Benoc |
Hello,, i have a question and is like some opinions on how best to handle it. Long story short its homebrew campaign and the 1st part the party is sent on a long journey to recover some kidnapped townspeople and a dukes daughter. This takes the group across the previously uncharted western sea.
They discover a new continent that is less advanced than the main land. During the course of the adventure the party claim a couple of pirateships and rescue the prisoners. They decided to set up a local factor while on this new continent for later trading operations. They then return back across the sea to the mmainland.
The duke rewards them with titles and a large section of land which we use to run a kingmaker style 2nd story arc. Now they are shipping products back and forth across the sea and i am unsure of the amount of returns on investments to give them.
Anyone have a good method for determining something like this? So far they usually send about 5k worth of goods and i just roll to see if they get that amount, double, or triple back. Any suggestions would be welcomed.
Losobal |
Not huge. Consider that most settlements don't have that much free money floating around, and that business is not 100% profit. There's operating costs, for the buying of supplies/trade items (price varies, PCs hope for cheap), cost of transport, cost of salaries, then hopefully resulting in a net profit. Likewise, not all goods run a profit because not all goods are needed at a particular port. Exploring more ports/trade options also costs money.
Hm, wasn't there a class or prestige class that gave an 'allowance/stipend' of like 750*level gp per month? You could use something like that. Yes, per month.
And if this PCs are now vassals of said Duke, what sorta tribute are they coughing up to him?