Possible NPC Codex errors


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SQUIRE p. 251

SB order: skills come before Languages not vice versa

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HEIR APPARENT p. 251

Ref: Computed: 4 Stat Block: 2
+1 ClassMod +0 RaceMod +1 DexMod +2 Lightning Reflexes

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FALCONER p. 252

to have the mounted combat feat, he has to have at least one rank in ride. As such, I gave him that and wound up with Ride +5.
if I add i the rank then +4
Skill:Ride: Computed: 1 Stat Block: 3

Skill Points Unused : 1
----------------------------
Skills Ranks: 30 = 20 class skills +5 race mod +5 Favored class
Total Ranks Used 29

Climb +5 = +5 ranks, +0 Str
Diplomacy +9 = +4 ranks, +2 Cha, +3 class skill
Handle Animal +13 = +5 ranks, +2 Cha, +3 class skill +3 SkillFocus
Knowledge (nobility) +7 = +4 ranks, +0 Int, +3 class skill
Perception +10 = +5 ranks, -1 Wis, +3 class skill +3 SkillFocus
Profession (falconer) +7 = +5 ranks, -1 Wis, +3 class skill
Ride +1 = +0 ranks, +1 Dex
Survival +3 = +1 ranks, -1 Wis, +3 class skill

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MAYOR p. 253

Ranged Attack Bonus- dagger: Computed: 7 Stat Block: 5
5 BaseAtk +0 Dex Mod +0 SizeMod +0 RangeMod +2 Heroism- Attack Mod

CMB: Computed: 6 Stat Block: +4
5 BAB +0 SizeMod +-1 AbilityMod +2 Heroism- Attack Mod

Skill Points Unused : 2
------------------------------
ACP -1 = -2 chain shirt +1 masterwork (chain shirt)
Skills Ranks: 49 = 35 class skills +7 race mod +7 Favored class
Total Ranks Used 47

Appraise +10 = +4 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Bluff +14 = +7 ranks, +2 Cha, +3 class skill +2 Heroism- Skill Mod
Diplomacy +16 = +7 ranks, +2 Cha, +3 class skill +2 Persuasive +2 Heroism- Skill Mod
Intimidate +14 = +5 ranks, +2 Cha, +3 class skill +2 Persuasive +2 Heroism- Skill Mod
Knowledge (history) +9 = +3 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Knowledge (local) +16 = +7 ranks, +1 Int, +3 class skill +3 SkillFocus +2 Heroism- Skill Mod
Knowledge (nobility) +11 = +5 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Knowledge (religion) +7 = +1 ranks, +1 Int, +3 class skill +2 Heroism- Skill Mod
Perception +2 = +0 ranks, +0 Wis +2 Heroism- Skill Mod
Perform (wind) +8 = +1 ranks, +2 Cha, +3 class skill +2 Heroism- Skill Mod
Sense Motive +12 = +7 ranks, +0 Wis, +3 class skill +2 Heroism- Skill Mod

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DIPLOMAT p. 253

Immune: Half-Elf supposed to have sleep, SB doesn't

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KNIGHT p. 254

Feat Pre Req: Ride-By Attack is missing prereq feat Mounted Combat

Feat Pre Req: Spirited Charge is missing prereq feat Mounted Combat
Feat Pre Req: Unseat is missing prereq feat Mounted Combat

missing increased values to Combat Maneuver statistics due to Improved Bull Rush

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BEGGAR p. 256

missing skill value for Perform (wind)

with 203 gp in gear hardly a beggar

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PIG FARMER p. 256

Skill HD Max:Craft [carpentry]: Computed: 3 HD: 2
Skill:Profession [farmer]: Computed: 0 Stat Block: 5

Skills Ranks: 8 = 4 class skills +2 race mod +2 Favored class
Total Ranks Used 8

Craft (carpentry) +6 = +3 ranks, +0 Int, +3 class skill
Handle Animal +7 = +2 ranks, -1 Cha, +3 class skill +3 SkillFocus
Heal +5 = +2 ranks, +0 Wis +3 SkillFocus
Knowledge (nature) +1 = +1 ranks, +0 Int
Profession (farmer) +0 = +0 ranks, +0 Wis

