Earning the right to play?


Pathfinder Society

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The Exchange 5/5

Sorry, I feel the need to correct something...

Josh Spies wrote:

...(snipping comments to save space)...

...expends a scroll of daylight, whether its just to light up a room or to make a vampire go *poof*,....

...(snipping more comments to save space)...

bolding mine - everyone here does realize that the daylight spell does nont "make a vampire go *poof*", right?

The line for the spell daylight that applies reads as follows:
...Despite its name, this spell is not the equivalent of daylight
for the purposes of creatures that are damaged or destroyed by
such light...

5/5

Dragnmoon wrote:

So to clear some misinformation from the last few posts....

You can't make a player pay for consumables used by a Pregen, those items are not part of a players wealth.

Second on Pregen death, there is no holding off death until a pc matches the level of the Pregen. Ther was talk about adding that when the new rules for pregens were initially proposed, but that was never added to the guide.

How to deal with Pregen death is clarified in the PFS FAQ, linking is a b!$*# on the iPad so I will just post what the FAQ states here

PFS FAQ wrote:

If my PC or pregenerated character dies permanently, what happens?

Player characters and pregenerated characters who do not return to the realm of the living receive 0 XP, 0 PP, 0 gold, and no items or boons. This is marked on their Chronicle sheet along with a note that the character is permanently dead. If a player was planning to hold the Chronicle from a pregenerated character and apply it to a lower level PC once the PC reached the level of the pregenerated character, they must either apply the Chronicle sheet immediately and report the PC as dead or assign the Chronicle sheet to a new level 1 PC (ie a new PC number) and report that character as dead.

I think we need a clarification on this FAQ. What if the person immediately applies the chronicle to a character who has enough prestige or gold to pay for a raise dead? Do they still have to report their character as dead?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kyle Baird wrote:
I think we need a clarification on this FAQ. What if the person immediately applies the chronicle to a character who has enough prestige or gold to pay for a raise dead? Do they still have to report their character as dead?

That is an good question....

The Exchange 4/5

I think that FAQ needs a re-write, but I don't think it will happen till after thanksgiving.

5/5

Dragnmoon wrote:
Kyle Baird wrote:
I think we need a clarification on this FAQ. What if the person immediately applies the chronicle to a character who has enough prestige or gold to pay for a raise dead? Do they still have to report their character as dead?
That is an good question....

My view would be, since the base character can't spend any gold or prestige they may have to affect the pregen in play in any other manner, why would they be able to for this?

It more or less would guarantee the death would be shunted to a new number as written now IMO.

The Exchange 4/5

death being shunted make playing a pregen the "risk free" way to acquire gold and items for your character.

I would much prefer that the pregen credit worked like this.

When you play a pregen, you must choose the character number you wish to assign that sessions chronicle sheet towards at the beginning of the session. If that is a new character and you are playing a scenario above level 1, the gold is reduced to 500 ect..

Pregenerated Character death: If you are applying a pregenerated character's chronicle sheet to an existing character, and your pregen dies, you must either report that character as dead OR spend the resources to raise that character from death in order to continue playing them. All chronicles resulting in death must be applied immediately.

now that I wrote that out I can see why you can just kill off a random number, the intent is to allow a player to play a higher level game with their friends, until their character catches up, and if they die because they didn't know what was going on it would suck for them.

I kind of want to allow people to hold off on applying the death sheet until the character would be high enough level to apply the sheet (and thus be able to save up the PP/gold to buy the raise) but that would be an awkward abstraction.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Question to everybody: For those of you who are complaining about players treating pregen deaths casually, do you feel that those players would be even slightly more respectful if there was risk? I'd wager that many of them would be just as reckless with their credited characters.

The Exchange 4/5

I do know one guy who is normally a very cautious player (like dude is terrified of dying) but gets overly gung-ho about charging in with pre-gens.

It's entirely possible that it won't solve anything, however it would be a step in preventing people from gaming the system to play "risk free" for credit in notoriously lethal scenarios!

5/5

Netopalis wrote:
I'd wager that many of them would be just as reckless with their credited characters.

I'll take that bet.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Kyle Baird wrote:
Netopalis wrote:
I'd wager that many of them would be just as reckless with their credited characters.
I'll take that bet.

Okay.

We had a dwarf in spiked armor cannonball down a pit to hit an enemy climbing a ladder. No idea what was at the bottom. He was level 5. Shockingly enough, he managed to survive.

As a note, there were plenty of alternative ways to get rid of this enemy. This wasn't a desperate, final attempt, it was a cleanup maneuver.

