
Obsidian |

Humanoid 0
Normal Speed 0
Specialized +2 Str, +2 Dex, -2 Int 1
Standard Language: Common, Celestial,?????
Defensive:
Fearless 1
Skill & Feat:
Skill Training: Survival, Perception 1
Movement:
Fast 1
Offensive:
Bite (1d6) 2
Senses:
Low- Light 1
Scent 4
11
Houndfolk are masters of the hunt. They are Strong and Agile but can tend to be easily distracted by the "thrill of the chase". Houndfolk excel as Rangers and Inquisitors thanks to their ability to track down their prey by smell. Heroic and loyal, houndfolk defy fear and will protect their friends and loved-ones no matter what the cost.
What do you think? would +2 Str, +2 Wisdom, -2 Int make more sense?

Obsidian |
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Houndkin
Outsider (Native) 3
Normal Speed 0
Specialized +2 Str, +2 Dex, -2 Int 1
Standard Language: Common, Celestial,????? 0
Defensive:
Fearless 1
Skill & Feat:
Skill Training: Survival, Perception 1
Movement:
Fast 1
Offensive:
Bite (1d6) 2
Senses:
Darkvision -
Scent 4
13
Houndkin are native outsiders that are descended from Hound Archrons. They are strong and agile but their zeal for justice will sometimes cause them to overlook things. Houndkin often become Inquisitors and Rangers using their keen sense of smell to track-down evil doers.

Obsidian |

Bloodhound Inquisitor Archetype
The Nose Knows: A Bloodhound Inquisitor can use Scent to identify what creature is, allowing them to make Knowledge checks to determine abilities and weaknesses before having visual recognition. At 8th level a Houndkin's scent improves to 60ft, 120ft upwind, and 30ft downwind. Additionally powerful odors no longer interfere with a Bloodhounds ability to detect and identify creatures, the base survival DC to track is always 10. This ability replaces Domain.
Combat Sniffing: A bloodhound Inquisitor gains Blind Fight at 3rd Level. If a Bloodhound Inquisitor successfully locates a concealed enemy using Scent, the enemy is considered flat-footed for the first round of combat from the shock of being precisely attacked. at 6th gains the Smell of Fear (monster) feat from the Bestiary. At 9th Level, a Bloodhound Inquisitor gains Improved Blindfight and when tracking via Scent the trail remains "fresh" for 8 hours. At 12th level a Bloodhound Inquisitor gains Greater Blindfight. These feats are gained without need to fulfill pre-requisites. This ability replaces Solo Tactics and all Teamwork Feats