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SHOPKEEPER p. 257

Missing Armor Proficiency: studded leather needs Light

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RUFFIAN p. 258

using two simple weapons but commoners can only be proficient in 1, they
should be a penalty for of of them

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VILLAGE ELDER p. 258

Missing Armor Proficiency: chain shirt needs Light

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APPRENTICE JEWELER p. 260

I think they neglected equipment altogether. No penalty for lack of thieves' tools; no bonus for mw artisan's tools

Skill:Craft [jewelry]: Computed: 6 Stat Block: 8
Skill HD Max:Disable Device: Computed: 3 HD: 1
Skill:Use Magic Device: Computed: -1 Stat Block: 3

Skills Ranks: 9 = 7 class skills +1 race mod +1 Favored class
Total Ranks Used 9

* = expert class skill
Appraise +5 = +1 ranks, +1 Int, +3 class skill
Craft (jewelry) +6 = +0 ranks, +1 Int +3 SkillFocus +2 masterwork
artisan’s tools
Diplomacy +3 = +1 ranks, -1 Cha, +3 class skill
Disable Device +6 = +3 ranks, +2 Dex, +3 class skill -2 no thieves' tools
Knowledge (history) +5 = +1 ranks, +1 Int, +3 class skill*
Knowledge (local) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (nobility) +5 = +1 ranks, +1 Int, +3 class skill
Perception +4 = +1 ranks, +0 Wis, +3 class skill*
Use Magic Device -1 = +0 ranks, -1 Cha

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OLD SAILOR p. 260

Weapon Proficiency Missing: Handaxe needs Martial

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SEASONED TRAPPER p. 261

ranks used up, nothing left for Swim
Skill:Swim: Computed: -1 Stat Block: 4

ACP -1 = -1 studded leather
Skills Ranks: 18 = 15 class skills +3 Favored class
Total Ranks Used 18

Acrobatics +3 = +0 ranks, +2 Dex, -1 Armor Check Penalty +2 Race Mod
Climb +5 = +1 ranks, +0 Str, +3 class skill*, -1 Armor Check Penalty +2 Race Mod
Craft (leather) +5 = +1 ranks, -1 Int, +3 class skill +2 masterwork artisan’s tools
Craft (traps) +7 = +3 ranks, -1 Int, +3 class skill +2 masterwork artisan’s tools
Heal +6 = +3 ranks, +0 Wis, +3 class skill*
Knowledge (nature) +3 = +1 ranks, -1 Int, +3 class skill
Perception +7 = +2 ranks, +0 Wis, +3 class skill +2 Race Mod
Ride +5 = +1 ranks, +2 Dex, +3 class skill*, -1 Armor Check Penalty
Stealth +11 = +3 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty +4 Small
Survival +9 = +3 ranks, +0 Wis, +3 class skill +3 SkillFocus
Swim -1 = +0 ranks, +0 Str, -1 Armor Check Penalty


My invisible internet hat goes off to you chopswil. Paizo should be paying you for doing quality work. Who knew writing up a bunch of NPCs was such a difficult task?

The sping attack/vital strike mess is especially enlightening as to how well Paizo actually knows their own system.

Designer, RPG Superstar Judge

chopswil wrote:

BEGGAR p. 256

missing skill value for Perform (wind)

0 ranks and no other unusual modifiers = no skill value listed. That's the default for all stat blocks.

chopswil wrote:
with 203 gp in gear hardly a beggar

Page 242:

NPC Class Gear
The NPCs in this chapter have gear according to the Basic Level column of the NPC Gear table. However, keep in mind that the table is designed for adventuring NPCs, not common townsfolk. Just because the table says a 2nd-level commoner has 390 gp doesn't mean every 2nd-level pig farmer actually has 390 gp worth of portable valuables on his person or at his home! The farmer owns a few pigs, some miscellaneous farm tools, a handful of gold and silver coins, and (in a country where peasants can own land) a few acres and a cozy shack, but otherwise doesn't have any assets of interest to adventurers. For the sake of following the table, the characters in this chapter are listed with appropriate gear (and perhaps some livestock) according to their professions, and the remainder of their level-appropriate gold is listed, but it would be exceedingly rare for these normal people to have savings equivalent to multiple years of work stored in a mattress or buried under the house. Given that a character working for a week can earn gp equal to half the result of a Craft or Profession check, a typical NPC-class character is probably carrying one-tenth of that amount (at most) at any particular time. Attacking farmers for their gold is not profitable for adventurers!
... Use common sense to decide whether an NPC's listed "surplus" gold is reasonable or not, and award treasure accordingly.

