
Ravingdork |
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I noticed Valaelas the Black has his tentacle attack included in his full attack routine.
I hear the sounds of tens of forum goes raging against the Tentacle(Ex) discovery text.
Yes, I've corrected this in my personal documents, but have yet to update the online PDF.
I am loath to do so as I vehemently disagree with the ruling that came from the aforementioned threads.
Alas, we can't all get what we want. With one clarification, my awesome multi-attacker build became "just another spellcaster with teeth and claws." *cries*
The PDF will be updated at some point. Just assume it says "or" for the time being if you can't get it by your GM.

Ravingdork |
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It's Monday. :(
That means
NEW NEVER BEFORE SEEN CHARACTERS! :D
Due to an earlier request, this particular batch will largely consist of characters of 10th-level or lower. However, I have included a mythic variation of Seregon to make up for the slack. :P
In this batch you will find barbaric savages, sinister assassins, leaders of evil, sentient constructs, a few relatives, a bunch of crazies, and a whole host of other themed characters. Enjoy!
Abikay Daewolf - 10th-level human mutant prince, mad scientist who creates monsters of people
Aneelde Cansiv - 9th-level human anti-paladin dragon sycophant, polar opposite of her goodly twin, Edleena
Balasar Frolo - 9th-level human holy tyrant, murderous judge and fanatic zealot
Bloody Tongue - CR 6 aberrant giant; fearsome giants made entirely of muscle, tongue, and pincers
Clockwork Kin - Sentient construct creatures, hidden away in subterranean vaults waiting to be awakened and brought into the world (playable race)
Dreg Jawbreaker - 9th-level dwarf ruffian, mountain of a man who strikes fear into his foes just as he strikes the life out of them
Edleena Visnac - 9th-level human paladin dragon sycophant, polar opposite of her vile twin, Edleena
Feathered Tornado - 9th-level tengu hunter, a furious feathered whirlwind of blades
Garath Lharz - 9th-level human paladin, a versatile instrument of good
Garr - 2nd-level half-orc savage, vicious axe-wielding amazon
Grigori Keon Chul (aka Father Grigori) - 9th-level human mastermind, charismatic doctor in a mithral mask whose schemes bring only doom
Grimm the Bear - 9th-level half-orc barbarian, fearsome grappler with flaming spiked armor
Il Rob Spitbeard - 5th-level dwarven defender, veteran of the orc wars
Jamaver Bloodblade - 7th-level human gladiator, showy arena fighter that dances with magic upon her blade
Jevicca Dehlonna - 5th-level nature priestess; brewer, herbalist, and poisoner
Mad Meenus Snive - 4th-level human juju zombie murderer, a psychotic mad man who brings his cleaver to his victims even in death
Meglin Dee (aka Grizzly Girl) - 10th-level human bear shaman, a petite maiden of the wood with a fearsome alternate persona
Nimblewright - CR 7 sentient construct spies, lightning fast swordsmen made of metal and magic (D&D monster conversion)
Rellik - 7th-level human martial artist assassin, hired killer who literally pounds poison into his victims
Remy - 9th-level arcane apprentice, foolish rogue whose magical talent only gets him into trouble
Ren Osio - 5th-level halfling master poisoner; young boy, invisible servant, street urchin, or master assassin?
Riko Mycen - 9th-level human runic guardian, factotum with a talent for written words of magic
Rowan Mouri - 9th-level human warlock, a ghoulish man with an unnatural liking for the undead
Sajan "Floating Mountain" Viraj - 7th-level sylph marshmallow, obese monk of unbelievable speed and agility
Seregon (mythic variant) - 20th-level human juggernaut, a legend whose naked skin is said to be harder than the oldest wyrm's scales
Sojo - 7th-level goblin grenadier, a crazed goblin alchemist feared for his jet pack and other mechanical contraptions
Tali Ovsten - 5th-level halfling gnoll killer, community artificer with a hatred for gnolls
Theen Fida - 8th-level human bodyguard, a capable warrior that wields a myriad of strange weapons
Wellby Tosscobble - 7th-level halfling sniper, loving husband to Siinsa Tosscobble
That's it until next week! As always leave comments, critiques, fixes, and requests in the little white box marked "reply" by the door.

