Kitsune 9-tail build advice


Advice


Alright so I was considering taking a Kitsune to the table and I like the shape shifting aspect and of course magical tails.

Is there any way to take the total of nine feats needed without crippling a build? 8 magical tails and realistic likeness or something (afb).

I was considering bard as a class due to cha increase but not set in stone.


Pathfinder Lost Omens Subscriber

either be really magical(little to no melee) or pick a fighter archetype for combat feats.

Grand Lodge

Here's the thing... you need to decide what you want besides the 9 spell like abilities. If you go that route, you're building an intensely magical character. That's the core theme that you should be using for your strengths.

And again, it also depends on what kind of campaign that's being run. If it's dungeon crawl after crawl, then maybe this isn't the type of character you should be thinking of.


It is an AP either rise of the runelords or curse of the crimson throne.

Grand Lodge

That's not the answer to the question. The question is what ROLE do you want the character to play? What do you want to accomplish with it? The Nine-Tailed Path is good for a few roles, not many others.

The nine tailed fox is a creature of enchantment and mystery, not brute power. If the latter is important, then stop barking up the wrong tree.


Pathfinder Lost Omens Subscriber

yeah, you're either going to need to not rely on feats at all for your class, or get a bunch of free bonus feats and rely on those.

Shadow Lodge

lol well could go zen archer kitsune, i built one before and he was able to take every tail feat due to getting all the feats he needed as bonus feats lol

Contributor

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Is this for PFS or a home game?

If its for a home game, I wrote a 3PP product called the Kitsune Compendium that might be able to help you out.

In it, there's a racial trait that makes taking the Magical Tail feat a little bit easier, plus three dedicated archetypes designed to help you gain your nine tails more efficiently. They are the jiuweihu (shaman), the nine-tailed mystic for kitsune oracles and sorcerers, and the kyuubi visionary for monks.


If 3pp is an option I also saw this the other day for sorcs or oracles...

Nine Tailed Mystic


Go Paladin/Heavens Oracle and be part of the Celestial Bureaucracy!

Then constantly complain about all the extra paperwork that the party is making for the poor folk upstairs.


Was thinking of focusing on a gish some melee and magic. Using the tails to help with magical party assistance.

Its for a home game not sure how pfs works or were to find a game.


Pathfinder Lost Omens Subscriber
Perpetr8r wrote:

Was thinking of focusing on a gish some melee and magic. Using the tails to help with magical party assistance.

Its for a home game not sure how pfs works or were to find a game.

could always just roll magus then, and focus a bit more heavily on blasting but stab people occasionally.


Magus is heavy int focused though not sure if i would have the score for it.
But kensai is a favorite of mine.

Scarab Sages

I'd suggest a swashbuckler. It rewards high CHA, and gets a decent enough number of bonus feats to not hurt too badly from all the feats you are sending to tails.


Pathfinder Lost Omens Subscriber
Perpetr8r wrote:

Magus is heavy int focused though not sure if i would have the score for it.

But kensai is a favorite of mine.

or you know, be amazing.


I didn't know about that Archetype but it does seem to work well. It does however lock out my favorite archetype of the Kensai.

Swashbuckler is a nice class, but no way magical.

If this was a Gestalt I would likely tag Eldritch Scion//Swashbuckler or maybe Bard//Swashbuckler.

RPG Superstar 2015 Top 8

Ninja is also a good option for a kitsune. A lot of the ninja tricks can substitute for feats, and you will have a large ki pool. Also, the kitsune tail powers work well with being a ninja.


Pathfinder Lost Omens Subscriber
Perpetr8r wrote:

I didn't know about that Archetype but it does seem to work well. It does however lock out my favorite archetype of the Kensai.

Swashbuckler is a nice class, but no way magical.

If this was a Gestalt I would likely tag Eldritch Scion//Swashbuckler or maybe Bard//Swashbuckler.

but without any feats to really spend on improving your fight, you should really stay out of melee, so the Kensai isn't that optimal for your tails feats.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Rogue or ninja could be good, because you can use talents to pick up a few of the combat feats you need, while leaving actual feats open to take the tails. Likewise a fighter could rely on bonus feats for the combat feats he wants, and save normal feats for the tails.

