
Mcduff |

Apologies if this has already been addressed, nothing seemed to come up when I searched for it. I've been working on a dwarven beast rider cavalier and had a quick question. Firstly, let me mention that I'm aware that many PFS combats will not be suited to a large sized mount and that I've built my character accordingly. He'll certainly be more effective and mobile when mounted, but will not be useless on foot.
My main concern, is less with using my mount in combat, and more with getting him/her to the encounter to begin with. I'm a new player and have only run a couple of modules, but so far, I've had fights that took place within Absalom (where an exotic mount wouldn't be allowed on the streets I assume) and in a tower that required a good deal of climbing on ropes to navigate.
Are there any magical items or even scrolls I could use via a magical device check to allow me to transport my mount into difficult areas? In another thread, I read about someone casting pit on a blanket and rolling it up to take with them. Would that work? Or perhaps some version of floating disk combined with a reduce creature spell so my mount could float down a cliff-side while I climb it? Or even a way to essentially create my own wondrous figurine? In a home game this wouldn't be an issue, but I was hoping for something that would be viable in society play.
By choosing a medium sized race (thereby requiring a large mount) I've already limited my options in small, cramped fighting conditions. It'd be nice if I could avoid shooting myself in the other foot when it comes to transportation.

BigNorseWolf |

Apologies if this has already been addressed, nothing seemed to come up when I searched for it.
Its come up a few times, but hey, a chessboard is always set up the same way and i keep playing that.
I've been working on a dwarven beast rider cavalier and had a quick question. Firstly, let me mention that I'm aware that many PFS combats will not be suited to a large sized mount and that I've built my character accordingly. He'll certainly be more effective and mobile when mounted, but will not be useless on foot.
I understand the concept of sticking with a character idea, but my inner gamer feels obligated to pass on the following message.
Get a small rider with a medium mount.
Get a small rider with a medium mount.
Get a small rider with a medium mount.
The problem isn't just getting the thing in the dungeon, the problem is charging. You cant pass through an enemies space, a friends space, rough terrain, stiff breezes, pits, fog, corners, walls, pillars.. Drawing a path to your foes with a large creature without hitting something can sometimes require a near planitary alignment.
My main concern, is less with using my mount in combat, and more with getting him/her to the encounter to begin with. I'm a new player and have only run a couple of modules, but so far, I've had fights that took place within Absalom (where an exotic mount wouldn't be allowed on the streets I assume)
Absolom is a VERY open city. EVERYTHING is for sale,including people in some districts. The bizzare is common place. People may shy away from someone riding a tiger, but it won't be something they haven't seen three times that morning.
Are there any magical items or even scrolls I could use via a magical device check to allow me to transport my mount into difficult areas?Reduce animal
Pup shape - shorter duration, but easier to get through into a social event when everyones reaction to it is "Awwwwwwww"
Fly
Airwalk
Ant haul and/or muleback cords to increase your carrying capacity to obscene levels.
A hosteling(new armor special ability out of the Equipment guide) shield will take your animal companion into your shield, and put a picture of them on it. You can call them back out once they're inside. its a flat +7.5k gold to the shield or armor.
In another thread, I read about someone casting pit on a blanket and rolling it up to take with them. Would that work?
I don't think so.
Or perhaps some version of floating disk combined with a reduce creature spell so my mount could float down a cliff-side while I climb it?
Reduce critter and a decent carrying capacity ought to help
Or even a way to essentially create my own wondrous figurine?
Making your own is definitely out, buying one may be a possibility.
By choosing a medium sized race (thereby requiring a large mount) I've already limited my options in small, cramped fighting conditions. It'd be nice if I could avoid shooting myself in the other foot when it comes to transportation.
You can use a pony for a dwarf, but carrying capacity might be an issue. Ant haul on a quadraped does wonders though...
Ponies are smaller breeds of horses better suited to halflings, gnomes, and dwarves, but they also make fond pets for humans as well. They stand 3 to 4 feet tall and weigh about 600 pounds.

