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I think the best crafter for such stuff is a wizard with the Fabricate spell.
If you argue you can't craft masterwork that way... cast Masterwork Transformation on it when you're done.And you don't even have to be level 20 for it.
You can't craft mithral full plate half way. There is no such thing as a non-masterwork mithril full plate. If you tried to do it in my campaign, you need to make that Craft check, with penalties for it being a rush job, and ruined materials if you fail.
Fabricate has it's uses... replacing master crafters isn't one of them.

KainPen |
It does not matter when fabricate come in to play per FAQ. You can use it to make any special material full plate. It is one check with in the spell for special material. not one then another for master work component. The FAQ does not come out and say but underlines that special material do not require as masterwork check. As stated by in the material nature it is already past that that point. the question is what is the DC for special Material when crafting. there is no clarification on that or underling txt that say other wise.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qp3
In my game I just take the higher DC Master work is or item being crafted. that is the DC for the whole process. It would actual be nice to have some rules or DC for crafting with special materials. Like maybe make master craftsmen feat a requirement for working with them and having them only take the amount of time it would take the base item with not total cost. It would fix poison crafting taking forever. It would make Master craftsmen feat actual worth getting.

Aelryinth RPG Superstar 2012 Top 16 |

Actually, it does NOT say you ignore the masterwork check when making a masterwork item. It says you must make the check to craft it and specifically calls out that it IS masterwork.
So, by default, you follow the normal procedures for making something via Fabricate, and that includes the DC 20 Masterwork check. If you miss either check, the magic fails, try again.
This was actually cited in the original question as a reason you couldn't make something Masterwork, because the spell only calls for one check. It was simply ruled that the Masterwork check was part of the crafting check process, and got shot down...so, yes, you can make things out of special materials.
Since all you need a is +10 and taking 10, it should not be an issue. A wizard can do it with a 22 Int, and 1 rank in the appropriate skill.
And Lazar, I agree with you that Fabricate should not replace an artisan, but those are indeed the Economy breaking rules. I altered the spell to instead do 1 day of crafting per caster level - still a great accelerant on expensive objects, but not nearly as great as replacing months of work in an instant.
Umbral Reaver's post about dumping people into a new world and how would they cope, Fabricate comes hugely into play. Since you can use it to create tools instantly that would take days or weeks normally, its a massive time accelerant for setting up a new society.
It's worth noting that Fabricate must create an entire object, which means it is limited by volume. Large volume items, such as a large foundry or forge, are going to be outside the scope of Fabricate without using Widen and very high caster levels.
==Aelryinth

Cevah |

So, by default, you follow the normal procedures for making something via Fabricate, and that includes the DC 20 Masterwork check. If you miss either check, the magic fails, try again.
The spell calls for one check. The FAQ calls for one check. Specific spell and FAQ rules overrides general craft rules. So what is this other check you might fail?
/cevah

Aelryinth RPG Superstar 2012 Top 16 |

The Crafting check for masterwork items includes making a Masterwork check in addition to the normal one.
That's STANDARD. And was expressly pointed out as why Fabricate will work with Masterwork...since there are automatically two rolls when doing masterwork during one check for success, the fact the spell only mentions one check is irrelevant.
In other words, Fabricate works with the existing rules as a crafting accelerant. It does not suddenly introduce a rule that using Fabricate means you don't have to roll for masterwork. If it did, it would expressly say so.
This has no real effect on anything, of course, as the Masterwork DC is already higher then any crafting DC, and if you can take 10 on it, you'll automatically beat the Craft DC anyways.
What it means is you can't use the argument that Fabricate only calls for one check as a reason it can't make masterwork stuff. That's why they defined a crafting check to include both normal and any masterwork components, even if it means rolling two dice.
==Aelryinth

