
![]() |

I was inspired by Goblins to make a yuan-ti (Human torso on a snake body) character, but PF has no stats, so I have made a few builds with the ARG, and am looking for feedback.
However the ARG doesn't give any support for anything that doesn't have two arms and 2+ legs, so any ideas for being legless would be good. Personally I think the lack of being able to wear feet slot items should be the major if not only cost to being immune to trips.
Had to go with blindsense instead of tremor sense. Any ideas how that changes things?
I made these first ones large, but should I make them medium size?
What about constrict? They should have that but I didn't find anything like it in the ARG other then improved grappling with free hands.
RP ---Item
3 Monstrous Humanoid
0 Normal Speed
0 +2Dex +2Int -2Cha
0 Standard Languages
7 large size
1 +1 Natural Armor
3 SR 11+ HD
2 Climb Speed
1 Fast
2 Nible attacks, gain weapon finesse
1 Natural attack, slam, primary
As above but add
RP ---Item
4 Blindsense 30'
4 Scent
2 Prehensile tail

![]() |

Except they have snake heads and have feet. i noticed that PF for some reason seems intent on denying any posssiblity of playing a character that is anything other then human shaped. And have stated such.
The yuan-ti from Goblins has a human head, human skin, and human arms but is snake from the waist down with no legs at all.

![]() |
Actualy the Yaun-ti were vastly different in appearance, some had legs, some had tails. The "Purebloods" if I recall correctly were more humanlike and the lower class were more serpant like (i.e. slithered on tails instead of walking on legs). The first time I encounted them was in the old Labryinth of Madness module from 2nd edition. In that horrific place some of the Yaun-ti had snakes for arms or snakes coming our of their eye sockets...
I know the Serpantfolk have legs, I was simply saying that in Pathfinder they are the stand ins for the Yaun-ti. It would be very simple to say that the Degernerate serpantfolk slither around and would not really require much in the way of mechanics change, just add a constrict SA if you really want them to have one.

