Advice on Tetori / Brawler build


Advice


I was invited to a game of PF where the party already started so I am being shot up to lvl 6. I haven't played D20 in a long long time but I was thinking of going Tetori for grappling and Brawler to up my unarmed strikes. I was going for a knife fighter at first but slowly developed into this brute-ish martial artist. I want to be more of disruptor but I want to do decent damage. So they rolled 4d6 subbing the lowest for your rolls so I rolled for lvl 1

Human

Str-16
Dex-15 (+2)(rolled 12 +2 for being human +1 4th level abilty point)
Con-15
Int-10
Wis-12
Cha-11

My Feat progression goes something like this

1 Tetori- Improved Grapple(Tetori feat), Improved Unarmed Strike, Stunning Fist, Catch off Guard(Monk Bonus Feat), Graceful Grappler, Combat Reflexes (Human Bonus Feat)
2 Tetori- Stunning Pin, Combat Reflexes(Monk Bonus Feat)
3 Tetori- Fast Movement, Maneuver Training, Still Mind, Snappering Turtle Style (3rd lvl Bonus Feat
4 Brawler- Monastic Legacy(Fighter Bonus Feat)
5 Brawler- Snapping Turtle Clutch (Fighter Bonus Feat), Bravery, Close Control
6 Brawler- Close Combatant, Feat (Not sure what to get)

So basically my issue here is I am not sure if I picking the right things, second not sure if I should bother to get TWF cause want to mainly use a Sansetsukon for instances that I have not grappled yet or I can disarm with it and a Kusarigama but I can use it one handed for snapping turtle style, also disarms, grapples and trips.

Maybe this needs a total re-haul or maybe I am missing something.

Liberty's Edge

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Pathfinder Rulebook Subscriber

Well first thing I noticed. The Tetori don't get the bonus feats of a monk AND the bonus feats of the Tetori. The bonus feats for a Tetori are set and replace the monk's bonus feats.

You would have the following progression as a human Tretori/Brawler combo (1-3 Tretori, 4-6 Brawler);

1st: (Normal 1st level feat)
1st: (Human Bonus)
1st: Improved Grapple (tretori)
1st: Stunning Fist (monk free feat)
2nd: Stunning Pin (tretori)
3rd: (Normal 3rd level feat)
4th: (1st level fighter bonus feat)
5th: (Normal 5th level feat)
5th: (2nd level fighter bonus)

So you're totaling 9 feats by 6th level

I wouldn't bother with TWF personally since the majority of time you'll be doing your best to grapple your targets, but it could be handy just in case.

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