Charter Company - Doom


Pathfinder Online

Goblin Squad Member

So after looking around at all these other charter companies I keep seeing the same thing....guilds devoted to good. But there is more to the game than just being good there is the other side of the coin.

Company Name - Doom
Alignment - Neutral Evil

Our purpose - Sometimes you just want to be a bit dark and play a character concept that uses dark magic or is not a nice person. In Doom we welcome you all. I got the idea for this company because I very much want to play a necromancer in the game. But because of the alignment restrictions of guilds the very act of creating undead would make your alignment push towards evil and thus be unable to participate with the "good" guilds.

So the idea hit me, we all need a place we can call home. A place were we can hang up our hat and just be ourselves. Doom and its settlement will be devoted to providing that haven of "safety" for those non good players.

Now some may ask is this a guild of RPK players, no it is not ment to be that. While I myself am not into that aspect of the game it is there and if that is your choice then play the game how you want. The only things I expect from members of our guild is to leave other "evil" guilds alone unless they start something first. From the boards there are more than enough players out there wanting to take down RPK players we do not need to fight among ourselves. The other thing is no griefing. While RPK is a part of the game there does come a point if you keep picking on one person this will not be allowed.

I will be seeking an aliance between other "evil" guilds so that we may be able to have our settlements closer together for better protect of our freedom to choose how to play.

There is no website at this time and if enough people express an intrest I will get something set up.

Goblin Squad Member

I've added your Guild to the Guild Recruitment & Helpful Links list. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.

Also, The Seventh Veil welcomes you to the community, and extends an offer of Diplomatic Outreach. (Note, this is not an offer for Alliance, just a way to open formal channels for private discussions.)

Goblin Squad Member

Greetings from the Keepers of the Circle. While we are obviously in disagreement on moral issues for our members, I hope nonetheless that we can resolve any differences through conversation rather than carnage. Should you wish to pursue diplomatic relations with the Keepers, please feel free to visit our Chancery at any time.

Erian El'ranelen, Warden of Gold

Goblin Squad Member

Thank you for reaching out. I know most of you people have problems with my line of magic. People seem to have a problem with necromancy, remember just because someone is dead does not mean they cannot serve and protect the comunity.

Goblin Squad Member

Doom_Cat wrote:
Thank you for reaching out. I know most of you people have problems with my line of magic.

You're welcome. And actually, one of the standard questions that gets asked of new applicants at The Seventh Veil is whether or not they're comfortable with using less-than-holy means of acquiring knowledge. The desired answer is "yes" :)

Goblin Squad Member

Nihimon wrote:
Doom_Cat wrote:
Thank you for reaching out. I know most of you people have problems with my line of magic.

You're welcome. And actually, one of the standard questions that gets asked of new applicants at The Seventh Veil is whether or not they're comfortable with using less-than-holy means of acquiring knowledge. The desired answer is "yes" :)

The main reason I started this guild is because of the alignment system. If for example I was in a NG guild but my alignment switched towards evil due to say necromancy from my understanding I would no longer be able to be a member of said NG guild. The alignment system restricts what alignments can be in a particular guild. I chose NE for the guild because then it would allow for LN, CN, N, NE, LE and CE players to join. It gives a wide variety of options to players who do not want to follow that "streight and narrow" path.

Goblin Squad Member

Banecrow wrote:
The alignment system restricts what alignments can be in a particular guild.

That's not really true.

"Guilds" as we all know them really exist outside of the game, and are completely unbound by any in-game restrictions. The in-game restrictions only apply to Chartered Companies (maybe?), Settlements, and Player Nations.

The Seventh Veil is working hard to clarify this point, and make clear to our potential members that we will not be bound by these alignment restrictions. Although we "lean good" overall, we are also supporting the development of Shadow-Haven, a decidedly Evil Settlement - the creation of which is a personal goal of one of our members.

Goblin Squad Member

Nihimon wrote:
Banecrow wrote:
The alignment system restricts what alignments can be in a particular guild.

That's not really true.