Dark Archive

JOURNEYMAN CARPENTER p. 261

Skill Over HD Max:Disable Device: Computed: 5 HD: 4

Skills Ranks: 32 = 28 class skills +4 Favored class
Total Ranks Used 32

* = expert class skill
Acrobatics +6 = +3 ranks, +0 Dex, +3 class skill*
Bluff +5 = +2 ranks, +0 Cha, +3 class skill*
Climb +6 = +2 ranks, +1 Str, +3 class skill*
Craft (carpentry) +11 = +2 ranks, +1 Int, +3 class skill* +3 SkillFocus +2 masterwork artisan’s tools
Diplomacy +5 = +2 ranks, +0 Cha, +3 class skill*
Disable Device +6 = +5 ranks, +0 Dex, +3 class skill* -2 no thieves' tools
Escape Artist +2 = +2 ranks, +0 Dex
Intimidate +9 = +4 ranks, +0 Cha, +3 class skill* +2 Race Mod
Knowledge (engineering) +8 = +4 ranks, +1 Int, +3 class skill*
Knowledge (local) +8 = +4 ranks, +1 Int, +3 class skill*
Perception +4 = +2 ranks, -1 Wis, +3 class skill*

Dark Archive

SAPPER p. 262

Skill Points Unused : 2
---------------------------
Favored Class Points Devoted to HP: 5
Skills Ranks: 50 = 45 class skills +5 race mod
Total Ranks Used 48

*= expert class skill
Acrobatics +9 = +5 ranks, +1 Dex, +3 class skill*
Climb +7 = +5 ranks, -1 Str, +3 class skill*
Craft (alchemy) +11 = +5 ranks, +3 Int, +3 class skill*
Disable Device +9 = +3 ranks, +1 Dex, +3 class skill* +2 masterwork thieves' tools
Escape Artist +9 = +5 ranks, +1 Dex, +3 class skill*
Knowledge (arcana) +11 = +5 ranks, +3 Int, +3 class skill*
Knowledge (geography) +11 = +5 ranks, +3 Int, +3 class skill*
Knowledge (engineering) +14 = +5 ranks, +3 Int, +3 class skill* +3 SkillFocus
Perception +8 = +5 ranks, +0 Wis, +3 class skill*
Stealth +12 = +5 ranks, +1 Dex, +3 class skill* +3 SkillFocus +0 Medium

Dark Archive

EXPERT BLACKSMITH p. 262

Feat Count: Computed: 3 Stat Block: 4
0 classes +3 Hit Dice +0 Race

Skill Over HD Max:Craft [weapons]: Computed: 9 HD: 6

Skill Points Unused : 5
------------------------------
Skills Ranks: 48 = 42 class skills +6 Favored class
Total Ranks Used 43

*= expert class skill
Appraise +10 = +6 ranks, +1 Int, +3 class skill*
Craft (armor| blacksmithing) +10 = +4 ranks, +1 Int, +3 class skill* +2 masterwork artisan’s tools
Craft (weapons) +15 = +9 ranks, +1 Int, +3 class skill* +2 masterwork artisan’s tools
Knowledge (history) +8 = +4 ranks, +1 Int, +3 class skill*
Knowledge (local) +9 = +5 ranks, +1 Int, +3 class skill*
Linguistics +7 = +3 ranks, +1 Int, +3 class skill*
Perform (sing) +7 = +6 ranks, -2 Cha, +3 class skill*
Sense Motive +9 = +6 ranks, +0 Wis, +3 class skill*

Dark Archive

SUCCESSFUL MERCHANT p. 263

forgot silver penalty?
Melee Attack Damage-mwk dagger: Computed: 1d4-2 Stat Block: 1d4-1
-1 Str Bonus Used -1 Alchemical Silver