Ravingdork |

RavingDork wrote:Sajan "Floating Mountain" Viraj - 7th-level sylph marshmallow, obese monk of unbelievable speed and agilityI'm sorry but that's one of the best character's I've heard about
Why are you apologizing!? Seriously though, pop a few more monk levels on that bad boy and give him the Spider Step and Cloud Step feats and he will really be living up to his name! :D
I intend to make this a great couple of weeks leading up until Christmas for you all (though the fun won't end there).
If anyone can guess what may have inspired me to make a given character, that person* just might receive an additional gift from yours truly.
* The first person for a given character to get it right that is. One possible winner per character (and you can only win once).

A Ninja |

A Ninja wrote:RavingDork wrote:Sajan "Floating Mountain" Viraj - 7th-level sylph marshmallow, obese monk of unbelievable speed and agilityI'm sorry but that's one of the best character's I've heard aboutWhy are you apologizing!? Seriously though, pop a few more monk levels on that bad boy and give him the Spider Step and Cloud Step feats and he will really be living up to his name! :D
My bad, didn;t mean to apologise, there isn't any crunch specific rules for obesity in Pathfinder is there(apart from the Bloatmage)?

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other than increased Charater Weight which surprisingly can lead a character to not be able to do some things. Like ride a Horse.
And is it bad that when I read Sajan "Floating Mountain" Viraj I immediately thought of myself?
Where are the Mythic stuff at? Have I missed something obvious again?

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There are some great ideas here, but I have a bit of a block when it comes to visualizing how the stat blocks convert into tactics or in-play uses.
Would it be possible to toss in a few sentences regarding how exactly to use these NPCs in combat (or what sort of roles they might specialize in outside of a typical combat, for those with decent face skills or craft options or whatever)?
While I'm a ruthless numbers-monkey on my own characters, I tend to find the statblock the least interesting part of someone elses characters, and dive straight for the flavor text, which, hopefully, also happens to explain the characters preferred combat / play uses (which I can then go back and check the statblock to see how the mechanics support the fluff) as well, and not having access to that sort of 'dummy's guide for the mathematically illiterate' here, I'm at a bit of a disadvantage. :)

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@Set: I was trying to figure out what seemed to be missing... And it was the Tactics section.
Yeah, I'm hopelsss about tactics. My clerics often end up healing during combat, and my summoner's eidolon doesn't even have the maximum number of possible attacks.
I'm sure I annoy other players when I pass up on some opportunity because it 'doesn't fit my theme' or whatever. :)

Ravingdork |

I don't (often) include tactics sections because these were built as player characters, not NPCs. Tactics blocks are great for GMs who need to have a good idea of the character's capabilities, but part of the fun of running a PC is figuring out all the things your build can do.
I likely won't be adding tactics blocks to each and every character (it's simply too many characters and too much work), but I will be happy to explain my tactical thoughts for a given character upon request in this thread. Who better to ask than the creator, after all?
Btw, really like your archers RD. Ever make any Sherlock Holmesian type characters? (using the detective or archaeologist archetypes?)
Not yet. ;)
A quick question abour Abikay...
his stat block gives him (+11) to str...
Theese come from belt +6, Mutagen +4 and Hat +2... My calculation says that is +12... where's the mistake???
30 Strength has a +10 modifier. 32 has a +11.
Check out the Ability Modifiers and Bonus Spells table.
If you're not sure how I got it to 32 in the first place, let's have a look at the breakdown.
16 base
06 belt
04 mutagen
02 greater hat of disguise
02 level increase
On closer inspection, it looks as though he is missing his +2 level bonus. His scores should be higher. I will fix it later once I have more time to confirm that, that is the case.

Belle Mythix |

Bacon666 wrote:A quick question abour Abikay...
his stat block gives him (+11) to str...
Theese come from belt +6, Mutagen +4 and Hat +2... My calculation says that is +12... where's the mistake???
30 Strength has a +10 modifier. 32 has a +11.
Check out the Ability Modifiers and Bonus Spells table.
If you're not sure how I got it to 32 in the first place, let's have a look at the breakdown.
16 base
06 belt
04 mutagen
02 greater hat of disguise
02 level increaseOn closer inspection, it looks as though he is missing his +2 level bonus. His scores should be higher. I will fix it later once I have more time to confirm that, that is the case.
16 + 06 = 22
22 + 04 = 2626 + 02 = 28
28 + 02 = 30
so, where does the 32 come from?

Ravingdork |

Ravingdork is the raven king based off of Ares in the first season of Xena where Xena's put on trial?
Nope. :)
so, where does the 32 come from?
Constant alter self from the greater hat of disguise.

