
Ganny |
2 people marked this as FAQ candidate. 1 person marked this as a favorite. |

So, got a FAQ candidate for everyone.
At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
A holy gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. If the target is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to the Charisma modifier plus 2 points of damage per level the paladin possess. Regardless of the target, smiting shot automatically bypasses any DR the creature might have.
This is from the d20pfsrd by the way.
So, looking at this, Smite Evil and Smiting Shot are untyped damage. Do they stack? And if so, Holy crap, A straight paladin and a Holy Gun together can walk into the evil anywhere, and destroy the everything that's evil.
Oh wait, never mind. A paladin never gets to level 11 because they fall before hand! \sarcasm

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They seem to work together just fine. They both grant an untyped bonus, the bonus is coming from two different sources.... I don't see any reason why a Holy Gun and Paladin working together wouldn't get to use this combination. The paladin is burning through his Smite Evil attempts at double the normal rate, the Holy Gun has the normal limitations of most non-gunslinger firearm users. It's potent, and you'd get some solid damage spikes out of it, but I don't think a FAQ or "OMG WTF!?!?!?" is called for.
Also, I'm pretty sure using a firearm is an evil act, so Holy Guns automatically fall :)