which deities will allow your cleric to channel neg energy?


Advice


Ok, I'm thinking or rolling a Neutral Cleric and want to do the versital channel feat, but I'm looking at a few deities like Shelyn, Pharasma, or Urgathoa. And as you can see I'm kinda going with there favored weapon (not pharasma daggers suck) and planning on using the channel smite, selective channeling feats. Please help!


Urgathoa to smack opponents with a scythe to x4 on a crit. Also it looks awesome. Add in the Shatter Resolve feat (Which i know I advise all the time, but it's just that good/evil!) to add a Shaken effect if they fail their save on the channel.


oh and this is for a mod called rappan athik (spelling miggt be off) and my friend that's Gming it wants to actually see me pull off a neutral evil cleric, but we have a pally and the person that plays it thinks that if it's evil smite it's b#*$@ ass.


You must use a Neutral deity on the Good/Evil axis and be Neutral on that axis yourself to use Versatile Channel. Abadar, Irori, Gozreh, Pharasma, Gorum, Calistria, or any of The Eldest will work (I may have missed one or 2 majors, but I can't remember).


greatsword to the face sounds fun!

Paizo Employee Design Manager

I don't think Shelyn is actually an option for a NE cleric since she's NG.
You could always go with Gorum, play a Neutral cleric who won't be antagonizing the paladin and dinging every time he detects evil, and choose negative energy for your channel. Then you'd be channel smiting with a Greatsword, which is pretty reasonable. Plus, you could take the Crusader Archetype (and take Heavy Armor Proficiency at 1st level) and pick up the Rage Subdomain (giving you a +1/2 level damage smite and the ability to Rage like a barbarian at 8th level), and you'll probably be outsmiting the Paladin over the course of a given day.

**EDIT** Slight ninja there...


I know Shelyn is NG, was debating this for freaking ever. Rolled a Bones Oracle and been having to heal through part (f&#*ed up right?) cause we have one more possible player joining in, highly dought it she looks confused.

Paizo Employee Design Manager

Dark servitude wrote:

I know Shelyn is NG, was debating this for freaking ever. Rolled a Bones Oracle and been having to heal through part (f*+%ed up right?) cause we have one more possible player joining in, highly dought it she looks confused.

You could always just stick with the Bones Oracle and instead of healing just raise dead party members as well equipped skeletons to carry on the fight. Eventually someone will pick up the slack.

Rappan Athuk is a pretty nasty module if I recall correctly, what's your party make-up so far? Paladin, Oracle...?


Hmm... Calistria is nice if you know how to use a whip.

Greatsword could be nice.

Grand Lodge

Find neutral deities here.


Party is Elf Magus, Tengu Inquisiter (ranged but can do great in melee damn master swordsman), Assimar Bones Oracle (I was goping for that but we had no "true healer"), and a suicidal gnome paladin....oh and a charming wizard (so silly).

EDIT: we were gonna have a party healer to do the healing. Was a bard for the party to take turns with. but we have a possible 6th member joining us. And yes we are a very divine party.

Paizo Employee Design Manager

Azaelas Fayth wrote:

Hmm... Calistria is nice if you know how to use a whip.

Greatsword could be nice.

Greatsword's pretty darn solid, especially if you're playing a melee cleric. You can snag Power Attack and other goodies, solid base damage since you'll probably be less likely to pick up feats to improve your crits...

I've got a Crusader Cleric of Gorum I'm running in Shattered Star right now who TWF's with a Greatsword and Armor Spikes. I use WIS to hit with the Greatsword since I took Guided Hand, I don't know that I'll bother with trying to pick up any of the other TWF feats since I was mainly doing that for the flavor (Gorumites are apparently big on spiked armor), but right now when I get my buffs rolling I'm a pretty awesome battlefield blender. I'm doing like 2d6+3d6+6+3+2 with the greatsword with around a +11 to hit when TWF, +13 otherwise at 6th level with my buffs running. Not the best possible, but pretty darn reasonable

Paizo Employee Design Manager

Dark servitude wrote:

Party is Elf Magus, Tengu Inquisiter (ranged but can do great in melee damn master swordsman), Assimar Bones Oracle (I was goping for that but we had no "true healer"), and a suicidal gnome paladin....oh and a charming wizard (so silly).

EDIT: we were gonna have a party healer to do the healing. Was a bard for the party to take turns with. but we have a possible 6th member joining us. And yes we are a very divine party.

You've got quite a bit of healing potential to go around in that party.

Between the paladin's LOH and the Inquisitor's healing Judgement, they should be holding up fairly well in combat. With that many people in the group with divine spell lists, it'd almost be easier to just have everybody grab a wand of CLW on the way in and make each person responsible for their own healing (occasionally helping out the magus). Then everyone can play whatever they want.


Hmm, I was going to say a Tengu Crusader Cleric sounds like it could be fun....

Still could be...

Grand Lodge

Feronia - Bastard Sword

Yamatsumi - Tetsubo

Sivanah - Bladed Scarf

Nalinivati - Urumi

Paizo Employee Design Manager

Azaelas Fayth wrote:

Hmm, I was going to say a Tengu Crusader Cleric sounds like it could be fun....

Still could be...

A tengu Crusader using his bonus feats for the shield line and wielding a katana or bastard sword in the other hand?

....
Hold on I've got a PFS character I need to go whip up....


Ssalarn wrote:
Azaelas Fayth wrote:

Hmm, I was going to say a Tengu Crusader Cleric sounds like it could be fun....

Still could be...

A tengu Crusader using his bonus feats for the shield line and wielding a katana or bastard sword in the other hand?

....
Hold on I've got a PFS character I need to go whip up....

You too?

Oh by the way convince your GM to let the Magus get a Wand Of Infernal Healing.


