chopswil |
FALCONER p. 252
to have the mounted combat feat, he has to have at least one rank in ride. As such, I gave him that and wound up with Ride +5.
if I add i the rank then +4
Skill:Ride: Computed: 1 Stat Block: 3
Skill Points Unused : 1
----------------------------
Skills Ranks: 30 = 20 class skills +5 race mod +5 Favored class
Total Ranks Used 29
Climb +5 = +5 ranks, +0 Str
Diplomacy +9 = +4 ranks, +2 Cha, +3 class skill
Handle Animal +13 = +5 ranks, +2 Cha, +3 class skill +3 SkillFocus
Knowledge (nobility) +7 = +4 ranks, +0 Int, +3 class skill
Perception +10 = +5 ranks, -1 Wis, +3 class skill +3 SkillFocus
Profession (falconer) +7 = +5 ranks, -1 Wis, +3 class skill
Ride +1 = +0 ranks, +1 Dex
Survival +3 = +1 ranks, -1 Wis, +3 class skill
chopswil |
MAYOR p. 253
Ranged Attack Bonus- dagger: Computed: 7 Stat Block: 5
5 BaseAtk +0 Dex Mod +0 SizeMod +0 RangeMod +2 Heroism- Attack Mod
CMB: Computed: 6 Stat Block: +4
5 BAB +0 SizeMod +-1 AbilityMod +2 Heroism- Attack Mod
Skill Points Unused : 2
------------------------------
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Skills Ranks: 49 = 35 class skills +7 race mod +7 Favored class
Total Ranks Used 47
Appraise +10 = +4 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Bluff +14 = +7 ranks, +2 Cha, +3 class skill +2 Heroism- Skill Mod
Diplomacy +16 = +7 ranks, +2 Cha, +3 class skill +2 Persuasive +2 Heroism- Skill Mod
Intimidate +14 = +5 ranks, +2 Cha, +3 class skill +2 Persuasive +2 Heroism- Skill Mod
Knowledge (history) +9 = +3 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Knowledge (local) +16 = +7 ranks, +1 Int, +3 class skill +3 SkillFocus +2 Heroism- Skill Mod
Knowledge (nobility) +11 = +5 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Knowledge (religion) +7 = +1 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Perception +2 = +0 ranks, +0 Wis +2 Heroism- Skill Mod
Perform (wind) +8 = +1 ranks, +2 Cha, +3 class skill +2 Heroism- Skill Mod
Sense Motive +12 = +7 ranks, +0 Wis, +3 class skill +2 Heroism- Skill Mod
chopswil |
PIG FARMER p. 256
Skill HD Max:Craft [carpentry]: Computed: 3 HD: 2
Skill:Profession [farmer]: Computed: 0 Stat Block: 5
Skills Ranks: 8 = 4 class skills +2 race mod +2 Favored class
Total Ranks Used 8
Craft (carpentry) +6 = +3 ranks, +0 Int, +3 class skill
Handle Animal +7 = +2 ranks, -1 Cha, +3 class skill +3 SkillFocus
Heal +5 = +2 ranks, +0 Wis +3 SkillFocus
Knowledge (nature) +1 = +1 ranks, +0 Int
Profession (farmer) +0 = +0 ranks, +0 Wis
chopswil |
APPRENTICE JEWELER p. 260
I think they neglected equipment altogether. No penalty for lack of thieves' tools; no bonus for mw artisan's tools
Skill:Craft [jewelry]: Computed: 6 Stat Block: 8
Skill HD Max:Disable Device: Computed: 3 HD: 1
Skill:Use Magic Device: Computed: -1 Stat Block: 3
Skills Ranks: 9 = 7 class skills +1 race mod +1 Favored class
Total Ranks Used 9
* = expert class skill
Appraise +5 = +1 ranks, +1 Int, +3 class skill
Craft (jewelry) +6 = +0 ranks, +1 Int +3 SkillFocus +2 masterwork