Ranged Attack Damage- mwk dagger: Computed: 1d4-2 Stat Block: 1d4-1
-1 Alchemical Silver -1 Str Bonus Used- Thrown

Skill Points Unused : 3
------------------------------
Skills Ranks: 70 = 56 class skills +7 race mod +7 Favored class
Total Ranks Used 67

Appraise +15 = +7 ranks, +2 Int, +3 class skill* +3 SkillFocus
Bluff +11 = +7 ranks, +1 Cha, +3 class skill*
Diplomacy +13 = +7 ranks, +1 Cha, +3 class skill* +2 Persuasive
Handle Animal +6 = +2 ranks, +1 Cha, +3 class skill*
Intimidate +11 = +2 ranks, +1 Cha, +3 class skill* +2 Persuasive +3 SkillFocus
Knowledge (geography) +7 = +2 ranks, +2 Int, +3 class skill*
Knowledge (history) +4 = +2 ranks, +2 Int
Knowledge (nobility) +4 = +2 ranks, +2 Int
Knowledge (local) +12 = +7 ranks, +2 Int, +3 class skill*
Perception +13 = +7 ranks, +1 Wis, +3 class skill* +2 Alertness
Profession (merchant) +11 = +7 ranks, +1 Wis, +3 class skill*
Ride +9 = +7 ranks, -1 Dex, +3 class skill*
Sense Motive +13 = +7 ranks, +1 Wis, +3 class skill* +2 Alertness
Survival +2 = +1 ranks, +1 Wis

Dark Archive

CUTTHROAT LAWYER p. 264

Immune: Half-Elf supposed to have sleep, SB doesn't

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MASTER ENTERTAINER p. 265

Rapid Shot has Dex 13 as a prereq. This guy doesn't meet that.

Skill:Disguise: Computed: 13 Stat Block: 9

Skill Points Unused : 6
----------------------------
Skills Ranks: 80 = 70 class skills +10 Favored class
Total Ranks Used 74

*= expert class skill
Acrobatics +14 = +10 ranks, +1 Dex, +3 class skill*
Bluff +11 = +5 ranks, +3 Cha, +3 class skill*
Craft (painting) +10 = +4 ranks, +1 Int, +3 class skill* +2 masterwork artisan’s tools
Disguise +13 = +0 ranks, +3 Cha +10 Hat of Disguise Skill Mod
Escape Artist +9 = +5 ranks, +1 Dex, +3 class skill*
Knowledge (local) +9 = +5 ranks, +1 Int, +3 class skill*
Knowledge (nobility) +9 = +5 ranks, +1 Int, +3 class skill*
Perception +2 = +0 ranks, +0 Wis +2 Race Mod
Perform (comedy) +16 = +10 ranks, +3 Cha, +3 class skill*
Perform (dance) +11 = +5 ranks, +3 Cha, +3 class skill*
Perform (wind) +8 = +3 ranks, +3 Cha +2 masterwork panpipes
Sense Motive +5 = +2 ranks, +0 Wis, +3 class skill*
Sleight of Hand +14 = +10 ranks, +1 Dex, +3 class skill*
Use Magic Device +16 = +10 ranks, +3 Cha, +3 class skill*

Dark Archive

VETERAN BUCCANEER p. 267

Looks like a typo. Probably should be +7, not +17
Skill HD Max:Swim: Computed: 14 HD: 4

Skill Points Exceeded : -10
--------------------------------------------
ACP -1 = -1 studded leather
Skills Ranks: 16 = 8 class skills +4 race mod +4 Favored class
Total Ranks Used 26

Acrobatics +6 = +4 ranks, +3 Dex, -1 Armor Check Penalty
Climb +6 = +3 ranks, +1 Str, +3 class skill, -1 Armor Check Penalty
Intimidate +6 = +4 ranks, -1 Cha, +3 class skill
Profession (sailor) +3 = +1 ranks, -1 Wis, +3 class skill
Swim +17 = +14 ranks, +1 Str, +3 class skill, -1 Armor Check Penalty

