Large, Huge Falchion damage question


Rules Questions


Hello,

I have been poking around the paizo forums to answer a question for my campaign's finale. The battle will be against a huge creature wielding a huge falchion with both of its hands. I am not certain of the die progression with the falchion. I read in this thread ( http://paizo.com/threads/rzs2mo2b?Huge-Weapon-Damage ) that the damage progression is as follows:

Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Unfortunately, the falchion follows an unusual progression where a small falchion deals 1d6 damage, and the medium falchion deals 2d4 damage ( source: http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/falch ion ). My first instinct was to treat the falchion as a d4 progression, rolled twice, so a large falchion would be 2d6 damage, and a huge falchion would be 2d8 damage, and so forth.

The problem with this is that the average damage of a huge falchion is 2 x 4.5= 9 damage per hit on average. In comparison, a Huge longsword is dealing 3d6 damage per swing for 3 x 3.5 = 10.5 damage on average. This means that my assumption on the damage progression for the falchion with size is wrong; a one-handed weapon is hitting harder, on average, for large weapons than a two-handed weapon.

Is there an official or unofficial damage progression available for over sized falchions that I haven't found yet? If not, would this be a reasonable approach to determining a damage profile for a large falchion?

1) rank medium weapons by average damage per hit

2) determine huge weapon damage for all weapons that follow the pattern described above

3) assign the huge falchion a damage profile that gives it power relative to all other weapons determined in step 1 (medium weapons)

This approach has two potential problems: First, it assumes that medium weapons are a viable baseline from which to extrapolate damage values for over sized weapons. Secondly, I haven't taken critical damage into account. This may not be a ideal solution, but do you think I should get a reasonable result with this approach? Or is there something that I have overlooked?

Thank you for your time.


2d4 goes to 2d6. After that follow the normal progression. This information can be found on CRB p145.

Starting at Medium you get:
2d4 (Medium) -> 2d6 (Large) -> 3d6 (Huge)

- Gauss

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