artisan’s tools
Diplomacy +3 = +1 ranks, -1 Cha, +3 class skill
Disable Device +6 = +3 ranks, +2 Dex, +3 class skill -2 no thieves' tools
Knowledge (history) +5 = +1 ranks, +1 Int, +3 class skill*
Knowledge (local) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (nobility) +5 = +1 ranks, +1 Int, +3 class skill
Perception +4 = +1 ranks, +0 Wis, +3 class skill*
Use Magic Device -1 = +0 ranks, -1 Cha
chopswil |
SEASONED TRAPPER p. 261
ranks used up, nothing left for Swim
Skill:Swim: Computed: -1 Stat Block: 4
ACP -1 = -1 studded leather
Skills Ranks: 18 = 15 class skills +3 Favored class
Total Ranks Used 18
Acrobatics +3 = +0 ranks, +2 Dex, -1 Armor Check Penalty +2 Race Mod
Climb +5 = +1 ranks, +0 Str, +3 class skill*, -1 Armor Check Penalty +2 Race Mod
Craft (leather) +5 = +1 ranks, -1 Int, +3 class skill +2 masterwork artisan’s tools
Craft (traps) +7 = +3 ranks, -1 Int, +3 class skill +2 masterwork artisan’s tools
Heal +6 = +3 ranks, +0 Wis, +3 class skill*
Knowledge (nature) +3 = +1 ranks, -1 Int, +3 class skill
Perception +7 = +2 ranks, +0 Wis, +3 class skill +2 Race Mod
Ride +5 = +1 ranks, +2 Dex, +3 class skill*, -1 Armor Check Penalty
Stealth +11 = +3 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty +4 Small
Survival +9 = +3 ranks, +0 Wis, +3 class skill +3 SkillFocus
Swim -1 = +0 ranks, +0 Str, -1 Armor Check Penalty
Sean K Reynolds Designer, RPG Superstar Judge |
BEGGAR p. 256
missing skill value for Perform (wind)
0 ranks and no other unusual modifiers = no skill value listed. That's the default for all stat blocks.
with 203 gp in gear hardly a beggar
Page 242:
NPC Class GearThe NPCs in this chapter have gear according to the Basic Level column of the NPC Gear table. However, keep in mind that the table is designed for adventuring NPCs, not common townsfolk. Just because the table says a 2nd-level commoner has 390 gp doesn't mean every 2nd-level pig farmer actually has 390 gp worth of portable valuables on his person or at his home! The farmer owns a few pigs, some miscellaneous farm tools, a handful of gold and silver coins, and (in a country where peasants can own land) a few acres and a cozy shack, but otherwise doesn't have any assets of interest to adventurers. For the sake of following the table, the characters in this chapter are listed with appropriate gear (and perhaps some livestock) according to their professions, and the remainder of their level-appropriate gold is listed, but it would be exceedingly rare for these normal people to have savings equivalent to multiple years of work stored in a mattress or buried under the house. Given that a character working for a week can earn gp equal to half the result of a Craft or Profession check, a typical NPC-class character is probably carrying one-tenth of that amount (at most) at any particular time. Attacking farmers for their gold is not profitable for adventurers!
... Use common sense to decide whether an NPC's listed "surplus" gold is reasonable or not, and award treasure accordingly.