On the other hand, a pure support build like a bard, summoner, or maybe even sorcerer or oracle, could get away with spending no feats on itself other than the tails, instead relying on spells and class features to do what it needs.

Grand Lodge

RainyDayNinja wrote:


On the other hand, a pure support build like a bard, summoner, or maybe even sorcerer or oracle, could get away with spending no feats on itself other than the tails, instead relying on spells and class features to do what it needs.

The great irony here is that is that if you go sorcerer -- which is a *great* kitsune class -- you will wind up being less magical if you take the nine-tailed feat than if you instead spent those feats on stuff that improved how your magic works.

I wanted those nine-tails. Oh god, I still want those nine tails. But there is no way in heck that I can afford to pay for all those feats.

I am playing a kitsune sorcerer (maestro bloodline) who is a spy in a home game. Realistic likeness feat for that? Awesome! My cover story is that I'm a bard... I have both bluff and disguise skills pegged as high as they can go. I figure that if I ever need to do so, I can tie fake tails to my belt and just claim that I have nine tails.

You know... that could be a hilarious slot less magical object. Eight fake tails that just wave and look real.

Hmm


The best thing might be to play a Human with Racial Heritage: Kitsune. Then you can play a strength build Slayer, cutting down on the number of feats you need and leaving plenty of room for the tail feats.

Silver Crusade

Magus with variant that is CHA based, it still gives you some bonus feats, and frankly you don't need that many.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'd probably go with a Ninja, and taking the Finesse Rogue, Vanishing Trick, Combat Trick (TWF), and Weapon Training ninja tricks, and call that good enough for combat.


Seriously why do we not have a separate progression for Racial feats, almost every class has at least 2.

But yeah Magus is a good option if you want to melee at all, and still be capable of casting though most if not all those tail spells are on the spell list anyway.

Oracle isn't a bad option from what I keep reading though I have never seen a build to a Kitsune Oracle.

Bard is always an option, due to his near lack of feats but even then you kinda need those feats for enhancing inspired courage.

My ruling is this type of build is impossible for anything but a Gestalt and not feel crippled.

EDIT: Racial Heritage does not grant you the FIRST tail which means you never get the final tail.


I would be tempted to go Blaster Sorcerer. Use your tails for social stuffs, blast away in combat.

Grand Lodge

Nerdtothe3rd wrote:

Oracle isn't a bad option from what I keep reading though I have never seen a build to a Kitsune Oracle.

I really considered doing a Kitsune Oracle for my first pathfinder character. I was considering going Dark Tapestry, which I thought might be really thematic with the white fur / hair that kitsune Oracles are supposed to have.

At the time, I hadn't seen the lunar mystery, which I like even more. If you have access to the book, I'd also look at lunar mystery. It has lovely revelations, a great skill set, and would work thematically very well with a shapeshifting race.

Among the revelations you can get with lunar:
Dark vision!
Animal Companion!
Prophetic Armor -- It lets you substitute cha for dex on AC and reflex saves. It let's you dump dex. As a Kitsune, you get a bonus to that stat, so you wouldn't be hopeless. I'd almost take that at first level over the animal companion, but fighting tigers are awesome.
Moonlit bridges that you can place anywhere.
Beast Shape -- Turn into a bird and fly away. Or take your "fox shape."
The list goes on.

I think that the main reason you don't see too many Kitsune Oracle builds on here is that there are a lot of optimizers on this board. They get a kitsune, they immediately want to go sorcerer for those enchantment DCs as part of the favored class bonus. Meanwhile, the favored class bonus for kitsune oracles is a little meh. You can get an exotic weapon proficiency, but it takes four levels to do it.

Still, I would *love* to do a kitsune lunar oracle. And the tails would be useful there, because they would give access to arcane spells that oracles don't get, like charm person. I actually think that this could be a contender.

Hmm

Grand Lodge

Bandw2 wrote:
Perpetr8r wrote:

Was thinking of focusing on a gish some melee and magic. Using the tails to help with magical party assistance.

Its for a home game not sure how pfs works or were to find a game.

could always just roll magus then, and focus a bit more heavily on blasting but stab people occasionally.

Not really much of a point in going the nine-tailed route as a magus. You'd just be pursuing two roads that really don't meet.

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