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Alright, here's a situation. You have an anti-paladin, who's aura removes immunity to fear when something is within ten feet of him. He uses his touch to cause the frightened effect on an undead, since it is within ten feet, it is subject to the fear. it runs on it's turn. what happens to the fear effect? does it regain immunity and become unafraid? does it stay afraid from that effect only? if it becomes immune to the effect, is the spell or effect that caused the fear removed, or just the effect is ignored? if so, does the fear effect come back and reassert itself if the creature under it moves back within ten feet of the anti-paladin again (or he moves up to them)? Thanks!

Buri |

Unintelligent undead have no INT score so, even though technically removed, how are you frightening their intellect?
Undead Traits (Ex) Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage.
There's nothing in there about fear but only mind-affecting. Since the AP doesn't remove that I would wager it's still immune.
However, assuming an undead were affected in this manner then yes the effect is removed once they escape the radius. Once the immunity comes back I see no reason why the effect would persist. Immune is immune.

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alright, it would still work. removal of said immunity, makes them susceptible to fear. it's supernatural, so it doesn't have to make sense. You could say the anti-paladin awakens some residual part of the corpse's soul and scares it or something. thanks.

Buri |

If I were GMing it, it wouldn't work. There's no mind to frighten. It's no different than trying to scare an ooze. I don't care if they're mechanically vulnerable. They still have no faculty with which to perceive fear. So, you "successfully" scared them? Congrats! They're literally too dumb to notice. If you're talking about something with an INT score that's a different matter.

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so you'd more or less make the ability pointless? How exactly does Turn undead feat work then?
Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.
Prerequisites: Channel positive energy class feature.
Benefit: You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).
The aura from an anti-paladin is working in exactly the same way. Using divine power to cause your undead enemies to flee. I guess I dont understand your opposition to it. But i was asking about mechanical stuff, not conceptual. Feel free to run your game however you like. Thanks for hte input.

Skylancer4 |

Mechanically it doesn't work that way. The undead trait doesn't provide 'immunity to fear' as an ability to be countered or removed. They are 'immune to mind-affecting effects' via being mindless. They aren't the same thing.
Now if there were a class ability or spell effect that provided immunity to fear specifically, that would be removed. The undead traits are a much bigger umbrella that happen to also cover pretty much every thing that causes fear. The 'blanket' provided by undead traits is much larger than the one specific fear effect the Anti paladin is removing which is why it technically would do nothing. They don't have an immunity to fear to remove.

Chemlak |

Agreeing with the general consensus: Undead are immune to mind-affecting effects (which just happens to include fear attacks, but doesn't actually grant immunity to fear effects). They do not have immunity to fear effects, so there is nothing for the Antipaladin ability to remove.
Technically, this means that Undead can be affected by non-Fear Attack fear effects (an argument could be made that Turn Undead does this, though the line "as if panicked" bypasses it nicely). There are very few of those in the game, but they do actually exist (the Demoralise use of the Intimidate skill makes no indication that it is a morale effect or a fear attack, and fear attacks are specifically called out as mind-affecting fear effects - if all fear effects were mind-affecting, there would be no need to say this).

Buri |

Xavier319, that ability makes them flee as if panicked but doesn't confer the panicked condition. Those are two different things.
The AP ability doesn't work the same way because it actually confers a fear effect. Since panicked is an elevated form of shaken which is also a fear effect per the CRB glossary and even a cleric can't do that to an undead I don't see why an AP would be able to.