chopswil |
JOURNEYMAN CARPENTER p. 261
Skill Over HD Max:Disable Device: Computed: 5 HD: 4
Skills Ranks: 32 = 28 class skills +4 Favored class
Total Ranks Used 32
* = expert class skill
Acrobatics +6 = +3 ranks, +0 Dex, +3 class skill*
Bluff +5 = +2 ranks, +0 Cha, +3 class skill*
Climb +6 = +2 ranks, +1 Str, +3 class skill*
Craft (carpentry) +11 = +2 ranks, +1 Int, +3 class skill* +3 SkillFocus +2 masterwork artisan’s tools
Diplomacy +5 = +2 ranks, +0 Cha, +3 class skill*
Disable Device +6 = +5 ranks, +0 Dex, +3 class skill* -2 no thieves' tools
Escape Artist +2 = +2 ranks, +0 Dex
Intimidate +9 = +4 ranks, +0 Cha, +3 class skill* +2 Race Mod
Knowledge (engineering) +8 = +4 ranks, +1 Int, +3 class skill*
Knowledge (local) +8 = +4 ranks, +1 Int, +3 class skill*
Perception +4 = +2 ranks, -1 Wis, +3 class skill*
chopswil |
SAPPER p. 262
Skill Points Unused : 2
---------------------------
Favored Class Points Devoted to HP: 5
Skills Ranks: 50 = 45 class skills +5 race mod
Total Ranks Used 48
*= expert class skill
Acrobatics +9 = +5 ranks, +1 Dex, +3 class skill*
Climb +7 = +5 ranks, -1 Str, +3 class skill*
Craft (alchemy) +11 = +5 ranks, +3 Int, +3 class skill*
Disable Device +9 = +3 ranks, +1 Dex, +3 class skill* +2 masterwork thieves' tools
Escape Artist +9 = +5 ranks, +1 Dex, +3 class skill*
Knowledge (arcana) +11 = +5 ranks, +3 Int, +3 class skill*
Knowledge (geography) +11 = +5 ranks, +3 Int, +3 class skill*
Knowledge (engineering) +14 = +5 ranks, +3 Int, +3 class skill* +3 SkillFocus
Perception +8 = +5 ranks, +0 Wis, +3 class skill*
Stealth +12 = +5 ranks, +1 Dex, +3 class skill* +3 SkillFocus +0 Medium
chopswil |
EXPERT BLACKSMITH p. 262
Feat Count: Computed: 3 Stat Block: 4
0 classes +3 Hit Dice +0 Race
Skill Over HD Max:Craft [weapons]: Computed: 9 HD: 6
Skill Points Unused : 5
------------------------------
Skills Ranks: 48 = 42 class skills +6 Favored class
Total Ranks Used 43
*= expert class skill
Appraise +10 = +6 ranks, +1 Int, +3 class skill*
Craft (armor| blacksmithing) +10 = +4 ranks, +1 Int, +3 class skill* +2 masterwork artisan’s tools
Craft (weapons) +15 = +9 ranks, +1 Int, +3 class skill* +2 masterwork artisan’s tools
Knowledge (history) +8 = +4 ranks, +1 Int, +3 class skill*
Knowledge (local) +9 = +5 ranks, +1 Int, +3 class skill*
Linguistics +7 = +3 ranks, +1 Int, +3 class skill*
Perform (sing) +7 = +6 ranks, -2 Cha, +3 class skill*
Sense Motive +9 = +6 ranks, +0 Wis, +3 class skill*
chopswil |
SUCCESSFUL MERCHANT p. 263
forgot silver penalty?
Melee Attack Damage-mwk dagger: Computed: 1d4-2 Stat Block: 1d4-1
-1 Str Bonus Used -1 Alchemical Silver
Ranged Attack Damage- mwk dagger: Computed: 1d4-2 Stat Block: 1d4-1
-1 Alchemical Silver -1 Str Bonus Used- Thrown
Skill Points Unused : 3
------------------------------
Skills Ranks: 70 = 56 class skills +7 race mod +7 Favored class
Total Ranks Used 67
Appraise +15 = +7 ranks, +2 Int, +3 class skill* +3 SkillFocus
Bluff +11 = +7 ranks, +1 Cha, +3 class skill*
Diplomacy +13 = +7 ranks, +1 Cha, +3 class skill* +2 Persuasive
Handle Animal +6 = +2 ranks, +1 Cha, +3 class skill*
Intimidate +11 = +2 ranks, +1 Cha, +3 class skill* +2 Persuasive +3 SkillFocus
Knowledge (geography) +7 = +2 ranks, +2 Int, +3 class skill*
Knowledge (history) +4 = +2 ranks, +2 Int
Knowledge (nobility) +4 = +2 ranks, +2 Int
Knowledge (local) +12 = +7 ranks, +2 Int, +3 class skill*
Perception +13 = +7 ranks, +1 Wis, +3 class skill* +2 Alertness
Profession (merchant) +11 = +7 ranks, +1 Wis, +3 class skill*
Ride +9 = +7 ranks, -1 Dex, +3 class skill*
Sense Motive +13 = +7 ranks, +1 Wis, +3 class skill* +2 Alertness
Survival +2 = +1 ranks, +1 Wis
chopswil |
MASTER ENTERTAINER p. 265
Rapid Shot has Dex 13 as a prereq. This guy doesn't meet that.