Azaelas Fayth |
1 person marked this as a favorite. |

Azaelas Fayth wrote:@Set: I was trying to figure out what seemed to be missing... And it was the Tactics section.Yeah, I'm hopelsss about tactics. My clerics often end up healing during combat, and my summoner's eidolon doesn't even have the maximum number of possible attacks.
I'm sure I annoy other players when I pass up on some opportunity because it 'doesn't fit my theme' or whatever. :)
I am good with Tactics. The thing is I love seeing other peoples tactics as it can help me find new tactics.

Belle Mythix |

Run, Just Run wrote:Ravingdork is the raven king based off of Ares in the first season of Xena where Xena's put on trial?Nope. :)
Belle Mythix wrote:so, where does the 32 come from?Constant alter self from the greater hat of disguise.
Counted in, and it still just 30
* 16 base + 06 Belt = 22
* 22 + 04 mutagen = 26
* 26 + 02 greater hat of disguise = 28
* 28 + 02 level = 30
...
what is the missing + 02?

Ravingdork |

You're missing the +2 floating bonus from race. That's good I guess. Means I don't have to adjust anything after all.
Math was never my strong point. It would not surprise me if I made a mistake in a few characters. Keep your eyes open.

Ravingdork |

I'd personally love to see Gudruun tactics. As in, what weapon when? What is his favorite strategy for these chains? Does he swap depending on what foes he comes upon? Or does he just wake up in the morning and choose one?
Really, he carries them all as a means of looking imposing. Do you fear the guy with a sword, or do you fear the guy bristling with ten different weapons? I imagine people mistake him for a kyton from time to time. Really though, most are just for show.
I don't know why, but I visualize him using the nine-section whip most often. Mechanically speaking though, the meteor hammer is likely his best weapon choice since he can change fighting modes quickly without needing to switch weapons at all. For damage, he may instead wield the heavy flail or the chain sword.
As for tactics, if he isn't hurting things, he would probably support other party members by tripping up and disarming enemies, particularly those that prove to be quote troublesome due to high mobility or powerful arms.
He's designed in such a way that you could take him anywhere you wanted from here. You could focus on TWF, two-handed weapons, combat maneuvers, or something altogether different.

Jaxtile |

Quick question...
Garr's WBL is through the roof, into the clouds, and impacting the moon.
1500 for brooch, 3000 for the chime, 500 for the potions, 2200 for the mithral chain, 320 for the greataxe.
Totals (without the fluff mundane gear) to 7520 gold.
7.5 times the normal limit. Is Garr a NPC?
Or did you sigh at the restrictions of 1000 gold and say screw it. Because 1000 does disappear nearly instantly.
These new characters all rock as well, excellent work again RD.

Xethik |

Yeah, I really like it. I can honestly imagine such a man, walking with a dozen different weapons on his back. His enemies only need to imagine all the different ways he could kill them to begin fearing his power. Reminds me of a weird Weapon Master I made in 3.5.
I like the nine-section whip, too. That and the Chain Sword (Urumi). A very cool usage of Martial Versatility.

Ravingdork |

Quick question...
Garr's WBL is through the roof, into the clouds, and impacting the moon.
1500 for brooch, 3000 for the chime, 500 for the potions, 2200 for the mithral chain, 320 for the greataxe.Totals (without the fluff mundane gear) to 7520 gold.
7.5 times the normal limit. Is Garr a NPC?
Or did you sigh at the restrictions of 1000 gold and say screw it. Because 1000 does disappear nearly instantly.These new characters all rock as well, excellent work again RD.
At a glance, it appears that Garr was once a player character that was actually played. Usually when such characters retire, I strive to reset their gear to be level appropriate. It appears she slipped under the radar. Expect it to be adjusted soon.
Also, I said I was REALLY bad at math, right? I've recently started using excel sheets to track character gear and WBL. I used to use my Word docs as scratch paper, writing down their wealth, and deducting from that amount every time I added a new item to the character. I've used Excel sheets for over ten existing characters so far and you know what I found? Almost all of them were over or under, some by a fairly significant amount.
I hope to double-check everyone using Excel sheets, but that's going to take a substantial amount of time.
Angol
Daeron
Daren
Durin
Gareth
Gilgeam
Kirom
Macellano
Milerna
Nudel
Ordum
Pollivar
Raven King
Seregon
She'er Falen
Shioji
Taur
Yiankun