Orthos |

Yeah the basic Pureblood Yuan-Ti always were fully humanoid in shape, and basically looked exactly like PF's Nagaji. The Abominations were the ones with all the freaky extra snake-ish body parts.
For human torso on snake tail instead of legs, the Lamia EL linked is the closest PF currently has; another option would be to convert over the Rokugan/Oriental Adventures version of Naga, who have that build instead of the "snake body with human head" design of PF Naga. These latter are a race in my homebrew, with the following stats; I think they come out around 14 or 15 RP.
* Ability Score Racial Traits: Naga are wise and hardy, but have difficulty with interacting with those outside their own insular culture. They gain +2 Constitution, +2 Wisdom, and -2 Charisma.
* Type: Naga are Monstrous Humanoids with the reptilian and nagastrani subtypes.
* Size: Naga are Medium creatures and have no bonuses or penalties due to their size.
* Base Speed (Fast Speed): Naga have a base speed of 40 feet. The sinuous motion of their coils allows them to move at a much quicker rate than walking. Naga in their human forms are reduced to movement at 30 feet.
* Languages: Naga begin play speaking Common and Naga. Naga with high Intelligence scores can choose from the following: Aquan, Auran, Celestial, Draconic, Ignan, Tengu, or Terran.
* Armored: A Naga's scales give them a +1 bonus to Natural Armor. They retain this bonus while in their humanoid form.
* Poison Resistance: Naga gain a racial bonus on saving throws against poison effects equal to their Hit Dice.
* Darkvision: Naga can see in the dark up to 60 feet.
* Predatory Nature: Naga have a predatory appearance and reptilian scent that unnerves most animals. They take a -2 penalty to all Handle Animal and Ride checks unless dealing with reptiles.
* Affiliation: While insular and reclusive when dealing with outsiders, Naga are extremely at home with dealing with their own kind, or with creatures like their kind. Naga gain a +2 bonus to Diplomacy when dealing with creatures with the reptilian or nagastrani subtypes.
* Survivalist: Naga gain a +2 racial bonus to Survival.
* Change Shape: A Naga can assume the appearance of a single form of a single humanoid race of its size, usually Human. The form is static and cannot be changed each time it takes this form. The creature gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores. Naga in their humanoid forms are often noticeable by the fact that the scales on their hands, waist, and legs do not vanish when they change shape; unless willing to reveal their nature, shapeshifted Naga tend to wear gloves and concealing clothing in their human forms.
My setting also has Yuan-Ti, though only the Pureblood variants are PC-available, with the following stats:
* Ability Score Racial Traits: Yuan-Ti are cunning, captivating, and commanding, mentally and emotionally powerful, but rely heavily on strength of mind over strength of body. They gain +2 Intelligence, +2 Charisma, and -2 Strength.
* Type: Yuan-Ti are Monstrous Humanoids with the reptilian and nagastrani subtypes.
* Size: Yuan-Ti are Medium creatures and have no bonuses or penalties due to their size.
* Base Speed: Yuan-Ti have a base speed of 30 feet.
* Languages: Yuan-Ti begin play speaking Common and Naga. Yuan-Ti with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
* Deceptive Appearance: Yuan-Ti's scales are hardly noticeable without close examination, and their coloration is often not much different from normal skin tones. They gain a +4 racial bonus to Disguise checks made to impersonate a Human.
* Magecraft: Yuan-Ti have an intricate, innate connection to magic, and very few Yuan-Ti are not spellcasters. All Yuan-Ti with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic. The caster level for these effects is equal to the user’s character level.
* Poison Use: Yuan-Ti are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
* Poison Resistance: Yuan-Ti gain a racial bonus on saving throws against poison effects equal to their Hit Dice.
* Psionic Aptitude: When a Yuan-Ti takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
* Darkvision: Yuan-Ti can see in the dark up to 60 feet.
* Predatory Nature: Yuan-Ti have a predatory appearance and reptilian scent that unnerves most animals. They take a -2 penalty to all Handle Animal and Ride checks unless dealing with reptiles.
* Venom: Yuan-Ti have venomous saliva and blood that, while they lack the necessary fangs to inject directly, they can apply to their equipment or otherwise place in or on an object or liquid. A number of times per day equal to its Constitution modifier (minimum 1/day), a Yuan-Ti can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the Yuan-Ti to be injured when it uses this ability). Applying venom in this way is a swift action.
Yuan-Ti Venom: Injury or Ingestion; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.
* Alternate Form: A Yuan-Ti can assume the form of a Tiny to Large viper as a standard action at will. This functions as a beast shape II spell, but is limited to the form of a viper. The Yuan-Ti uses the stronger of its own or the viper's poison. Reverting to their humanoid form is a full-round action.

![]() |

I understand quite a bit of the 3.5 Yuan-ti, but what I am going for is based off of a comic and I am looking more for ideas on stats for specific abilities rather then something to mod, particularly because this is for a PC and PF doesn't allow PCs that aren't human shaped (even if some have extra attachments)
Should there be a cost to being legless? or is the inability to wear feet slot items enough?
Should I stick with large size that eats into my available points? or should I go medium even though I will then be using small weapons? or would 8'-10' of tail leave me medium since it's just a tail?
Note, purebloods are the low class and abominations are the high class in 3.5.

![]() |

If you can find a copy of the Rokugan Campaign Setting book for D&D 3.0, you'll have rules for the Naga race, which is pretty much exactly what you want.
The Naga come in a few different shapes, but one breed, the constrictor, is a Large-sized tauric serpent like Kin from Goblins. I don't think I can post the link here, but a search for the Naga D&D race should get you to a 3.5 version that you could then update to Pathfinder.

![]() |
1 person marked this as a favorite. |

FYI, there is an article in the new issue of Kobold Quarterly that is all about the lamia (the snake-bodied lamia, that is).
It has Lamia history, culture and religion as well as a playable lamia PC race, lamia feats etc.
Check it out Kobold Quarterly 23 :)