asthyril |

largest sized bag of holding would get them to where ever you need, just leave it open so they can breathe (10k gold). plus it's useful to have a bag of holding in general. i prefer that to hosteling, it is a horribly worded magic effect, and you get the much more useful bag for just a little more than 1k gold more than hosteling's total cost would be (since hosteling a large mount would need magical heavy armor or a tower shield)

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...I've had fights that took place within Absalom (where an exotic mount wouldn't be allowed on the streets I assume)...That would be an incorrect assumption. In Absalom, horses are actually extremely rare, with camels and axebeaks being the primary means of transportation.
Riding dogs, various huge lizard-like creatures, elephants, and even monstrous (non-venomous) centipedes are also found as beasts of burden in and near the city.
The sidebar later refers to the "dizzying array of possible mounts in Absalom. If monstrous centipedes are welcome in the city, I strongly suspect that they won't mind a tiger or bear.
I'm familiar with this particular section because more than one GM has tried to kick my Druid's brother (who, through no fault of his own, is a spinosaurus) out of the city.
asthyril |

The bag of holding probably won't work because while the interior is large enough for a large critter, getting it into and out of the bag in one piece could be problematic. You can get a person into a large sized sack easily enough , a pony.. not so much.
there is absolutely no reason to believe this is true. it's a magic bag capable of holding large amounts of stuff, with no mention as to the size of any single item that it can hold. the description of the magic item does not give a limit to the opening, just that it can hold 250 cubic feet at 1500 pounds. why would you think that a magic item that is designed to hold a huge amount of volume would not have the capacity to put anything of that size into it. it is magic, after all.

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Jarred Henninger wrote:The spell Carry Companion is a new optionI love carry companion =)
Well there is another book I need to buy so I can use that spell.

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reduce animal is a great spell to help those overly large creatures move in smaller confines. Also reduces their weight if you need to ferry them up the side of a cliff or something.
Also, potions of fly, levitate, gaseous form, and spider climb are helpful. Of course you need to "push" your animal companion to get them to drink the potion.

BigNorseWolf |

reduce animal is a great spell to help those overly large creatures move in smaller confines. Also reduces their weight if you need to ferry them up the side of a cliff or something.
Also, potions of fly, levitate, gaseous form, and spider climb are helpful. Of course you need to "push" your animal companion to get them to drink the potion.
That's inane. I know "eat" and "drink" are, by raw, not listed as tricks but either is "breathe". Just put it in a bowl or a potion sponge.

BigNorseWolf |

there is absolutely no reason to believe this is true. it's a magic bag capable of holding large amounts of stuff, with no mention as to the size of any single item that it can hold.
There is EVERY reason to believe this is true. Its a bag, not a portable hole. You have to get things inside the bag for it to work.
This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions
If you can't pass through the bag to get the non dimensional space you can't be in the non dimensional space.
the description of the magic item does not give a limit to the opening, just that it can hold 250 cubic feet at 1500 pounds. why would you think that a magic item that is designed to hold a huge amount of volume would not have the capacity to put anything of that size into it. it is magic, after all.
Because most bags of holding are used to hold multiple things who's weight and volume reaches those proportions: weapons, coins, tents, adventuring equipment, dead bodies, food, water, and the 10,000 copper pieces that the dragon was padding his hoard with.

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That's inane. I know "eat" and "drink" are, by raw, not listed as tricks but either is "breathe". Just put it in a bowl or a potion sponge.Andrew Christian wrote:reduce animal is a great spell to help those overly large creatures move in smaller confines. Also reduces their weight if you need to ferry them up the side of a cliff or something.
Also, potions of fly, levitate, gaseous form, and spider climb are helpful. Of course you need to "push" your animal companion to get them to drink the potion.
Drinking a potion is essentially activating a magic item.
If you want it to only be a standard action for your animal companion to drink a potion, then you’d have to push them as you take this strange vial and pour its contents down its throat (ever tried to give medicine to a dog or cat?)
If it smells funny, they will likely not drink or eat it. I’m wagering a potion doesn’t smell or taste like water.
I have two characters with animals.
Both have a high enough Handle Animal that I basically auto succeed on pushing them.
But to sit there and say that an animal would just drink whatever you give it, or shove in its face, well you sir don’t have pets.