Dark Archive

TAVERN CHAMPION p. 268

Feat Pre Req: Improved Bull Rush is missing prereq feat Power Attack

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CAVALRY SOLDIER p. 270

Immune: Half-Elf supposed to have sleep, SB doesn't

This particularly violates assumptions made about lances in many earlier blocks, where we assumed that the lance was meant to be showing its "mounted" use, and thus only one hand on it
Melee Attack Damage-+1 lance: Computed: 1d8+4 Stat Block: 1d8+5
+3 Str Bonus Used +1 Enhancement Bonus

Dark Archive

GLADIATOR CHAMPION p. 271

damage dice are different
Melee Attack Damage-+1 short sword: Computed: 1d6+3 Stat Block: 1d8+3
+2 Str Bonus Used +1 Enhancement Bonus

Ranged Attack Damage- trident: Computed: 1d8+2 Stat Block: 1d8+3
+2 Str

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AMIRI Level 1 p. 276

rage not factored into AC, and possibly other place, like all other barbarians including other level of AMIRI.

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AMIRI level 7 p. 277

CMD: Computed: 25 Stat Block: 27
10 +7 BAB +7 StrModUsed +2 DexMod +0 SizeMod +1 ACBonus

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LEM level 7 p. 278

forgot Versatile Performance?
Skill Points Unused : 14
------------------------------
ACP 0 = -1 studded leather +1 masterwork (studded leather)
Favored Class Points Devoted to HP: 7
Skills Ranks: 56 = 56 class skills
Total Ranks Used 42

Acrobatics +12 = +3 ranks, +2 Dex, +3 class skill +2 Race Mod +2 Heroism- Skill Mod
Bluff +17 = +0 ranks, +0 Versatile Performance
Climb +3 = +0 ranks, -1 Str +2 Race Mod +2 Heroism- Skill Mod
Diplomacy +19 = +0 ranks, +0 Versatile Performance
Knowledge (arcana) +17 = +7 ranks, +2 Int, +3 class skill + (7 /2 = 3) Bardic Knowledge(Level /2) +2 Heroism- Skill Mod
Knowledge (nobility) +17 = +7 ranks, +2 Int, +3 class skill + (7 /2 = 3) Bardic Knowledge(Level /2) +2 Heroism- Skill Mod
Perception +4 = +0 ranks, +0 Wis +2 Race Mod +2 Heroism- Skill Mod
Perform (comedy) +17 = +7 ranks, +5 Cha, +3 class skill +2 Heroism- Skill Mod
Perform (wind) +19 = +7 ranks, +5 Cha, +3 class skill +2 masterwork flute +2 Heroism- Skill Mod
Sense Motive +12 = +7 ranks, +0 Wis, +3 class skill +2 Heroism- Skill Mod
Stealth +15 = +4 ranks, +2 Dex, +3 class skill +4 Small +2 Heroism- Skill Mod

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LEM level 12

forgot Versatile Performance?
same basic thing as level 7

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KYRA Level 1 p. 280

CMD: Computed: 14 Stat Block: 12
10 +0 BAB +2 StrModUsed +0 DexMod +0 SizeMod +2 ACBonus(deflection)

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KYRA Level 7

CMD: Computed: 20 Stat Block: 18
10 +5 BAB +2 StrModUsed +0 DexMod +0 SizeMod +3 ACBonus

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KYRA Level 12

CMB: Computed: 15 Stat Block: +12
9 BAB +0 SizeMod +3 AbilityMod +3 Divine Favor- Attack Mod

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SAJAN Level 1 p. 286

melee attack of "flurry of blows +2/+2 (1d6+3)" where unarmed strike is assumed
other monks in core classes have text like this "unarmed strike flurry of blows +2/+2 (1d6+1)"
should be consistant

Dark Archive

SAJAN Level 12

gear has "+1 shock amulet of mighty fists" instead of normal formatting
of "shock amulet of mighty fists +1"

has "+1 shock amulet of mighty fists" but both melee flurry of blows and
unarmed strike don't have a "+1" like monks in the core classes have

Feat Pre Req: Greater Trip is missing prereq feat Combat Expertise

Dark Archive

SEELAH Level 7 p. 288

Ranged Attack Damage- +1 composite longbow: Computed: 1d8+4 Stat Block:
1d8+5
+3 composite +1 Enhancement Bonus