But, this is, of course, only one experience. There are probably some who would abuse pregens for stuff like this, but I think that there are at least a substantial portion of those players who would do the same with an established character, either as part of their character's reckless mentality or for the lulz. The ones who wouldn't do it with an established character would likely be a bit more concerned about getting applicable credit.

5/5

Netopalis wrote:
I think that there are at least a substantial portion of those players who would do the same with an established character, either as part of their character's reckless mentality or for the lulz.

Substantial portion based off of what evidence?

The Exchange 4/5

In the early levels I'm more inclined to agree that players may still be silly and reckless, but once you have played 20 scenarios (read:80-100 hours) you might care enough about that character to avoid those choices.

Some people, I'm sure still wouldn't care, but I would wager that most people that have put a decent chunk of hours into one character have a desire to keep them alive.

Cannonballing with a pregen for the lulz is going to be a more likely occurrence.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Kyle Baird wrote:
Netopalis wrote:
I think that there are at least a substantial portion of those players who would do the same with an established character, either as part of their character's reckless mentality or for the lulz.
Substantial portion based off of what evidence?

Because the gamer personality type that makes those decisions isn't the kind to carefully plan and play out long-term characters.

5/5

Netopalis wrote:
Kyle Baird wrote:
Netopalis wrote:
I think that there are at least a substantial portion of those players who would do the same with an established character, either as part of their character's reckless mentality or for the lulz.
Substantial portion based off of what evidence?
Because the gamer personality type that makes those decisions isn't the kind to carefully plan and play out long-term characters.

Please cite sources. Thanks.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Kyle Baird wrote:
Netopalis wrote:
Kyle Baird wrote:
Netopalis wrote:
I think that there are at least a substantial portion of those players who would do the same with an established character, either as part of their character's reckless mentality or for the lulz.
Substantial portion based off of what evidence?
Because the gamer personality type that makes those decisions isn't the kind to carefully plan and play out long-term characters.
Please cite sources. Thanks.

I don't have anything to cite, and this is just speculation. I wasn't aware that we were writing term papers. To my knowledge, you have cited nothing showing that large numbers of players are playing recklessly with pregens.

5/5

Netopalis wrote:
I don't have anything to cite, and this is just speculation. I wasn't aware that we were writing term papers. To my knowledge, you have cited nothing showing that large numbers of players are playing recklessly with pregens.

If you're going to make statements rather than opinions, then sources are helpful. I've expressed opinions based on a limited number of experiences.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Kyle Baird wrote:
Netopalis wrote:
I don't have anything to cite, and this is just speculation. I wasn't aware that we were writing term papers. To my knowledge, you have cited nothing showing that large numbers of players are playing recklessly with pregens.
If you're going to make statements rather than opinions, then sources are helpful. I've expressed opinions based on a limited number of experiences.

Well, it is an opinion, but it is an opinion from a substantial experience with gaming, admittedly most of it is not RPGs - it is in European boardgaming. My experience in life and in gaming tells me that there are players who take these things seriously, and there are players who don't. There are players whose idea of a good time is to do something stupid (but funny or memorable), and there are players who rather seek success. If the player doesn't take the game seriously, I don't think it's a problem of a lack of risk, I think it's just the fact that you have that kind of player at the table.

The Exchange 4/5

I have a couple sources. My friend Zach was being pretty rambo with his witch early on, we played a bunch of stuff at gencon and it was super fun but he wasn't really attached until he was about halfway through 4, and he nearly died... he's been more cautious since then. He realized that he really wanted to keep playing this guy and it was a bit of a wake up call for him.

Here's another citation. ME - I was playing my summoner in You only Die Twice, and we played up. I played kind of dumb because I am a little bored with my him, but after nearly dying I realized that I actually really like the role-playing him, so I'm just intentionally powering down (not a huge amount, I'm just not using the eidolon until I run out of summon monster castings.)

I am sure I'm not alone, in that if I don't really care about a character I'm much more likely to be like "pfft who cares if it's trapped"

5/5

Benrislove wrote:
Here's another citation. ME - I was playing my summoner in You only Die Twice, and we played up. I played kind of dumb because I am a little bored with my him, but after nearly dying I realized that I actually really like the role-playing him, so I'm just intentionally powering down (not a huge amount, I'm just not using the eidolon until I run out of summon monster castings.)

i hate to say it, but it was a little bit satisfying taking that thing out (even if he did come right back).

The Exchange 4/5

haha, it should be satisfying taking it out, it's a class ability that is nearly as strong as a PC!

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