BigNorseWolf |

If you want it to only be a standard action for your animal companion to drink a potion, then you’d have to push them as you take this strange vial and pour its contents down its throat (ever tried to give medicine to a dog or cat?)
Frequently. You put it in a chunk of meat and hand it to the dog.
If it smells funny, they will likely not drink or eat it. I’m wagering a potion doesn’t smell or taste like water.
Then mix it with something they do like or get the potion sponge. Whats the golarion version of jack daniels...
I have two characters with animals.
Both have a high enough Handle Animal that I basically auto succeed on pushing them.
A +20 then (+24 with your critter). How/ at what level?
But to sit there and say that an animal would just drink whatever you give it, or shove in its face, well you sir don’t have pets.
I've rarely not had a dog and I've taught an african donkey to speak english.

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Andrew Christian wrote:
If you want it to only be a standard action for your animal companion to drink a potion, then you’d have to push them as you take this strange vial and pour its contents down its throat (ever tried to give medicine to a dog or cat?)
Frequently. You put it in a chunk of meat and hand it to the dog.
Quote:If it smells funny, they will likely not drink or eat it. I’m wagering a potion doesn’t smell or taste like water.Then mix it with something they do like or get the potion sponge. Whats the golarion version of jack daniels...
Quote:I have two characters with animals.
Both have a high enough Handle Animal that I basically auto succeed on pushing them.
A +20 then (+24 with your critter). How/ at what level?
Quote:But to sit there and say that an animal would just drink whatever you give it, or shove in its face, well you sir don’t have pets.
I've rarely not had a dog and I've taught an african donkey to speak english.
Gnome Cavalier (luring cavalier)/Alchemist with an Axebeak, 11th level, 23 Handle Animal (includes 11 ranks, Class Skill +3, Cha +1, Torquoise Sphere Ioun Stone in Wayfinder for +2, Skill Focus (Handle Animal) +6) goes to +27 with the Axebeak.
Nagaji Druid (Saurian Shaman) with a Pteranodon, 9th level, 15 Handle Animal (9 ranks, class skill +3, Cha +3) with a +2 for Nagaji and a +4 for Companion Link = +21.
Take 10 outside of combat, and they automatically drink any potion I give them.
Putting it in meat or a sponge or whatever is not a move action. Especially for potions that only last minutes or rounds per level, you don't have the luxury to take 15 minutes to feed them a potion.

BigNorseWolf |

Yeah, getting your animal companion around at high levels isn't a problem, so assuming the high level and skill focus feats needed to crank your handle animal up like that isn't all that helpful.
Putting it in meat or a sponge or whatever is not a move action. Especially for potions that only last minutes or rounds per level, you don't have the luxury to take 15 minutes to feed them a potion.
of a potion. Chewing a potion sponge and swallowing
its liquid contents is a full-round action. A creature of
at least Large size can swallow the sponge in its entirely;
other creatures must spit out the sponge once it’s
depleted (a free action). Unlike a potion that is drunk
from a vial, a potion sponge can be used underwater. A
potion can be poured from a vial into a sponge potion (or
squeezed from a sponge into a vial) as a full-round action.
The potion sponge is immune to attacks that specifically
target crystal, glass, ceramic, or porcelain, such as shatter.
It otherwise works like a potion vial.
So you can put them into the sponges in advance.