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SEELAH Level 12

Ranged Attack Damage- +1 composite longbow: Computed: 1d8+4 Stat Block:
1d8+6
+3 composite +1 Enhancement Bonus

Dark Archive

MERISIEL Level 1 p. 292

Skill:Disable Device: Computed: 4 Stat Block: 7

Skill Points Unused : 1
--------------------------------------
ACP -1 = -1 studded leather
Skills Ranks: 8 = 8 class skills
Total Ranks Used 7

Acrobatics +7 = +1 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +5 = +1 ranks, +1 Cha, +3 class skill
Climb +5 = +1 ranks, +2 Str, +3 class skill, -1 Armor Check Penalty
Disable Device +4 = +0 ranks, +4 Dex, -1 Armor Check Penalty +0 thieves' tools + (1/2= 0 ) Rogue Disable Device (Level /2)
Knowledge (local) +4 = +1 ranks, +0 Int, +3 class skill
Perception +6 = +1 ranks, +0 Wis, +3 class skill +2 Race Mod
Sleight of Hand +7 = +1 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Stealth +7 = +1 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty +0 Medium

Dark Archive

MERISIEL Level 7

Skill Points Unused : 3
-------------------------------------
ACP 0 = -1 studded leather +1 masterwork (studded leather) -1 buckler +1
masterwork (buckler)
Skills Ranks: 56 = 56 class skills
Total Ranks Used 53

Acrobatics +20 = +7 ranks, +5 Dex, +3 class skill +5 boots of elvenkind
Skill Mod
Bluff +11 = +7 ranks, +1 Cha, +3 class skill
Climb +12 = +7 ranks, +2 Str, +3 class skill
Disable Device +17 = +4 ranks, +5 Dex, +3 class skill +2 masterwork
thieves' tools + (7/2= 3 ) Rogue Disable Device (Level /2)
Knowledge (local) +10 = +7 ranks, +0 Int, +3 class skill
Perception +12 = +7 ranks, +0 Wis, +3 class skill +2 Race Mod
Sleight of Hand +15 = +7 ranks, +5 Dex, +3 class skill
Stealth +15 = +7 ranks, +5 Dex, +3 class skill +0 Medium

Dark Archive

MERISIEL Level 12

Skill Points Unused : 6
--------------------------------------------
ACP 0 = -1 studded leather +1 masterwork (studded leather) -1 buckler +1
masterwork (buckler)
Skills Ranks: 96 = 96 class skills
Total Ranks Used 90

Acrobatics +26 = +12 ranks, +6 Dex, +3 class skill +5 boots of elvenkind
Skill Mod
Bluff +16 = +12 ranks, +1 Cha, +3 class skill
Climb +18 = +12 ranks, +3 Str, +3 class skill
Disable Device +23 = +6 ranks, +6 Dex, +3 class skill +2 masterwork
thieves' tools + (12/2= 6 ) Rogue Disable Device (Level /2)
Knowledge (local) +15 = +12 ranks, +0 Int, +3 class skill
Perception +17 = +12 ranks, +0 Wis, +3 class skill +2 Race Mod
Sleight of Hand +21 = +12 ranks, +6 Dex, +3 class skill
Stealth +21 = +12 ranks, +6 Dex, +3 class skill +0 Medium

Dark Archive

EZREN Level 12 p. 297

Ezren's Ring of Wizardry I doubles his first level spells/day. As such, he ought to have 12.

Skill Points Unused : 6
--------------------------------------
Skills Ranks: 120 = 108 class skills +12 race mod
Total Ranks Used 114

Appraise +22 = +12 ranks, +7 Int, +3 class skill
Craft (alchemy) +22 = +12 ranks, +7 Int, +3 class skill
Fly +17 = +6 ranks, +2 Dex, +3 class skill +0 Medium + 6 fly spell(CL /2)
Knowledge (arcana) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (engineering) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (history) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (nature) +22 = +12 ranks, +7 Int, +3 class skill
Knowledge (planes) +22 = +12 ranks, +7 Int, +3 class skill
Linguistics +22 = +12 ranks, +7 Int, +3 class skill
Spellcraft +22 = +12 ranks, +7 Int, +3 class skill

Liberty's Edge

Great Job! WOW my head spinning with so many mistakes. Thanks!!