I was looking at the cruder archtype and It looks awesome.

These where the stats I was looking at

25 point by:

STR: 12
DEX: 14
CON: 12
INT: 7 (+2 racial =9)
WIS: 16
CHA: 16

and was thinking human. think 16 is to high for a cleric to channel?


Seems more towards a Ranged/Finesse Build than a Melee Build...

You might look at the Dual Talent Human Trait.


was gonna to combat reflexes with a reach weapon XD

Paizo Employee Design Manager

Isn't there a feat (or ability maybe?) that lets you use your WIS in place of your DEX for Combat Reflexes? I swear I've seen it somewhere before...


bet there is, if there is thethere's gonna be a few stat changes

EDIT: Dual talent seems to be a strait up cut up to the human and lose almost everything that it has to offer.


There is one that allows you to use WIS for Attacks.

Dual Talent is wonderful when you don't need the Skill Point or Bonus feat.

Say on a Lore Warden Fighter or such.


what's the feat name? imbue faith or something? The only rules to this mod is that if paizo made it it's a-okay


Azaelas Fayth wrote:


Dual Talent is wonderful when you don't need the Skill Point or Bonus feat.

I do agree with you, but I'm kinda like my bonus feats.

Paizo Employee Design Manager

Dark servitude wrote:
what's the feat name? imbue faith or something? The only rules to this mod is that if paizo made it it's a-okay

Guided Hand allows you to use WIS as your attack stat with your deity's favored weapon. Still digging on the other thing.


Meh, I normally only need 5 feats for any of my builds to be effective.

Paizo Employee Design Manager

Azaelas Fayth wrote:
Meh, I normally only need 5 feats for any of my builds to be effective.

The bonus feat for human is more about the things you can do earlier than what you can do by the time you hit 20. A human fighter can be using Thunder and Fang at level 2. A human Crusader Cleric can have Channel Smite, Guided Hand, and Heavy Armor Proficiency at level one, where most cleric's won't have Guided hand til at least 3. It also means you finish your feat chains earlier and can branch into more versatile feats before other characters. Not to mention the fact that for a low skill character like the cleric, the Skilled racial trait can make a huge difference in overall effectiveness. At lower tiers of play, each extra skill point can be netting you a +4 gain in the skills department.

You're potentially giving up a lot when you take the Dual Talent alternate racial trait.


it's not that bad of an alternate race trait, if I was rolling a fighter/ranger or a rogue/ninja/inqusitar yeah I'm all for that trait

Paizo Employee Design Manager

Dark servitude wrote:
it's not that bad of an alternate race trait, if I was rolling a fighter/ranger or a rogue/ninja/inqusitar yeah I'm all for that trait

It's not bad but it's not really good either. Given the number of multi-stat races out there, and all the variant Aasimars and Tieflings, it's not super mechanically sound. Now, the ninja/inquisitor (you can't be rogue/ninja, alternate classes can't be taken in conjunction with their base class) who's probably going to need at least DEX, WIS, and CHA and already has good skills might be a reasonable reason to take it, but I'd probably still rather have the feat and skills.


How about Calistria as patron deity and wield a Scorpion Whip? Not great on damage, but nice for combat maneuvers and has reach.

Paizo Employee Design Manager

Zog of Deadwood wrote:
How about Calistria as patron deity and wield a Scorpion Whip? Not great on damage, but nice for combat maneuvers and has reach.

Plus it opens up Calistrian Prostitute as a trait, so there's that.


I'm no prostitute sir


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Dark servitude wrote:

I was looking at the cruder archtype and It looks awesome.

These where the stats I was looking at

25 point by:

STR: 12
DEX: 14
CON: 12
INT: 7 (+2 racial =9)
WIS: 16
CHA: 16

and was thinking human. think 16 is to high for a cleric to channel?

Don't recommend using the human +2 to anything to shore up the lowest point buy.

Take the Int as 9 to begin with take the Cha as 14+2=16 and you have another 2 points to play with in your point buy.


Dual Talent is more for Specific builds.

It is Surprisingly handy for some Monk builds.


Kydeem de'Morcaine wrote:

Don't recommend using the human +2 to anything to shore up the lowest point buy.

Take the Int as 9 to begin with take the Cha as 14+2=16 and you have another 2 points to play with in your point buy.

That works.

STR: 13
DEX: 14
CON: 13
INT: 9
WIS: 16
CHA: 16 (14+2)

OR:

STR: 12
DEX: 12
CON: 12
INT: 9
WIS: 17
CHA: 17 (15+2)

looks better, can kinda take ability damage now haha

Silver Crusade

Dark servitude wrote:
Kydeem de'Morcaine wrote:

Don't recommend using the human +2 to anything to shore up the lowest point buy.

Take the Int as 9 to begin with take the Cha as 14+2=16 and you have another 2 points to play with in your point buy.

That works.

STR: 13
DEX: 14
CON: 13
INT: 9
WIS: 16
CHA: 16 (14+2)

looks better, can kinda take ability damage now haha

Or you can consider putting your extra two buy points into Wis, so you can start with a 17 and get to 18 at level 4, like this:

STR: 12
DEX: 14
CON: 12
INT: 9
WIS: 17 (15+2)
CHA: 16

But your way isn't awful, either. That 13 Str is the min for Power Attack, if you're going that route. And every point of Con helps when you drop into negatives. Or maybe settle for the 12 Con with 13 Str and don't dump Int at all, so you can get an extra skill rank.


there's no such think as a perfect character, everyone knows that there's always a negative in something haha. But yeah i agree I like my skill points =(


The first one makes you a bit more Flexible. Especially, when you start getting stat increases.

BUT if this is just a One Off I recommend the second.


one off as in it's dead jim?


One Off as this is the only session the PC will be used in.


k cool beans

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