May be a bit late but i don"t like the new shield ally.


Pathfinder Second Edition General Discussion

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Fabios wrote:
The point that you May not understand Is that in a game such as pathfinder 2e since, mathematically wise, your power level Is STRICTLY controlled by level progression (unlike previous editions) when we speak about numbers the best you can get Is usually (and in case It Is) the literal bare minimum.

That's definitionally incorrect.

Characters survive the game just fine without even having a shield, let alone blocking with one. You've arbitrarily decided that despite that reality if a character chooses to block with a shield it has to be at the degree of a sturdy shield, which also isn't actually true - citation: I've been running this game since it began existing and watching everything work out fine, no destroyed magical shields, no character deaths that would have been avoided by just a bit more shield block potency, and the addition of the shield reinforcing rune making that all possible without having to make the trade off of not having your shield also have some kind of special power.

You've even managed to get things backwards with the "unlike previous editions" comment because in those previous editions if you weren't building your character as potently as your GM assumed you were when setting up encounters then you would actually be at extreme risk of character death because the difference between the low end for your level and the high end for your level was significant, and PF2 just plain isn't like that - shield blocking included.

Fabios wrote:
Are you saying that a shield lasting three shield blocks when i can do It twice per turn on myself or an ally Is "the best there Is and actually super strong" hell no It Isn't.

Hell yes, it is.

By choosing a piece of equipment a character can get an effective boost to HP that exceeds any other choice in the same fashion. Like, my wizard at 5th level can spend a 3rd level spell slot on an extra 13 hit points for the day that can't be replenished, while even just a steel shield blocking 3 attacks throughout the day is an extra 15 hit points that can be replenished if there were opportunities to repair. So that you have decided to put so much weight on the amazing benefit that you get from a shield (and the feats you took to use it more often and in situations it normally couldn't be) as to consider it disappoint how you only get this extremely potent benefit is what is called a "you problem" not a "game problem."

The argument you imply is unquestionable that full sturdy shield performance is "the bare minimum" and that you should actually get even more than that takes the same form and tone as this following statement: I should be able to cast every spell heightened to my highest rank as often as I want without ever running out. Even if someone thinks that makes sense, it is completely out of line with what is reasonable to expect from the game given the game's actual design.

Fabios wrote:
I wouldn't care about all of this if i played in a homebrew game with an expert game Master...

This is all horsewaffle. It would have been even if you had mentioned that you only play in Society games, but it is just a deeper pile since you state you play a home game. Talk to your GM. The authors writing the APs they are running assume the GM is going to change the content to fit their group, so give your GM the opportunity to do that and talk to them about what you want from the game experience. Stop refusing to accept you are in control of your own gaming experience and passing off the situation like your GM also has no say in what happens and your group just has to play something that you're not fully enjoying.


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Also you are also basing those definitions of two AP's that where written earlier in this editions life and are known for being set to a higher difficulty of more recent AP's. The devs better understand the system themselves now and as such have tuned AP's to be more inline with how the game actually plays

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