Skill:Disguise: Computed: 13 Stat Block: 9
Skill Points Unused : 6
----------------------------
Skills Ranks: 80 = 70 class skills +10 Favored class
Total Ranks Used 74
*= expert class skill
Acrobatics +14 = +10 ranks, +1 Dex, +3 class skill*
Bluff +11 = +5 ranks, +3 Cha, +3 class skill*
Craft (painting) +10 = +4 ranks, +1 Int, +3 class skill* +2 masterwork artisan’s tools
Disguise +13 = +0 ranks, +3 Cha +10 Hat of Disguise Skill Mod
Escape Artist +9 = +5 ranks, +1 Dex, +3 class skill*
Knowledge (local) +9 = +5 ranks, +1 Int, +3 class skill*
Knowledge (nobility) +9 = +5 ranks, +1 Int, +3 class skill*
Perception +2 = +0 ranks, +0 Wis +2 Race Mod
Perform (comedy) +16 = +10 ranks, +3 Cha, +3 class skill*
Perform (dance) +11 = +5 ranks, +3 Cha, +3 class skill*
Perform (wind) +8 = +3 ranks, +3 Cha +2 masterwork panpipes
Sense Motive +5 = +2 ranks, +0 Wis, +3 class skill*
Sleight of Hand +14 = +10 ranks, +1 Dex, +3 class skill*
Use Magic Device +16 = +10 ranks, +3 Cha, +3 class skill*
chopswil |
VETERAN BUCCANEER p. 267
Looks like a typo. Probably should be +7, not +17
Skill HD Max:Swim: Computed: 14 HD: 4
Skill Points Exceeded : -10
--------------------------------------------
ACP -1 = -1 studded leather
Skills Ranks: 16 = 8 class skills +4 race mod +4 Favored class
Total Ranks Used 26
Acrobatics +6 = +4 ranks, +3 Dex, -1 Armor Check Penalty
Climb +6 = +3 ranks, +1 Str, +3 class skill, -1 Armor Check Penalty
Intimidate +6 = +4 ranks, -1 Cha, +3 class skill
Profession (sailor) +3 = +1 ranks, -1 Wis, +3 class skill
Swim +17 = +14 ranks, +1 Str, +3 class skill, -1 Armor Check Penalty
chopswil |
CAVALRY SOLDIER p. 270
Immune: Half-Elf supposed to have sleep, SB doesn't
This particularly violates assumptions made about lances in many earlier blocks, where we assumed that the lance was meant to be showing its "mounted" use, and thus only one hand on it
Melee Attack Damage-+1 lance: Computed: 1d8+4 Stat Block: 1d8+5
+3 Str Bonus Used +1 Enhancement Bonus
chopswil |
LEM level 7 p. 278
forgot Versatile Performance?
