
XanNelson |
I'm putting together a werewolf ranger for Rise of the Runelords, and I am debating between going with the more traditional two-weapon style or trying out the new natural weapon style using the werewolf's claws. How do the two styles compare, and are there any suggestions for feats? I am intrigued by the potential from Feral Combat Training.

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Natural weapon is fun, and a good way to go. When you reach a level where TWF might exceed what you get from Natural Weapons, you can always one-hand a manufactured weapon (giving up a claw attack) and then take your full iteratives with that weapon and use your remaining natural weapons as secondary attacks. The Shapeshifter ranger Archetype meshes well with this and gives you some cool capabilities and enhancements.
Ultimately, it's going to be focused pretty much on teh flavor you want, as I've played both styles through different adventure paths and they were fairly similar in utility and damage output.
Natural Weapon Style will start out stronger, they'll equalize around 10th or 12th level, and there may be a slight pull-ahead for TWF around 16th level, but I believe RotRL ends at 16th level anyways.