| Player1 |
Hi, I could use some direction on how to handle an airborne grappling scenario please.
In one turn, creature 'A' flies over to creature 'B' and initiates a grapple, then 'A' stops flapping his wings to become dead weight (presumably more than 'B' can carry and continue flying) with the intention of falling down to the ground with 'B' (possible fall damage for both) while maintaining the grapple so his non flying allies will be able to engage the target'.
Is this possible?
If so, what amount of dead weight would be enough to ground a flying target, at least 1 pound more than the targets heavy load capacity?
If not, is there a more appropriate way to do the same sort of thing? I'm familiar with the option of a round two grapple check move at half speed action, but being able to ground a flyer in one round would really help.
Thanks,
(side note question)
Has it been determined how much a free falling object would drop in six seconds?
| yeti1069 |
I don't know why the link didn't work, but you can Google falling distance over time and poke your head into a few pages until you find one with plug-ins for the variables in the formula. I tried doing it in my head, but I was tired and arrived at much too large a figure, so I went to the web.
Falling is no joke! I jumped off a 30 ft. cliff into water this summer...the drop takes almost 2 seconds (which is a LONG DAMN TIME when you're in free fall), and I hit the water going at about 30mph! I didn't hit cleanly and it HURT!
As for the mid-air thing...well, a mid-air collision requires a DC 25 Fly check to avoid plummeting to the ground,and I'd say that a creature can't fly while carrying more than its max load, but that's not RAW as far as I can tell (I couldn't find anything on the subject other than specific restrictions on certain spells).