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again, what makes you think that your animal is going to just automatically eat your sponge? (ok, who woulda guessed that I would have ever typed that sentence?)
It also takes a full round action to eat/swallow a sponge.
In combat, full round actions would mean your animal couldn't move more than 5'.
I'm just saying, animals won't just do whatever, whenver, however, because you have a magic item or whatever. Just because they eat, doesn't mean they will automatically drink a potion or eat a sponge.
Being so experienced with animals, you know this.
Also, since I have 2 of my primary characters that have animals, means I'm not just trying to be mean or nerf animal characters. One of the reasons I pumped Handle Animal up so high on them both.

BigNorseWolf |

again, what makes you think that your animal is going to just automatically eat your sponge? (ok, who woulda guessed that I would have ever typed that sentence?)
Its a chewtoy. I realize that there is no handle animal trick for "chew on chew toy" , but turning it into a heroic level DC handle animal check that is harder than swimming in plate armor is absurd.
It also takes a full round action to eat/swallow a sponge.
Yup. Shouldn't be a problem for getting them into the dungeon.
In combat, full round actions would mean your animal couldn't move more than 5'.
Without its standard action to attack its not going to do all that much thats useful anyway.
Alternatively you could just pour the liquid down its throat. Its only an ounce of liquid.
I'm just saying, animals won't just do whatever, whenver, however, because you have a magic item or whatever. Just because they eat, doesn't mean they will automatically drink a potion or eat a sponge.
Being so experienced with animals, you know this.
And i know that they're not robots that only act on explicit commands. They have natural behaviors that are easy enough to take advantage of without moving heaven and earth. Chucking medicine down their throats is also an inelegant if expedient option.(just remember to apologize later)

asthyril |

asthyril wrote:there is absolutely no reason to believe this is true. it's a magic bag capable of holding large amounts of stuff, with no mention as to the size of any single item that it can hold.There is EVERY reason to believe this is true. Its a bag, not a portable hole. You have to get things inside the bag for it to work.
This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions
If you can't pass through the bag to get the non dimensional space you can't be in the non dimensional space.
show where it limits the size of the opening of a bag of holding, and that this is not just your interpretation.
a portable hole limits the opening size in the description but does not give a weight limit, a bag of holding just limits volume and weight, and does not mention the opening size at all, why would there be a limitation not mentioned if there was supposed to be one?
asthyril wrote:the description of the magic item does not give a limit to the opening, just that it can hold 250 cubic feet at 1500 pounds. why would you think that a magic item that is designed to hold a huge amount of volume would not have the capacity to put anything of that size into it. it is magic, after all.Because most bags of holding are used to hold multiple things who's weight and volume reaches those proportions: weapons, coins, tents, adventuring equipment, dead bodies, food, water, and the 10,000 copper pieces that the dragon was padding his hoard with.
show where the rules are for the uses of a bag of holding, and that this is not just your interpretation of what a bag of holding is used for.
the largest bag of holding says 250 cubic feet, 1500 pounds. that is the only limitations given for the use of that item. the description of what it looks like (This appears to be a common cloth sack about 2 feet by 4 feet in size) does not give any limitations on what can actually be put into the bag, it just describes what it looks like. if you have difficulty trying to imagine putting something large into it, the explanation is that it is a magical bag

BigNorseWolf |

show where it limits the size of the opening of a bag of holding, and that this is not just your interpretation.
Show me where the bag has some magical ability to suck things into it. Thats not a property of the item. Its a bag. its bigger on the inside than it is on the outside. Thats it. Items get in and out of the bag the old fashioned way, by being put in or pulled out.
a portable hole limits the opening size in the description but does not give a weight limit, a bag of holding just limits volume and weight, and does not mention the opening size at all, why would there be a limitation not mentioned if there was supposed to be one?
Because people understand how a bag works and you don't really need to explain it?
There is also no option for leaving the bag open for air to flow into it. The bag specifically says if you put living things in there they suffocate. I wouldn't mind it being done but you shouldn't rely on it as a strategy.
From classic treasures revisited
For centuries, lucky thieves have used bags of
holding during daring burglaries and other
larcenous escapades. Yet many have found that
a bag of holding’s fixed opening does little to help
them in stealing larger, more valuable items.