Any permanent means to obtain fast healing?


Advice


Self-explanatory question.

Reconstructing my fighter (since GM decided to start us on new campaign with all of our old gear destroyed/missing/invisible/transmogrified to look like teddy bears). I want an ability/item that allows the character to slightly regenerate in the midst of combat without consuming his action economy.

We will have a "dungeon test" before we receive a custom Legacy Item for our characters. I was thinking about having Fast Healing as a Legacy Item power (Fast Healing 1 is all I need to start with), but there are other Legacy Powers I would like instead, before I decide to negotiate with a Fast Healing power (since I have a feeling the GM isn't going to like the idea too much).

Are there any magic items that grant Fast Healing for X rounds/minutes a day, or am I just going to have to try and fight a losing battle by hopefully getting the GM to approve a Fast Healing Legacy Power?


Ring of Regeneration

Also, if you become a Quasit you get fast healing 2.


That's quite a hefty price (thankfully we do have a wizard who crafts items, unfortunately no rings yet). It's nice, and is definitely an item I will want to "combine" with another ring (like a Ring of Evasion).

Although, the ring offers a lot more than "Fast Healing," which drives up the price significantly.

Unfortunately, I'm stuck being a Human and all, so no racial means to get Fast Healing.

Are there any cheaper methods?


A Bastard Sting gives Fast Healing 5 to an antipaladin.

A Lifedrinker will give you 5 HP per auto attack if you are undead. Its only 40k gold too.

Those are the only items I see.


get someone to cast infernal healing or the greater version before combat. an extended greater infernal healing is a nice spell, and fits in a normal ring of spell storing (50,000g), will heal you 80 hp over 2 minutes.


reservoir tattoos are similar to rings of spell storing,
except it is 10k price vs. the lesser rings' 18k price (both can only do 3rd level spells)
the tattoo has the limitation that it's only 1 spell, you can't split spell levels,
and the bearer of the tattoo must cast the spell themself... but you can just UMD/Wand it,
and only Nat 1s prevent re-rolling for 24 hours (and once you do it, you always get the +2 with the same wand)
i would think that applying proportionate costing to a version that holds higher level spells is pretty straight-forward,
just based on the prices of greater/normal rings of spell storing, but that advice is not for PFS of course.
i think that due to needing to spend a standard action to 'store' the spell, you will lose 1 round of duration when you do this (since you also need to cast the spell yourself), unless you can swift cast the spell somehow.


One other item is a Pearl White Ioun stone, regular or cracked. Both offer low levels of regen for lower price.

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