What house rules do you use in your home games?


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Charlie Bell wrote:

I differentiate between house rules and table rules. I keep my HouseMood: In a gothic horror campaign like the Carrion Crown Adventure Path, maintaining the right mood is critically important. Have you ever sat through a horror movie in which someone in the theater kept cracking jokes? It kind of ruined the experience, didn't it? Horror adventures are much the same. You don't have to be wrist-slittingly somber at all times--but please keep the mood in the back of your mind and don't spoil the fun for other players by breaking the mood inappropriately.

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My dad was a combat veteran from WWII. He said just about the only way they stayed sane thru the horrors of war was by humor. Very bad and dark humor is then even more appropriate than not during horror campaigns.


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Lord Phrofet wrote:
* Six words a turn except your own. With a typical 4 man party that means you can say 18 words outside of your turn in 6 seconds....any more and you are just metagaming.

“Sorry, dude, I’m out of here”.

That’s six, right?


I used to use a 'magic 8-ball' to settle disputes (till I lost it...) in-game. A friend replaced it with a 'magic D20', but the results are far from satisfactory. Must get a new one, soon.


I let keen and improved critical stack in my games.


Rynjin: The rule is used for inter-character communication. Yeah out of character you can be jesting and stuff but this keeps people from giving the 35 sec. speech to the fighter to where exactly he should be and how he should be positioned so the casters AoE works perfectly. We are fairly relaxed in the rule when it comes to insulting the evil dude or one liners/bad puns but this helps prevent metagaming between players. Remember its 6 per turn so you can always continue your speech on the next turn and have a fairly sumstancial amount on your own (we sometimes limit your actions if you give a bunch of directions to people or big speech). After several years of practice we can be fairly informative with 6 words.

DrDeth: Actually there was a joke with a teleporter as those were his six words before he left the party to die....

BBT: Yeah we use the same thing for OOC and an L finger position for talking in a different language.


Gotcha. I figured there must be some kinda twist to it since sitting there only able to speak simple phrases like "Move here, smash with sword hard." would get very boring.


Rynjin wrote:
Gotcha. I figured there must be some kinda twist to it since sitting there only able to speak simple phrases like "Move here, smash with sword hard." would get very boring.

Definetly agree on that one. But I have played in a bunch of con games as well and am very happy that the rule exists in my home game. It makes combat move at a better speed and makes things a bit more realistic in each characters decision making instead of being decided in comitee as I have seen in other groups.

Another kinda house rule we use is the magic item bird scrolls. You write on it and send it off to whoever you want and as long as they are on the same plane it goes to them almost instantaneously. 100gp each with bigger versions costing more that can carry small items. It makes communication with DM tools (quest givers, information brokers, etc.) easier for far ranging campaigns.

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