Skill Points Unused : 14
------------------------------
ACP 0 = -1 studded leather +1 masterwork (studded leather)
Favored Class Points Devoted to HP: 7
Skills Ranks: 56 = 56 class skills
Total Ranks Used 42
Acrobatics +12 = +3 ranks, +2 Dex, +3 class skill +2 Race Mod +2 Heroism- Skill Mod
Bluff +17 = +0 ranks, +0 Versatile Performance
Climb +3 = +0 ranks, -1 Str +2 Race Mod +2 Heroism- Skill Mod
Diplomacy +19 = +0 ranks, +0 Versatile Performance
Knowledge (arcana) +17 = +7 ranks, +2 Int, +3 class skill + (7 /2 = 3) Bardic Knowledge(Level /2) +2 Heroism- Skill Mod
Knowledge (nobility) +17 = +7 ranks, +2 Int, +3 class skill + (7 /2 = 3) Bardic Knowledge(Level /2) +2 Heroism- Skill Mod
Perception +4 = +0 ranks, +0 Wis +2 Race Mod +2 Heroism- Skill Mod
Perform (comedy) +17 = +7 ranks, +5 Cha, +3 class skill +2 Heroism- Skill Mod
Perform (wind) +19 = +7 ranks, +5 Cha, +3 class skill +2 masterwork flute +2 Heroism- Skill Mod
Sense Motive +12 = +7 ranks, +0 Wis, +3 class skill +2 Heroism- Skill Mod
Stealth +15 = +4 ranks, +2 Dex, +3 class skill +4 Small +2 Heroism- Skill Mod
chopswil |
SAJAN Level 12
gear has "+1 shock amulet of mighty fists" instead of normal formatting
of "shock amulet of mighty fists +1"
has "+1 shock amulet of mighty fists" but both melee flurry of blows and
unarmed strike don't have a "+1" like monks in the core classes have
Feat Pre Req: Greater Trip is missing prereq feat Combat Expertise
chopswil |
MERISIEL Level 1 p. 292
Skill:Disable Device: Computed: 4 Stat Block: 7
Skill Points Unused : 1
--------------------------------------
ACP -1 = -1 studded leather
Skills Ranks: 8 = 8 class skills
Total Ranks Used 7
Acrobatics +7 = +1 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +5 = +1 ranks, +1 Cha, +3 class skill
Climb +5 = +1 ranks, +2 Str, +3 class skill, -1 Armor Check Penalty
Disable Device +4 = +0 ranks, +4 Dex, -1 Armor Check Penalty +0 thieves' tools + (1/2= 0 ) Rogue Disable Device (Level /2)
Knowledge (local) +4 = +1 ranks, +0 Int, +3 class skill
Perception +6 = +1 ranks, +0 Wis, +3 class skill +2 Race Mod
Sleight of Hand +7 = +1 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Stealth +7 = +1 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium
chopswil |
MERISIEL Level 7
Skill Points Unused : 3
-------------------------------------
ACP 0 = -1 studded leather +1 masterwork (studded leather) -1 buckler +1
masterwork (buckler)
Skills Ranks: 56 = 56 class skills
Total Ranks Used 53
Acrobatics +20 = +7 ranks, +5 Dex, +3 class skill +5 boots of elvenkind
Skill Mod
Bluff +11 = +7 ranks, +1 Cha, +3 class skill
Climb +12 = +7 ranks, +2 Str, +3 class skill
Disable Device +17 = +4 ranks, +5 Dex, +3 class skill +2 masterwork
thieves' tools + (7/2= 3 ) Rogue Disable Device (Level /2)
Knowledge (local) +10 = +7 ranks, +0 Int, +3 class skill
Perception +12 = +7 ranks, +0 Wis, +3 class skill +2 Race Mod
Sleight of Hand +15 = +7 ranks, +5 Dex, +3 class skill
Stealth +15 = +7 ranks, +5 Dex, +3 class skill +0 Medium
chopswil |
MERISIEL Level 12
Skill Points Unused : 6
--------------------------------------------
ACP 0 = -1 studded leather +1 masterwork (studded leather) -1 buckler +1
masterwork (buckler)
Skills Ranks: 96 = 96 class skills
Total Ranks Used 90
Acrobatics +26 = +12 ranks, +6 Dex, +3 class skill +5 boots of elvenkind
Skill Mod
Bluff +16 = +12 ranks, +1 Cha, +3 class skill
Climb +18 = +12 ranks, +3 Str, +3 class skill
Disable Device +23 = +6 ranks, +6 Dex, +3 class skill +2 masterwork
thieves' tools + (12/2= 6 ) Rogue Disable Device (Level /2)
Knowledge (local) +15 = +12 ranks, +0 Int, +3 class skill
Perception +17 = +12 ranks, +0 Wis, +3 class skill +2 Race Mod
Sleight of Hand +21 = +12 ranks, +6 Dex, +3 class skill
Stealth +21 = +12 ranks, +6 Dex, +3 class skill +0 Medium
chopswil |
EZREN Level 12 p. 297
Ezren's Ring of Wizardry I doubles his first level spells/day. As such, he ought to have 12.
