of that would be 70x70. Also, there is the spell conjure black pudding then can be good for controlling an area as a black pudding is huge size but be careful with it cause you can not control it. As for Reverse Gravity being nuetralized by levitate add that with telekinesis to bull rush them, unless they can brace themselves somehow they would almost always fail because levitate one goes up and down does not let you move any other way.

Liberty's Edge

There is also action economy value in making them do something other than smash for a round. Suggestions really depend on the rest of the party make up.


For large areas, the 2nd level spell Stone Call can make difficult terrain in a large area (40' radius). You might get some mileage out of Sleet Storm, too (also 40' radius, and giants aren't renowned for their high Acrobatics checks).


Have you considered just outright killing them?

Circle of death, baleful polymorph, etc etc

It's probably not optimal, but if you can't control them directly, dead creatures don't pose much of a threat.


hogarth wrote:
For large areas, the 2nd level spell Stone Call can make difficult terrain in a large area (40' radius). You might get some mileage out of Sleet Storm, too (also 40' radius, and giants aren't renowned for their high Acrobatics checks).

This is the stuff I needed. Thanks Hogarth!

Im so use to the same spells that now that these spells are not being as effective as they should (yes my reverse gravity burned 2 turns for 2 Cloud giants, thats a win @Ciretose).

Just trying to mix it up, seems the DM has adapted to my tactics. I just need to do the same.

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