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In case some of you guys don't know, I'm planning on being a future GM. So after reading the campaign setting "Dragon Empire Gazetteer" I decided to make an Asian themed campaign. Here's what it has:
-Ju-Tovaar, a new continent so large that it ranges from the Equator to the Northern Ice Caps that is filled with familiar and new creatures.
-The playable races (other than the seven core races): the sociable catfolk, the spindly-legged grippli, the sneaky tengu, the bold kobolds, the crafty ratfolk, the persecuted tieflings, and the passionate sulis.
-A range of habitats with different creatures, from the Imperial dragons and giants of the Northern mountains, to the bugbears and death worms of the Vitarve Plains, to the serpentfolk and boggards of the Azurni Jungles.
-Several new factions including the peaceful Order of the Felisarita, the brave Curit-Torto-Worju, and the violent Goblin Hunters League.
What do you guys think so far? It's all that I have so far, and I'm working on the continent's look and encounters

Big Lemon |

Do you have a group of players? Do you know what they want to play?
A good thing to think about is how each of the given classes fits into this world. Do people see Witches and Wizards differently? Which is more common, Oracle or Cleric? What sort of adventures woukd theae classes get incolved in in this world?

TimD |

From the first paragraph of your post, I’m assuming you’re a novice GM.
Welcome to the other side of the screen! (do other people even still use GM screens?)
Not sure if you were looking for advise or just to sound folks out about the flavor. If just for flavor, it sounds great and looks like you have some fun thoughts for world building and PC race options. If advise, let us know what it is you would like advise on or else Ye Olde Wall of Text™ may ensue.
-TimD

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From the first paragraph of your post, I’m assuming you’re a novice GM.
Welcome to the other side of the screen! (do other people even still use GM screens?)Not sure if you were looking for advise or just to sound folks out about the flavor. If just for flavor, it sounds great and looks like you have some fun thoughts for world building and PC race options. If advise, let us know what it is you would like advise on or else Ye Olde Wall of Text™ may ensue.
-TimD
This is just to show what idea I have for my first campaign. And yes, it is also for people to give me pointers on what can make a good campaign.

Big Lemon |

Best pointer I can give is to not plan things in detail more than a session or two ahead. You might find yourself with an extensively laid out dungeon prepared while your PCs are more interested in the happenings of the nearby town. The more you prepare in advanced, the less prepared you are when the players decide to do something completely different.
Have a general direction for the story in mind, but let the players get there in whatever way they want. Eventually, you shoukd get pretty good at predicting the character's actions, allowing you to prepare more interesting things for them, but not always.