Houndfolk


Homebrew and House Rules


Humanoid 0
Normal Speed 0
Specialized +2 Str, +2 Dex, -2 Int 1
Standard Language: Common, Celestial,?????

Defensive:
Fearless 1

Skill & Feat:
Skill Training: Survival, Perception 1

Movement:
Fast 1

Offensive:
Bite (1d6) 2

Senses:
Low- Light 1
Scent 4

11

Houndfolk are masters of the hunt. They are Strong and Agile but can tend to be easily distracted by the "thrill of the chase". Houndfolk excel as Rangers and Inquisitors thanks to their ability to track down their prey by smell. Heroic and loyal, houndfolk defy fear and will protect their friends and loved-ones no matter what the cost.

What do you think? would +2 Str, +2 Wisdom, -2 Int make more sense?

Silver Crusade

inerestingly enough a pal and I have been making a wolf-like race and we're currently making the racial archetypes

Link to the race is here

the discussion is here


Good job on the Wolfolk. I like the idea of teamwork (outflank) feat.
I think having a variant that allows for more of a bloodhound type character would be cool, maybe a inquisitor variant that focuses on track, monster lore.

Silver Crusade

I was actually going to work on an Inquisitor archetype.


What do you think of these guys being a variation of hound archon?
Maybe make them so that they are in the same category as Aasmire and Tieflings? that would budget a 15ish point buy. Give them the Outsider (native) type. Toss in a resistance or 2.


1 person marked this as a favorite.

Houndkin

Outsider (Native) 3
Normal Speed 0
Specialized +2 Str, +2 Dex, -2 Int 1
Standard Language: Common, Celestial,????? 0

Defensive:
Fearless 1

Skill & Feat:
Skill Training: Survival, Perception 1

Movement:
Fast 1

Offensive:
Bite (1d6) 2

Senses:
Darkvision -
Scent 4

13

Houndkin are native outsiders that are descended from Hound Archrons. They are strong and agile but their zeal for justice will sometimes cause them to overlook things. Houndkin often become Inquisitors and Rangers using their keen sense of smell to track-down evil doers.


Dot.


If you're looking to save on RPs, changing darkvision to low-ligh would still fall under abilities of the hound archon. Adding a bonus to poison saves would as well (even though its a generic archon ability).


The only reason for DV is because its included in being an Outsider (native)


I am thinking that in terms of Archetypes

Ranger, Inquisitor, Paladin, Barbarian (this one would be the hardest to achieve) Ill work on these as I can.


Bloodhound Inquisitor Archetype
The Nose Knows: A Bloodhound Inquisitor can use Scent to identify what creature is, allowing them to make Knowledge checks to determine abilities and weaknesses before having visual recognition. At 8th level a Houndkin's scent improves to 60ft, 120ft upwind, and 30ft downwind. Additionally powerful odors no longer interfere with a Bloodhounds ability to detect and identify creatures, the base survival DC to track is always 10. This ability replaces Domain.

Combat Sniffing: A bloodhound Inquisitor gains Blind Fight at 3rd Level. If a Bloodhound Inquisitor successfully locates a concealed enemy using Scent, the enemy is considered flat-footed for the first round of combat from the shock of being precisely attacked. at 6th gains the Smell of Fear (monster) feat from the Bestiary. At 9th Level, a Bloodhound Inquisitor gains Improved Blindfight and when tracking via Scent the trail remains "fresh" for 8 hours. At 12th level a Bloodhound Inquisitor gains Greater Blindfight. These feats are gained without need to fulfill pre-requisites. This ability replaces Solo Tactics and all Teamwork Feats


Hound of Heaven: Houndkin Ranger Archetype

You All Smell the Same, scared:
You gain Scent of Fear (monster) but only for your Favored Enemies. Additionally you add 1/2 your class level on Intimidate checks against your Favored Enemies
This replaces Wild Empathy and Favored Terrain.


I cant think of anything else that would warrant an archetype for this race. If you can, please make a post.

Also please critique the Houndkin and the Houndkin Archetypes.


Bump for feedback


1 more shameless bump then I will let this die.


Seems okay... Kinda Niche though...


Now I can finally finish my Tom and Jerry AP!


Big Lemon wrote:
Now I can finally finish my Tom and Jerry AP!

I actually have a Group who are playing: a member of my Dogfolf race, a Catfolk, & a Ratfolk...

They are going at a Friendly Rivalry type of thing. It is hilarious.

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