Skill Points Unused : 6
--------------------------------------
Skills Ranks: 120 = 108 class skills +12 race mod
Total Ranks Used 114
Appraise +22 = +12 ranks, +7 Int, +3 class skill
Craft (alchemy) +22 = +12 ranks, +7 Int, +3 class skill
Fly +17 = +6 ranks, +2 Dex, +3 class skill +0 Medium + 6 fly spell(CL /2)
Knowledge (arcana) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (engineering) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (history) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (nature) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (planes) +22 = +12 ranks, +7 Int, +3 class skill
Linguistics +22 = +12 ranks, +7 Int, +3 class skill
Spellcraft +22 = +12 ranks, +7 Int, +3 class skill
Strife2002 |
WATER MERCHANT p. 69
Looks like barkskin is only granting +3 instead of +4.
AC Value: Computed: 29 (+7 armor, +1 deflection, +3 Dex, +4 natural, +3 shield, +1 size) Stat Block: 28
AC = 10 +7 Armor +3 Shield +3 DexUsed +6 OtherBonuses +0 Rage
OtherBonuses = +1 Deflection +4 Natural +1 SizeModdarts don't iterate unless you have quick draw
Skill Points Exceeded : -2
Skills Ranks: 60 = 60 class skills
Total Ranks Used 62Bluff +10 = +6 ranks, +1 Cha +3 SkillFocus
Diplomacy +5 = +4 ranks, +1 Cha
Fly +7 = +3 ranks, +3 Dex, +3 class skill, -4 Armor Check Penalty +2 Small
Handle Animal +10 = +6 ranks, +1 Cha, +3 class skill
Knowledge (geography) +9 = +4 ranks, +2 Int, +3 class skill
Knowledge (nature) +11 = +4 ranks, +2 Int, +3 class skill +2 Druid
Linguistics +4 = +2 ranks, +2 Int
Perception +13 = +4 ranks, +4 Wis, +3 class skill +2 Race Mod
Profession (merchant) +15 = +8 ranks, +4 Wis, +3 class skill
Sense Motive +10 = +6 ranks, +4 Wis
Spellcraft +12 = +7 ranks, +2 Int, +3 class skill
Survival +17 = +8 ranks, +4 Wis, +3 class skill +2 Druid
Skills are fine. You forgot the bonus from the gnome's obsessive racial trait.
Also darts are fine if she starts with a dart in each hand.
Strife2002 |
CASTAWAY p. 71
"+1 darkwood heavy steel shield" I'm sure you can't have darkwood and steel at the same time. Plus druids can't use metal.
darts don't iterate without Quick Draw
Skill Points Unused : 5
Skills Ranks: 50 = 48 class skills +2 Favored class
Total Ranks Used 45Climb +8 = +3 ranks, +2 Str, +3 class skill
Fly +9 = +3 ranks, +3 Dex, +3 class skill +0 Medium
Handle Animal +5 = +3 ranks, -1 Cha, +3 class skill
Heal +11 = +2 ranks, +4 Wis, +3 class skill +2 healer's kit
Intimidate +1 = +0 ranks, -1 Cha +2 Race Mod
Knowledge (nature) +13 = +8 ranks, +0 Int, +3 class skill +2 Druid
Linguistics +3 = +3 ranks, +0 Int
Perception +17 = +10 ranks, +4 Wis, +3 class skill
Sense Motive +9 = +5 ranks, +4 Wis
Survival +15 = +6 ranks, +4 Wis, +3 class skill +2 Druid
Swim +7 = +2 ranks, +2 Str, +3 class skill
Darts are fine if held each hand to begin with.
It looks like they forgot that darkwood negates the ACP of the shield, and didn't include the healer's kit in the statblock.