Sun Blade


Rules Questions


A Sun Blade has the following description.

This sword is the size of a bastard sword. However, a sun blade is wielded as if it were a short sword with respect to weight and ease of use. In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword.

Now it goes on to list weapon focus and specialization as specific feats that are compatible with the weapon but could weapon finesses and pirahna strike also be used with a sun blade?


If the feats in question could be used with either a bastard sword or a short sword than yes.

A sun blade always deals damage as a bastard sword, but is otherwise treated as a bastard sword or a short sword which ever is more beneficial to the user.


It's wielded as a short sword. It's a light weapon. Weapon Finesse and Piranha Strike work.

Grand Lodge

Can it be further enchanted as a Shortsword or a Bastard Sword?

Note: Some enchantments cannot be applied to both.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Putting further enchantments on a Sunblade is a homerule situation because you'd have to deconstruct the weapon and assign values to it's properties.

Doing it by means of arcane pool and divine bond should be an non issue though.

Grand Lodge

You can absolutely add further enchantment to a specific weapon.

You can even do it in PFS.

You do not need to "deconstruct" any Magic Weapon to add further enchantments.

See the rules here.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

You can absolutely add further enchantment to a specific weapon.

You can even do it in PFS.

You do not need to "deconstruct" any Magic Weapon to add further enchantments.

See the rules here.

No you can't BB, because you'd be making a custom item, and that's not allowed in PFS which limits you to items that are listed in the books. The Sun Blade exists only in one form and that's your sole option in Society play.

Grand Lodge

It is not a custom item.

It is simply adding enchantments to a weapon.

Nothing more, and absolutely RAW.

I don't think you understand what custom items are.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

It is not a custom item.

It is simply adding enchantments to a weapon.

Nothing more, and absolutely RAW.

I don't think you understand what custom items are.

Yes it's a custom item, because the sunblade is not a simple package of + enchantments and equivalents. A +1 keen frost short sword is not a custom item because it's in the enchantment tables for weapons. A Sunblade however is not built in the same way as "standard" plus weapons are. This is nothing more than the same question that was asked about celestial armor, and the PFS people shot that one down as well.

Grand Lodge

There is absolutely nothing in the rules disallowing adding additional enchantments to specific weapons, and nothing that suggests that it works any different that adding additional enchantments to say, a +1 Shortsword.

If you have found some sort of hidden rule, then please state where.

I would love to read it.


How much would it cost to add say frost to a sunblade then, BBT?

Grand Lodge

cwslyclgh wrote:
How much would it cost to add say frost to a sunblade then, BBT?

It is a +2 weapon, so 10,000gp, to raise it up to +3.

The rest of the abilities have no enhancement bonus equivalent, so they would be treated as a flat-cost when determining the price for adding additional enchantments.


blackbloodtroll wrote:


The rest of the abilities have no enhancement bonus equivalent, so they would be treated as a flat-cost when determining the price for adding additional enchantments.

where in the rules did you find this... point it out please...

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Can't upgrade a sun blade in PFS because it is a specific weapon.

PFS FAQ wrote:

Can I Upgrade a Named Magic Item?

Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.

In a non-PFS game, it isn't too hard to reverse engineer it to isolate the price tag for the non-enhancement bonus abilities.

Grand Lodge

cwslyclgh wrote:
blackbloodtroll wrote:


The rest of the abilities have no enhancement bonus equivalent, so they would be treated as a flat-cost when determining the price for adding additional enchantments.

where in the rules did you find this... point it out please...

Sarcasm?

Anyways, without a relative enchantment bonus available for the additional abilities, they would not factor in to the formula for pricing.

Grand Lodge

Charlie Bell wrote:

Can't upgrade a sun blade in PFS because it is a specific weapon.

PFS FAQ wrote:

Can I Upgrade a Named Magic Item?

Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.
In a non-PFS game, it isn't too hard to reverse engineer it to isolate the price tag for the non-enhancement bonus abilities.

Ah, this must have changed.


blackbloodtroll wrote:
cwslyclgh wrote:
blackbloodtroll wrote:


The rest of the abilities have no enhancement bonus equivalent, so they would be treated as a flat-cost when determining the price for adding additional enchantments.

where in the rules did you find this... point it out please...

Sarcasm?

Anyways, without a relative enchantment bonus available for the additional abilities, they would not factor in to the formula for pricing.

but where are you getting that... where in the rules does it say "without a relative enchantment bonus available for the additional abilities, they would not factor in to the formula for pricing" or anything of the sort... certainly not in the section you quoted about upgrading items. While I happen to agree with you sentiment, and allow named items to be upgraded in my home games, claiming this is actually the RAW is a far stretch.

Grand Lodge

cwslyclgh wrote:
blackbloodtroll wrote:
cwslyclgh wrote:
blackbloodtroll wrote:


The rest of the abilities have no enhancement bonus equivalent, so they would be treated as a flat-cost when determining the price for adding additional enchantments.

where in the rules did you find this... point it out please...

Sarcasm?

Anyways, without a relative enchantment bonus available for the additional abilities, they would not factor in to the formula for pricing.

but where are you getting that... where in the rules does it say "without a relative enchantment bonus available for the additional abilities, they would not factor in to the formula for pricing" or anything of the sort... certainly not in the section you quoted about upgrading items. While I happen to agree with you sentiment, and allow named items to be upgraded in my home games, claiming this is actually the RAW is a far stretch.

The opposite is not stated either.


claiming something is Rules As Written simply because it is Not Written is bass ackwards.

Grand Lodge

I accept the possibility of being wrong.


By RAW I can buy a weapon that does 6d6 damage for 1gp because the rules don't say otherwise.

I accept the possibility of being wrong.

Grand Lodge

Roberta Yang wrote:

By RAW I can buy a weapon that does 6d6 damage for 1gp because the rules don't say otherwise.

I accept the possibility of being wrong.

No need to be jerk.


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I WILL TURN THIS CAR AROUND RIGHT NOW IF YOU TWO DON'T STOP FIGHTING, I MEAN IT


I actually agree with BBT regarding this specific case. I would never state that it is RAW, but a flat cost for unspecific qualities seems like a reasonable way to look at changing named equipment. I really like the sun blade, but if you cant upgrade it, you wont be keeping it long term, which is a shame I think.

Grand Lodge

1 person marked this as a favorite.
Lamontius wrote:

I WILL TURN THIS CAR AROUND RIGHT NOW IF YOU TWO DON'T STOP FIGHTING, I MEAN IT

Hah! My parents never said that when I was a kid though.

They kept a wooden paint stirrer to smack us.
The only other threat was "Don't make my pull over and use the belt!"

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