Cevah |

In other words, general overrides specific. Right.
... the fact the spell only mentions one check is irrelevant.
Sounds like wishful thinking.
You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.
Singular check
If you want to create (for example) a mithral chain shirt, you need to provide the mithral and other materials needed for the chain shirt (costing 1/3 of the item's price). Because mithral items are always masterwork, you would have to succeed at a Craft check to successfully create the item.
Singular check
/cevah

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And Lazar, I agree with you that Fabricate should not replace an artisan, but those are indeed the Economy breaking rules. I altered the spell to instead do 1 day of crafting per caster level - still a great accelerant on expensive objects, but not nearly as great as replacing months of work in an instant.Umbral Reaver's post about dumping people into a new world and how would they cope, Fabricate comes hugely into play. Since you can use it to create tools instantly that would take days or weeks normally, its a massive time accelerant for setting up a new society.
It's worth noting that Fabricate must create an entire object, which means it is limited by volume. Large volume items, such as a large foundry or forge, are going to be outside the scope of Fabricate without using Widen and very high caster levels.
==Aelryinth
What everyone else also seems to forget is that the spell does not create objects out of nothing. You must supply the raw materials needed for it as well, i.e. chopped wood, raw ore, etc.

Aelryinth RPG Superstar 2012 Top 16 |

Aelryinth wrote:What everyone else also seems to forget is that the spell does not create objects out of nothing. You must supply the raw materials needed for it as well, i.e. chopped wood, raw ore, etc.
And Lazar, I agree with you that Fabricate should not replace an artisan, but those are indeed the Economy breaking rules. I altered the spell to instead do 1 day of crafting per caster level - still a great accelerant on expensive objects, but not nearly as great as replacing months of work in an instant.Umbral Reaver's post about dumping people into a new world and how would they cope, Fabricate comes hugely into play. Since you can use it to create tools instantly that would take days or weeks normally, its a massive time accelerant for setting up a new society.
It's worth noting that Fabricate must create an entire object, which means it is limited by volume. Large volume items, such as a large foundry or forge, are going to be outside the scope of Fabricate without using Widen and very high caster levels.
==Aelryinth
actually, you must supply the raw material for the object in question.
The raw material for a sword is a processed ingot of steel, NOT raw ore. Raw ore is the raw material for the ingot!
==Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

In other words, general overrides specific. Right.
Aelryinth wrote:... the fact the spell only mentions one check is irrelevant.Sounds like wishful thinking.
Fabricate wrote:You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.Singular check
Fabricate wrote:If you want to create (for example) a mithral chain shirt, you need to provide the mithral and other materials needed for the chain shirt (costing 1/3 of the item's price). Because mithral items are always masterwork, you would have to succeed at a Craft check to successfully create the item.Singular check
/cevah
It can sound like whatever you like, but that's the way the devs ruled it, so eh. IF you don't think one craft check can involve two die rolls, you're lacking mental breadth.
And you're nitpicking English, which is always a bad argument. Craft check can refer to the check for success, which involves two rolls, or can refer to one roll for a non-masterwork item as well, i.e. the process as well as the dice roll...which was how it was ruled.
==Aelryinth

Cevah |

Cevah wrote:It can sound like whatever you like, but that's the way the devs ruled it, so eh.In other words, general overrides specific. Right.
Aelryinth wrote:... the fact the spell only mentions one check is irrelevant.Sounds like wishful thinking.
I cited the FAQ. Please cite "the way the devs ruled it" with a link. I would like to see what overrides a FAQ.
Come to think of it, I don't think you have linked anything in this thread.... Just checked. You have not. Nor have you made any rules quote that was identified as a rules quote. (Post #68 looks like a rules quote but was not so identified.) This does not help your argument succeed.
IF you don't think one craft check can involve two die rolls, you're lacking mental breadth.
When you make a skill check, you roll 1d20 and then add your ranks and the appropriate ability score modifier to the result of this check.
Where is the second roll for the check? Not in the PRD.
/cevah
EDIT: Moved text next to counterpoint.