"Guilds" as we all know them really exist outside of the game, and are completely unbound by any in-game restrictions. The in-game restrictions only apply to Chartered Companies (maybe?), Settlements, and Player Nations.

The Seventh Veil is working hard to clarify this point, and make clear to our potential members that we will not be bound by these alignment restrictions. Although we "lean good" overall, we are also supporting the development of Shadow-Haven, a decidedly Evil Settlement - the creation of which is a personal goal of one of our members.

Yes but it would suck to be part of a guild if you cannot even be part of the guild settlement. Even in the transcript of the video which you posted (thank you for that btw) Here seems to support that.

Quote:

Areks: Alignments have been a hot topic on the forums for a while now. So I just wanted to know how exactly are the alignments of characters, settlements, and kingdoms all going to factor into one another.

Stephen Cheney: Essentially, if you have a Lawful Good settlement, it can be part of a Neutral Good or a Lawful Neutral kingdom. And you could also be one of those alignments if you're in the settlement. So, your maximum reach for a settlement is going to be across the main axis. So, if you're Lawful Neutral, True Neutral, and then Chaotic Neutral, you could have a Lawful Neutral person, a True Neutral settlement, and a Chaotic Neutral kingdom, for example.

Illiyendier: My question is about alignment and Lawful Good settlements.

Stephen Cheney: So, your alignment - with the example of a Paladin being the exception - is usually going to be restricted to one axis. Barbarians have to be non-Lawful, and Druids have to have at least one of their axis poles Neutral so they can be Neutral Good or they can be Lawful Neutral. That means that a Neutral Good Barbarian could be part of your Lawful Good settlement, and a Lawful Neutral or a Neutral Good Druid could be part of your Lawful Good settlement. The issue is, they're going to have a pretty tough time maintaining that specific alignment to keep from going all the way to Lawful Good but keep from drifting too far away from the settlement. And also, your settlement might not be able to have training facilities that can teach
them the skills they need to know. For example, it might require a Chaotic town to teach Barbarian skills. So you'll want to ally with another kingdom that can possibly teach them that.

As much as a guild is our home and family what good is it if we cannot even go "home" per say. If our alignment differs so much that we cannot even get into the settlement that our guild has.

I want to welcome all who want to play an off color alignment. Even if it is just their alt. I also want to reach out to the other "evil" guilds because lets face it we do need to be organized. There are so few of us compared to the good guilds, and when it comes to the PvP aspect we are likely to just be picked off. I think that those of us in evil guilds need to get together when the time comes and plan the placement of our settlements for better support.

The transcript also brings up the notion of player settlements being part of a kingdom. Another reason for us evil guilds to plan to build by each other. We could each have our own guild but be part of an in game kingdom. At least that is what I get out of the answers to the question.

Anyways there is a lot of time before we even get to beta for the game I am sure we will hear more as time goes on.

Goblin Squad Member

Doom_Cat wrote:
Yes but it would suck to be part of a guild if you cannot even be part of the guild settlement.

Some Guilds will be small enough to fit in a single Chartered Company.

Some Guilds will be just large enough to build and hold a single Settlement.

Some Guilds will be large enough to form a Player Nation.

Some Guilds will be large enough to form several Player Nations. This is the kind of Guild that The Seventh Veil aims to be. There won't be a single "Guild Settlement", there will be a host of them, catering to every taste. And we'll be working on that variety from the very beginning.

Anyway, sorry if I'm hijacking your thread. And I sincerely wish you success in your endeavor.

Goblin Squad Member

Greatings DOOM, I am a representative of The Bloody Hand. A charter company that will be announcing itself with its own posts here on the forums soon. We would be interested in coming to an agreement with you and any other like minded group of individuals in PFO.

Goblin Squad Member

Phyllain wrote:
Greatings DOOM, I am a representative of The Bloody Hand. A charter company that will be announcing itself with its own posts here on the forums soon. We would be interested in coming to an agreement with you and any other like minded group of individuals in PFO.

Greetings, for now go ahead and send me private messages here. I am working on a guild message board for Doom now. (Is my first time doing a website so might be a week or so before I get it running) Looking forward to a mutually profitable arangment.

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