The speeds are wrong on many of the barbarians, including the iconic Amiri. Many of them wear Medium armor yet still have 40ft speed. Page 22-23, 276 for example.

Grand Lodge

chopswil wrote:

WATER MERCHANT p. 69

Looks like barkskin is only granting +3 instead of +4.
AC Value: Computed: 29 (+7 armor, +1 deflection, +3 Dex, +4 natural, +3 shield, +1 size) Stat Block: 28
AC = 10 +7 Armor +3 Shield +3 DexUsed +6 OtherBonuses +0 Rage
OtherBonuses = +1 Deflection +4 Natural +1 SizeMod

darts don't iterate unless you have quick draw

Skill Points Exceeded : -2
Skills Ranks: 60 = 60 class skills
Total Ranks Used 62

Bluff +10 = +6 ranks, +1 Cha +3 SkillFocus
Diplomacy +5 = +4 ranks, +1 Cha
Fly +7 = +3 ranks, +3 Dex, +3 class skill, -4 Armor Check Penalty +2 Small
Handle Animal +10 = +6 ranks, +1 Cha, +3 class skill
Knowledge (geography) +9 = +4 ranks, +2 Int, +3 class skill
Knowledge (nature) +11 = +4 ranks, +2 Int, +3 class skill +2 Druid
Linguistics +4 = +2 ranks, +2 Int
Perception +13 = +4 ranks, +4 Wis, +3 class skill +2 Race Mod
Profession (merchant) +15 = +8 ranks, +4 Wis, +3 class skill
Sense Motive +10 = +6 ranks, +4 Wis
Spellcraft +12 = +7 ranks, +2 Int, +3 class skill
Survival +17 = +8 ranks, +4 Wis, +3 class skill +2 Druid

Skills are fine. You forgot the bonus from the gnome's obsessive racial trait.

Also darts are fine if she starts with a dart in each hand.

Grand Lodge

chopswil wrote:

CASTAWAY p. 71

"+1 darkwood heavy steel shield" I'm sure you can't have darkwood and steel at the same time. Plus druids can't use metal.

darts don't iterate without Quick Draw

Skill Points Unused : 5
Skills Ranks: 50 = 48 class skills +2 Favored class
Total Ranks Used 45

Climb +8 = +3 ranks, +2 Str, +3 class skill
Fly +9 = +3 ranks, +3 Dex, +3 class skill +0 Medium
Handle Animal +5 = +3 ranks, -1 Cha, +3 class skill
Heal +11 = +2 ranks, +4 Wis, +3 class skill +2 healer's kit
Intimidate +1 = +0 ranks, -1 Cha +2 Race Mod
Knowledge (nature) +13 = +8 ranks, +0 Int, +3 class skill +2 Druid
Linguistics +3 = +3 ranks, +0 Int
Perception +17 = +10 ranks, +4 Wis, +3 class skill
Sense Motive +9 = +5 ranks, +4 Wis
Survival +15 = +6 ranks, +4 Wis, +3 class skill +2 Druid
Swim +7 = +2 ranks, +2 Str, +3 class skill

Darts are fine if held each hand to begin with.

It looks like they forgot that darkwood negates the ACP of the shield, and didn't include the healer's kit in the statblock.

Grand Lodge

Pg. 10 - Savage mercenary

Has a sling in his gear, but is missing his ranged attack line. Does have it, however, in his statistics when not raging section. When raging it would be:

Ranged sling +2 (1d4+5)

Grand Lodge

Pg. 40 - Notorious foil

Can't have iterative ranged attacks with a sling. The only way to do that is with the Juggle Load feat from Halflings of Golarion.

Grand Lodge

Pg. 67 - Sea captain

Can't have iterative ranged attacks with a sling. The only way to do that is with the Juggle Load feat from Halflings of Golarion.

Grand Lodge

Pg. 72 - Fey friend

Can't have iterative ranged attacks with a sling. The only way to do that is with the Juggle Load feat from Halflings of Golarion.

Grand Lodge

Pg. 75 - Taiga Stalker

Can't have iterative ranged attacks with a sling. The only way to do that is with the Juggle Load feat from Halflings of Golarion.

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